|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
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Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
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Harsh Justice Discussion
11 months ago
Just to be clear, you want high impact cards, you just want them to be subtle, and not draw attention. Elesh Norn, Grand Cenobite, Gisela, Blade of Goldnight, Mogis, God of Slaughter, Assemble the Legion, Exquisite Blood/Sanguine Bond. They are all high impact cards. All of these get tons of attention. Expect them to bring attacks your way. No Mercy is a high impact card, but it has the opposite effect. Selfless Squire is also high impact, can cause a huge shift in the momentum of the game, and you often win shortly after, so the attention is short lived.
I also avoid cards that ask for revenge. Damnation, Merciless Executioner, and Custodi Lich all ask for retribution, and none end the game almost immediately, so most of the time people will have a chance to seek revenge. Sulfurous Blast often has a similar effect to Damnation, but it is very uncommon and doesn't come with a similar backlash because of the rare and elite attention grabbing nature of Damnation. Solitary Confinement has a similar effect to either (no longer fearing creatures) but doesn't demand retribution.
My last secret of my deck is that their attacks become my attacks. Early in the game, they fight while I hide. Everyone takes more damage than me. Then when one comes out ahead and I am the only opponent, I turn their advantages into a win, epitomized by Deflecting Palm, but also Batwing Brume, Rakdos Charm, or even Harsh Justice.
So combining these thoughts, you lay low and don;t draw attention, don't inhibit anyone's development, do your best to direct attacks away from you, let them overcommit, and when they do come your way, redirect their attacks back at them at the full force of their offense. The deck is ultimately created to play the players as much as play the game.