Recently I've been looking into building Jund Enchantress, mostly because I think that Red and Black are really underrated for how incredibly powerful their enchantments can be in an enchantress-style deck. Sure it's a very different playstyle, as you're not looking to just make all your enchantments indestructible and untargetable then win through either locking them down or just purely outvaluing them, but instead you're looking to burn down your opponent and punish them.

I would love some help in creating this deck as I really like the idea of it. Important note though is that I'm trying to keep the deck relatively budget at the moment, largely because I'm building it and want to make sure I really want to play it before I invest a lot of money into it.

Why Shattergang Brothers?

Shattergang Brothers is extremely valuable as he can provide a lot of removal at instant speed for Artifacts, Creatures, and Enchantments. There are a few enchantments that spawn creatures, allowing for both a lot of creature and enchantment removal, along with a few artifacts to get rid of annoying artifacts.

Furthermore, with so many enchantments that hurt every player, at some point you may want to sacrifice an enchantment so you can do things without taking a lot of damage, or even sacrifice certain enchantments for diplomatic reasons.

Why should I play this deck

  • There's a lot of hate/punishment
  • It's good at keeping opponents from comboing off without killing themselves in the process
  • Fairly unique color combination for Enchantress
  • Creates a soft-lock on opponents, limiting what they can do
  • It's more casual and fun

Why shouldn't I play this deck?

  • It plays a lot different than many other Enchantress decks
  • It doesn't hard-lock opponents like some enchantress decks
  • It's not a competitive deck (though I would like to try to make it more competitive)




Rzepkanut says... #1

Fun looking variation on the enchantress theme, I love it. I was thinking maybe some enchantment based Mana sources would be good because you plan on blowing up everything but enchantments. Cards like Elemental Resonance, Frontier Siege, Overlaid Terrain, Mana Reflection, Zendikar Resurgent, Druids' Repository, and Mana Bloom. And there are also a few more good Mana denial enchantments out there like Root Maze, Desolation, Kudzu, Destructive Flow. Into the Wilds, Rowen, Abundance, Elfhame Sanctuary, Khalni Heart Expedition, could help you recover from Mass Land destruction faster. As usual I'm likely suggesting way more cards than need to be changed or then I could even recommend what to swap in and out for. Happy Gathering!

June 7, 2017 8:24 a.m.

akumawerewolf says... #2

Rzepkanut, those are really great suggestions!! Yeah, I definitely should get some ways to accelerate in this deck, and I really love a bunch of the cards you suggested. I will certainly try to fit a few of those cards in.

June 7, 2017 10:11 a.m.

goodair says... #3

Daretti, Ingenious Iconoclast screams shattergang

July 31, 2017 10 p.m.

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Date added 4 months
Last updated 2 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.06
Tokens 5/5 Wurm, 3/3 Beast, 0/1 Eldrazi Spawn, Clue, 1/1 Eldrazi Scion
Folders EDH Ideas, Zakass Approved
Views 974