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75% Simic Hydra Tribal

Created this deck to satisfy the inner Timmy in me.

Game Play:

1.) Ramp

2.) Cast monstrous hydras

3.) Smash

Dependence on the commander: Vorel is critical in the early game if we have any rocks (Astral Cornucopia or Gyre Sage in play to accelerate us further. This deck is mana hungry; the more mana we have the more bigger our hydras become. Mid to late game the deck is not very reliant anymore to our commander as there are numerous ways to double the +1/+1 counters or power of our hydras. We have a minor proliferate sub-theme in this deck; Contagion Engine with the latest additions from WAREvolution Sage and Karn's Bastion. Doubling Season is an all star; whilst Winged Temple of Orazca both give evasion and power boost to one of our hydra.

Alternate Wincon: Darksteel Reactor - in a deck which manipulate counters easily getting to 20 charge counters is very feasible.

+1/+1 Synergies: Aside from the obvious synergies with our commander there are other cards in the decks that works well with the main theme- Herald of Secret Streams - makes our team of hydras with multiple +1/+1 counters unblockable

Simic Manipulator - gain control of any creature as long the manipulator has enough counters; the creature taken will remain in our control even if Simic Manipulator dies or they blink their creature.

Fertilid and Evolution Sage synergize well with each other and providing us with constant ramp

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreaturePlaneswalkerPlaneswalkerLandLandEnchantmentEnchantmentArtifactArtifactInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve1.6%1.6%3.2%3.2%3.2%3.2%3.2%3.2%3.2%3.2%12.7%12.7%19.0%19.0%7.9%7.9%9.5%9.5%4.8%4.8%1.6%1.6%1.6%1.6%3.2%3.2%6.3%6.3%1.6%1.6%1.6%1.6%4.8%4.8%7.9%7.9%1.6%1.6%1.6%1.6%012345678905101520

95% Casual

Competitive