Pentarch Paladin

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Pentarch Paladin

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As Pentarch Paladin enters the battlefield, choose a color.

(White)(White), Tap: Destroy target permanent of the chosen color.

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Pentarch Paladin Discussion

Austin_Smith_of_Cards on The Successful Crusades

2 months ago

Definitely needs some Knight of Meadowgrain, probably over the Skyhunters.

Mirran Crusader is an absolute beast; protection from a color known for removal, and double strike is brutal with all your anthems/lords.

If you plan on making a sideboard, Pentarch Paladin is good facing against other monocolored decks.

Stillmoon Cavalier seems interesting, but never played with it before, so I don't know if I would recommend it.

griffstick on White Choose a commander

3 months ago

Cards I like... Angel of Jubilation, Angel of Serenity, Avacyn, Angel of Hope still probably a better choice at CMDR, Aven Mindcensor, Evangel of Heliod, Grand Abolisher, Intrepid Hero, Pentarch Paladin, Serra Avatar, Sun Titan, Godsend if you're gonna have this you should add Brave the Sands, Mimic Vat it's a good card but your deck exiles everywhere, Blind Obedience, Eldrazi Conscription you better win after casting, Marshal's Anthem, Mass Calcify, and Emeria, The Sky Ruin.

t3hdarkness on Eight-and-a-Half Dollars Off

4 months ago

Pentarch Paladin interacts well too.

t3hdarkness on Knights, soldiers, and stuff

4 months ago

The enchantments that only give +1/+1 can probably afford to go for the sake of equipment cards and cards that add bigger buffs like Door of Destinies or pull double duty like Vanquisher's Banner

Rogue's Passage helps keep Balan from being blocked Knight of Dawn and Pentarch Paladin have some flexibility.Pentarch Paladin is also pretty funny with Eight-and-a-Half-Tails too. Buried Ruin, Sun Titan, and Emeria, The Sky Ruin help you get back your used up cards. Steelshaper Apprentice, Steelshaper's Gift, Stoneforge Mystic, Quest for the Holy Relic, and Stonehewer Giant help get you pieces to make Balan stronger but running all of those is overkill, so just use the ones you like.

Mirrorworks makes it so you don't have to spend as many spots in the deck on equipment to get a big result. Argentum Armor, Heirloom Blade, Loxodon Warhammer, Sword of Vengeance and the Kaldra pieces are good on the cheap, but feel free to add Sword of X and Y as your budget allows.

Since you run so many instants, an Isochron Scepter might not be half bad.

Dagger311 on Help me upgrade my Mono-White ...

5 months ago

Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.

It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:

-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.

-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.

-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.

-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.

-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.

I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?

Aether Vial would be absolutely amazing, but too rich for my blood.

Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.

Calliber on Help me make a bad ...

11 months ago

I'm sure you're perfectly aware but I'm just gonna mention it, but Karmic Guide can not be targeted by Fates.

Angel of Serenity would make an excellent addition to Fates despite the casting cost. Pentarch Paladin also works well.

berryjon on Cheese it, It's the CoPs!

11 months ago

Toss out Brave the Elements and mainboard Ghostway. Which also allows you to reset the color choices on Pentarch Paladin and Voice of All.

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