Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all


Creature — Elemental

Bloodrush — 1RR. Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

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Scorchwalker Discussion

Darth_Savage on Mono-R Elemental Burn [lowryn/shadowmoor block]

1 week ago

Hi TheOverall,

This is a fun looking red elemental tribal deck, but I'm surprised by the absence of Stigma Lasher (stops life-gain) and Nova Chaser (big hitter). Other elementals that might be useful are Hostility and Scorchwalker. You also want to be running Lightning Bolt in the main deck, the spell is just too efficient and Modern is a format about efficiency.

I hope my comment is of some help, have fun brewing your deck.

Ruyen on Battle Cows

6 months ago

Since you want less cards in hand I would go for some bloodrush stuff like Wrecking Ogre or Scorchwalker. The double strike from the Ogre would make Neheb proc twice.

greatdevourer on Tsabo Tavoc, Mother of Infection

1 year ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

Goblingravy21 on R/u Elementals

1 year ago

Wirox, I've thought about Smokebraider, and initially planned to include it, but there are ample format staples of pauper that kill x/1s. It's also just not really a good turn 2 play for a deck that wants to beat down quickly.

I think you're probably right about Collateral Damage. I like it with Spark Elemental, but in any other case, Chain Lightning is better.

I'll definitely consider adding a fourth Mulldrifter. It feels like a good idea but I'm not sure I want to mess with my aggressive creature base.

I might cut Scorchwalker just for sheer poor card quality, though it works well with Sunflare Shaman.

Thanks for the advice!

Wirox on R/u Elementals

1 year ago

I really like this idea, I've been trying to make a good Pauper Elemental deck and yours actually looks nice, but I think it needs some improvements.

  1. Smokebraider is a must-have in your deck. It's actually the main reason why you'd want to make an Elemental tribal in the first place.

  2. Collateral Damage is an average card, even if you combine it with some Evokers. Chain Lightning would be better.

  3. Fireblast is a great card, but for burn-like decks. You are more aggro than burn, so you often want to treat such cards like removals and Fireblast can only act as a finisher. Again, I feel like Chain Lightning would be better.

  4. There's absolutely no reason not to run 4 Mulldrifters. It's a great card for any deck with blue and for Elementals it's even greater.

  5. Scorchwalker is just meh, I'd personnaly cut it.

DasJawa on That Was Faster Then Expected...

1 year ago

i would take out Scorchwalker , Hellspark Elemental , Arc Runner , Dynacharge , Blistering Firecat , Ashenmoor Gouger , Guttersnipe cause it is slow and would be a dead draw and same for Madcap Skills

and maybe take 2 Hellrider and 2 Ashenmoor Liege if it is a good deck then late game wont matter cause you'll win by turn 3 or 4

DuBie15 on Don't Blink, it will end badly

2 years ago

Burn generally wants to win very fast, so some of the high mana creatures should probably go. Instigator Gang  Flip, Scorchwalker, Hellrider and Flamerush Rider probably need to go, and really anything above 1 cmc is not ideal.

Lightning Bolt is hands down the best burn spell, so i would go for 4, along with 4 Bump in the Night. Also Rift Bolt and Lava Spike are all pretty important too.

Lands that come in untapped are ideal, so Dragonskull Summit is your best bet if you dont want to go full out on shocks and fetches.

Running black definitely mainboard your Dismembers in favor of all other removal. They shouldnt have time to play a planeswalker, and most of the time you will pay 4 life to cast it, your life total is pretty irrelevant when youre playing burn.

Some creatures to look into are Monastery Swiftspear, Hellspark Elemental and if you have the money Eidolon of the Great Revel. If youre really rich go for Goblin Guide.

The biggest thing you want to do is make your playsets, pick the best cards and just use those so that you can be as consistent as possible.

I have a boros burn deck that has gotten pretty strong, take a look if you want

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