A Deck i Built for fun based on a stereotypical look on America's Foreign Policy.

Opening notes: This deck uses about 10 Power cards to actually win the game, the rest of the game you will be twiddling your thumbs waiting on one of these cards to show up. It is also has the glaring weakness of no Combo Control, so if your opponent prefers to sit behind walls as well you might end up losing a rather boring game.

Weakness: Off the bat it is quite noticeable that the deck does not have much to give the opponents with Zedruu. The only things to give away are thing that don't matter whos side the card is on. For example: Oblivion Ring, Howling Mine, Detention Sphere, and Manabarbs. This means most of the time you will end up giving one of your lands away just to get Zedruu procs (Note that there is no way to recover a given away land). Also the deck has little control outside of do not attack me cards (Propaganda, Blazing Archon, Michiko Konda, Truth Seeker) and is vulnerable to control decks as unless you can O-ring the enemies O-ring you are simply going to lose all the creatures you play to them, but hopefully our anti agro wall will stop them. Also note a deck with enchantment removal will most likely ROFL-stomp you.

This deck uses mainly large creatures who can single handedly turn the tides of battle . However Noteworthy Cards and Combos below and the recommended uses for them.

Cyclonic Rift: Be careful in using this card as it is your only way of returning non-creature cards back to you. Use Homeward Path for the creatures.

Academy Rector: This Little guy is used to search for an enchantment you need but normally I end up searching for Invoke Prejudice

Lich's Tomb + Zedruu the Greathearted : Cheesy combo for making your enemy sacrifice Permanents

Delusions of Mediocrity + Illusions of Grandeur : Some more Cheese, You play the spell and gain the benefits and then you graciously hand it over to your opponent so they can pay for the bad ends of these cards.

Nin, the Pain Artist + Stuffy Doll : Claim an enemy then Fireball them and draw cards for their misery. This helps you stack up cards for Venser's Journal or Spiraling Embers

Manabarbs plus your choice of Personal Sanctuary or Gisela, Blade of Goldnight: I would caution the use of this combo as most casual players won't invite you back to play if you use it, however it can easily win you games.

Beacon of Immortality + Cradle of Vitality : This combo can give you a massive creature to attack with.

Prototype Portal+Mindslaver + Norn's Annex : With Prototype you can either make a very expensive paywall or you can permanently control another player for the rest of the game.

Note*: For Newer players the only Pillowfort card that puts up a paywall for the planeswalkers is Norn's Annex. The other cards protect only you so play your planeswalkers carefully.

Rules clarification for the rules impaired:

Two headed Giant: Cards like Propaganda apply to your entire team. So if you have it out to attack either you or your ally they must pay the cost. (Reference: Magic Comprehensive rules PDF. Last updated April 8th 2016. Section 810.7c)

The Use of Mindslaver in a Twoheaded gaint will result in you controlling that team, which means all the players on that team. For fun when gaining extra turns through the use of cards like Temporal Trespass the entire team takes an extra turn. (Reference: Magic Comprehensive rules PDF. Last updated April 8th 2016. Section 805.8)

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

54 - 0 Rares

12 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 4.28
Tokens Angel 4/4 W, Copy Clone, Emblem Tamiyo, the Moon Sage, Emblem Venser, the Sojourner, Kobolds of Kher Keep 0/1 R, Pegasus 1/1 W, Soldier 1/1 RW
Folders Finished EDH
Votes
Ignored suggestions
Shared with
Views