Genju of the Falls

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Genju of the Falls

Enchantment — Aura

Enchant Island

(2): Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

VensersJournalist on Eye In The Sky

2 years ago

After playing this deck a few times, I have some cards that I may need to replace.

Cards currently in the hot seat:

Ascended Lawmage

Cloudfin Raptor

Vengeful Archon

Voiceless Spirit

Windreaver

Genju of the Falls

These cards in particular have proven to be underwhelming in play and I would like to replace them with either more flying synergy, more efficiently costed cards, or good enter-the-battlefield cards (to play with Venser and the Galepowder Mage). If you have any suggestions, please drop them in the comments.

masedawg on UW Land Tax Reform

4 years ago

Thank you so much for your input psionictemplar!

  1. What is the purpose of the Scroll Rack? Is it to trade lands you get from land tax into other cards? - Exactly. Pull out lands, trade lands and unneeded cards to dig further into the deck. Thins out the deck too, and both cards in the combo are Enlightened Tutor targets. 4 Land tax is a must I think; you want a T1 tax, and tutor for rack if you need, then rack away the extra taxes. 3 Scroll Rack is what most tax/rack decks play; I don't want 2 in my opening hand, but I'd rather not have to tutor for it every game.

  2. Does only having 8 basic lands do enough for land tax? - It's admittedly an odd land base, but T1 tax and T2 rack while being able to counter at least 1 of your opponents spells is actually a fairly reliable opening. Moxes help, and Chrome Mox is part of the reason for 4 Detention Sphere (D-sphere a great card for this deck: exile it w/ chrome mox for UW, E-tutor target for emergency spot removal of all permanents with same name that I can't counter, and is blue for FOW and Force of Negation). I have 23 mana sources (16 lands + 7 mox), and remember with land tax you're literally pulling lands out the deck every turn, every game. As a result you don't want your deck stuffed with lands, but the trick here is having enough W for tax/e-tutor turn 1. Of the 23 mana sources, a maximum of 14 are UW (including chrome mox exiling a d-sphere), so it's a delicate balance that works ok now and I'm still tooling with it. Also, great recommendation with Hall of Heliod's Generosity! Bringing back Solitary Confinement is super valuable, but I have to see if it's worth the risk of only having colorless mana. I included 2 Solitary's so if 1 gets blown up hopefully I can tutor for the other.

  3. I'm also wondering about the inclusion of Genju of the Falls and the detention sphere's - LOL so am I. D-sphere as I explained earlier I think is crucial for this deck, but Genju is just a fun addition I've kicked around (acts as a pseudo Delver of Secrets  Flip, blue fodder for FOW is very important, the deck is full of islands, and it goes back to my hand! This is big because if Island gets destroyed, that provides synergy with Land Tax and helps refill my hand for counters and better scroll racks). I think sometimes the deck might stall waiting for Jace/ Luminarch Ascension, and if Luminarch gets blown up while I have solitary out, the opponent only attacks Jace if he's out too. Genju gives me a pocket Delver I can swing with if I'm stuck with Solitary and nothing else. It's likely not the best but it's a funny play I'm messing with, and other recommendations would be helpful. Standstill is a good rec, and I actually had Counterbalance in here originally and may put it back.

Basically I'm pretending that Abrupt Decay doesn't exist... that card gives me nightmares. Otherwise I think this deck can at least be somewhat competitive with a bit more refinement, and thanks for helping!

Janiwimbo on Playable Bant Enchantress Cards

5 years ago

This list is awesome, especially the categorization makes it a real good help!

Some suggestions that I haven't come across in your list:

Hope it helps.

The_Dehumanized on

5 years ago

I have playing this deck for a little bit and i'm thinking of putting Wind Zendikon, Genju of the Falls & Genju of the Fens in it. To give my opponents a creatore, for Etrata, the Silencer to exile.

Vesosoft on Bystander Mode Activate

6 years ago

A question for those who'd know.

For Genju of the Falls and Genju of the Fields; when they transform, is that considered a spirit creature entering the battlefield, so it could be used to pump up Mausoleum Wanderer for attacking and countering spells?

blgy on No Blockers

6 years ago

Could explore flyers/faeries with Faerie Miscreant, Genju of the Falls, Faerie Conclave, Favorable Winds.

Darth_Savage on Early Land Destruction

6 years ago

If you are looking to use then Arbor Elf and Utopia Sprawl would let you produce 4 mana on turn 2.

Other thoughts -

Mwonvuli Acid-Moss land destruction and mana ramp for you.

Beast Within can destroy anything, be it land or otherwise.

Spreading Seas if your opponent isn't playing blue or it can stop dual land and it draws a card.

Spreading Algae if your opponent is playing black, probably more of a sideboard card.

Convincing Mirage set opponent's land to one not in the decks colour, probably more sideboard.

Cyclonic Rift can deal with one problem or sweep away a whole board.

Genju of the Cedars or Genju of the Falls just for the irony of killing your opponent with lands, while also denying them their lands.

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