|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
Target player shuffles his or her graveyard into his or her library.
2 months ago
Here's some stuff to consider in no particular order.
Tokens: Talrand, Sky Summoner , Young Pyromancer , Monastery Mentor , Murmuring Mystic , Rise from the Tides , Metallurgic Summonings
Direct Damage: Guttersnipe , Purphoros, God of the Forge , Warstorm Surge
In the could be fun category:
Nebelgast Herald , Goblin Sharpshooter , Selhoff Occultist , Invoke the Firemind
Recovery: Clear the Mind , Reminisce , Learn from the Past , Psychic Spiral
Planeswalker Theme: Elspeth, Knight-Errant , Ral, Storm Conduit
1 year ago
Thanks for the suggestions.
Theme is pretty important, budget is low, I wouldn't want to spend more than a couple dollars on a single card. Combos are good, just not competitive "win before T5 w/ 2 cards" combos. Weak but clever or flavorful combos are fine.
Tidal Flats looks GREAT. Keeps other players off my back, totally fits the theme, this is definitely going in. Sorta like a cheaper themier shittier Conspiracy. Exactly the kind of card I'm looking for.
Thing from the Deep and Sunken City are definitely getting the boot. I was thinking Sunken City might be a good way to give my camarid/kelp/starfish tokens some bite, but something like Polymorphous Rush would be a lot more fun...
I figure I could at least sac Polar Kraken and Leviathan to Homarid Spawning Bed when the upkeep becomes too much, but some of these fatties are basically just in there for flavor/because I like them, their inclusion is hard to defend on merit. Plus, it's always extra satisfying when you win with some really horrible creature.
The combo w/ Tolarian Serpent is also pretty gimmicky, not sure if there's a any mono blue graveyard play that would make it worth it. I've got a Reminisce, from Onslaught, with water in the art :) Would this still be useful if I pulled the self-mill stuff, though?
Homarid Shaman is there 100% for the satisfaction of hosing beefy mono green decks with a lobster holding a magic wand. BLEATS OF DESPAIR!
I haven't gotten much mileage out of High Tide, I just added Great Whale which might help, but I expect you're right and this should be cut. Could repeat it w/ an Isochron Scepter but there's so few instants and sorceries it would be a dead card most of the time. Not much good ramp in blue for my fatties :(
1 year ago
I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.
Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.
Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.
If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.
Let me know what you think. As always, temper these recommendations with your collection and your budget.
2 years ago
2 years ago
What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.
Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?
Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.
Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.
As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.
2 years ago
Huh. Thanks, bro. Reminisce is the same total mana payment too, but is still free with Omniscience. But hey, you do you.
3 years ago
It would be helpful if you added to your description. What is this deck supposed to do? How do you expect to win? Knowing the answers to those questions can really help you focus on cards that improve your gameplan and help others make informed suggestions.
Many people use Narset as a Voltron commander where they use lots of artifacts and enchantments to buff her and keep her protected while killing opponents with commander damage, but it doesn't look like that's your strategy.
Also, I wonder about Misthollow Griffin with Narset's ability... might be a thing. You may also want to consider ways to get your graveyard back in your library...Elixir of Immortality, Reminisce, etc.
3 years ago
True. I've been trying a version that uses Primal Command and Reminisce that way it's possible to always be able to shuffle land destruction back. You only have three wipes, meaning you could be out of steam after your second cast of Wanderer. In smaller games I'm sure that going beyond a second cast isn't necessary, but I'm used to five person games, so the chances of people rebuilding before I win a couple times is likely. Either way the deck plays like a dream lol!
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