Genju of the Fens

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Genju of the Fens

Enchantment — Aura

Enchant Swamp

: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Rhadamanthus on if I sacrifice genju of …

1 year ago

You can use double square brackets around a card's name to create a reference link: Genju of the Fens, Baba Lysaga, Night Witch. It's the best way to help make sure everyone understands what's going on in the question.

Yes, this works. Abilities that trigger when something leaves the battlefield ("dies"/"goes to the graveyard" is the most common type) use information from the last moment something was on the battlefield to determine if and how they trigger. This means objects that leave the battlefield at the same time can "see" each other for the purposes of their triggered abilities that care about it. In your example, Genju of the Fens' ability will trigger from the enchanted land going to the graveyard at the same time.

The_Dehumanized on

5 years ago

I have playing this deck for a little bit and i'm thinking of putting Wind Zendikon, Genju of the Falls & Genju of the Fens in it. To give my opponents a creatore, for Etrata, the Silencer to exile.

lagotripha on

5 years ago

Personally, I'd run Zombie Infestation as extra one with nothing copies. If its worth discarding your hand, its worth running infestation.

Dropping the CMC will do a hell of a lot. Gonti's Machinations in particular is efficient damage that can sit on the field, and Sinister Concoction is also cute, which combined with Seal of Fire points to an 'enchantments matter' list.

Some Genju of the Fens/Genju of the Spires might work, as might Demonic Vigor/Necromancer's Magemark. But thats not where I'm going.

B/G Strength from the Fallen/Wreath of Geists with Stitcher's Supplier.

Commune with the Gods/Kruphix's Insight, Nighthowler/Renowned Weaver, Boneyard Wurm etc. This also gives access to Seal of Primordium in the sideboard.

I envisage it looking something like this- One Challenge.

Mono black deckbuilder's toolbox is my big list of cards which I tend to brew from. feel free to take a look, see if it sparks anything.

Kayne117 on

5 years ago

I really like the idea of Genju of the Fens in this deck, but I don't think it really gets anything done if Lim-Dul isn't on the board. It's solid when he is in play, maybe even great, but a seven mana commander isn't always going to be around. As for Karn, Silver Golem, I find him very appealing. The deck currently has to make use of some fairly expensive tools if it wants to get rid of artifacts or enchantments as I am obviously in mono black, so the ability to turn all of my kill spells essentially into Putrefy would be very valuable. Personally, I just don't know where he slots in. The only thing I can think of removing for him right now is Unstable Obelisk. Have any other ideas?

Tarzunga on

5 years ago

I have 2 suggestions for you:

  • 1st - Genju of the Fens, this one might seem odd but with Urborg in play you can choose any land you want (you should aim for the good utility lands ofc), then make it a creature, kill it and reanimate it with Lim-Dul's triggered ability, remember it must be a creature when it dies but doesn't need to still be a creature once it is in the graveyard;

  • 2nd - Karn, Silver Golem, same reasoning as the previous but for artifacts instead of lands. Steal all the Sol Rings, etc...

Tarzunga on Reanimate lands with Lim-Dul

5 years ago

Need some help with an interaction. I noticed something interesting in Lim-Dul the Necromancer, his ability says "Whenever a creature an opponent controls dies, you may pay 1B. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.". The interesting part is where it says that it triggers when a creature dies but then says "return that card" and "if it is a creature" meaning if it stops being a creature when it is on the graveyard it still comes under your control, so I was wondering the following situation. My opponent has a swamp and I enchant it with Genju of the Fens, I pay the 2 mana to make it become a creature and kill it while Lim-Dul is on the battlefield. Now Lim-Dul should trigger because a creature died and I pay the 2 mana to reanimate it, it should work and the land come into my control, correct? Or am I wrong?

Thanks in advance.

sleeper_agent007 on Toxic Love [Pharika Budget Enchantress]

5 years ago

Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:

Color fixing / Ramp

  • Abundant Growth fixes mana and draws 2 with an enchantress in play.
  • Fertile Ground, Overgrowth are classic aura ramp.
  • Elemental Resonance in any deck that plays a green God from Theros.
  • Draw

  • Mourning, Whipsilk are draw engines in your deck.
  • Bequeathal two cards for 1 mana.
  • Casting of Bones fits the theme and let's you dig deep.
  • Phyrexian Arena, Dark Tutelage, Underworld Connections, Greed provide steady card draw throughout the game.
  • Fruit of the First Tree as a flavorful alternative to Harmony?
  • Creatures

  • Curse of Disturbance free armies are good.
  • Druid's Call on Pharika would also be good.
  • Verdant Embrace can be even better.
  • Genju of the Fens is a mana sink that dodges sorcery speed mass removal that could also help you close out the late game.
  • Power boost

  • Exoskeletal Armor, Nighthowler, Herald of Torment, Eternal Thirst give you a significantly better chance at winning with commander damage.
  • Removal

  • Gift of the Deity is a one sided wrath every turn if Pharika is online.
  • Lingering Death gets rid of Avacyn, Eldrazi, and other annoying indestructible things.
  • Nyx Infusion is a flavor win.
  • Traveling Plague moves fast in a multiplayer game.
  • Toolbox

  • Shade's Form is one of those hidden gem cards. Mana sink or Mind Control. Not bad for three mana.
  • Spreading Algae can act as TechEdge on crack. I mean, I see Urborg in like 90% of my games. Algae will do some work.
  • Unnatural Hunger not great against token armies but can be solid against other decks.
  • zephyr_chang on Underpressure

    6 years ago

    With Genju of the Fens and Urborg, Tomb of Yawgmoth, you can kill all of the opponent's lands as well.

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