|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
Combos Browse all
Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
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Harsh Justice Discussion
1 month ago
precociousapprentice Most of the combinations are 3+ combos in this deck although there is a lot of cross synergy. I have been delightfully surprised by how often this deck wins and who it wins against. It does not fare well against cEDH though...
I completely agree about the mana base. Although Traveler's Amulet and Wanderer's Twig rarely slow me down. I definitely find them superior to tap lands as I get solid land drops and color fixing. I have been gradually upgrading the mana bases if my decks and this one is next in queue. I rarely find that i don't have the mana to play my spells though. I believe the card draw from Marchesa mixed with fetching so many lands helps a little with that.
I think Tainted Strike is one of the cards you might actually like! It is not usually for your own creatures. It is for when an opponent is attacking another opponent turning a non lethal attack into a game changer. Although it does have some other applications. The Boros Reckoner as you meantioned and the similar friends, Mogg Maniac, Spitemare, Stuffy Doll but also Harsh Justice, Mirror Strike, Backlash (which I go back and forth having in the deck) but my absolute favorites are Arcbond, Coalhauler Swine, and Heartless Hidetsugu with a protection/redirection spell out. all of these get increased with the damage doubling effects out.
After reading what you wrote about Aikido, I have been thinking about what I could add to make it more political. Do you have any recommendations? This deck is much more about tricking my opponents into attacking me and dissuasion through them knowing I have tricks. With all of the Damage doubling and especially with Repercussion out the intensity of the game goes through the roof as all attacks if they go wrong can go wrong quickly and in a big way. I do love the adrenaline that this deck brings to the table and how quickly they games can go. In that way our decks are very different I think.
Thank you for the upvote!
1 year ago
Just to be clear, you want high impact cards, you just want them to be subtle, and not draw attention. Elesh Norn, Grand Cenobite, Gisela, Blade of Goldnight, Mogis, God of Slaughter, Assemble the Legion, Exquisite Blood/Sanguine Bond. They are all high impact cards. All of these get tons of attention. Expect them to bring attacks your way. No Mercy is a high impact card, but it has the opposite effect. Selfless Squire is also high impact, can cause a huge shift in the momentum of the game, and you often win shortly after, so the attention is short lived.
I also avoid cards that ask for revenge. Damnation, Merciless Executioner, and Custodi Lich all ask for retribution, and none end the game almost immediately, so most of the time people will have a chance to seek revenge. Sulfurous Blast often has a similar effect to Damnation, but it is very uncommon and doesn't come with a similar backlash because of the rare and elite attention grabbing nature of Damnation. Solitary Confinement has a similar effect to either (no longer fearing creatures) but doesn't demand retribution.
My last secret of my deck is that their attacks become my attacks. Early in the game, they fight while I hide. Everyone takes more damage than me. Then when one comes out ahead and I am the only opponent, I turn their advantages into a win, epitomized by Deflecting Palm, but also Batwing Brume, Rakdos Charm, or even Harsh Justice.
So combining these thoughts, you lay low and don;t draw attention, don't inhibit anyone's development, do your best to direct attacks away from you, let them overcommit, and when they do come your way, redirect their attacks back at them at the full force of their offense. The deck is ultimately created to play the players as much as play the game.