Windreaver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Windreaver

Creature — Elemental

Flying

: Windreaver gains vigilance until end of turn.

: Windreaver gets +0/+1 until end of turn.

: Switch Windreaver's power and toughness until end of turn.

: Return Windreaver to its owner's hand.

VensersJournalist on Eye In The Sky

2 years ago

After playing this deck a few times, I have some cards that I may need to replace.

Cards currently in the hot seat:

Ascended Lawmage

Cloudfin Raptor

Vengeful Archon

Voiceless Spirit

Windreaver

Genju of the Falls

These cards in particular have proven to be underwhelming in play and I would like to replace them with either more flying synergy, more efficiently costed cards, or good enter-the-battlefield cards (to play with Venser and the Galepowder Mage). If you have any suggestions, please drop them in the comments.

Game_of_Cones on Dragons Loooove Gold!

6 years ago

Thanks for your specific advice on what I need to change here, Rzepkanut! I'm completely with you on getting the walls & elemental defender out of this & getting some good mana artifacts in - will be on it over the weekend.

However, at this point I think I've become too attached to the Gold part of the theme to get rid of all the elemental stuff, in fact I've just received a new one (Windreaver) by mail today for this deck.... but will also do as you're saying for some of the other cards as well.

Really appreciate the going over of my deck in detail - this is one of my "babies", and I've put quite a bit of actual $$ into it already

PixelAlex on Morphling creatures

7 years ago

Ok so yoiu probably know the card Morphling. As far as i know it was very popular when daage still went on the stack.
Now its not as good anymore (although i think AEtherling saw some standard play didn't it?).
But i would like to know if there is a list of teh "Morphling creatures". I am talking about the other ones. I know currently of Torchling, Thornling and Windreaver. (oh and Greater Morphling but i don't think that one counts XD)
Are there more of these cards? (so cards with a lot of activated abilitys)

SimicBerserker0 on "Soft" lock

7 years ago

Have you thought of trying out 2 copies of Thistledown Liege? It becomes cheaper to play with augustin and powers up the rest of you guys, like Windreaver.Is it possible for you to update the deck? I really think it's a sweet deck deck, seems it can do well.

Korlus on Blue/White, Evo, Spirit

8 years ago

I did some more digging. Here is a list of all blue/white spirits that Steel of the Godhead could apply to. Vassal Soul doesn't seem worth running, and Swans of Bryn Argoll is mediocre in a deck that can't abuse its ability (e.g. you don't want to turn the enemy's Lightning Bolt into an Ancestral Recall). Godhead of Awe also seems not-useful.

Sovereigns of Lost Alara seems useful, but it would do better to fetch Eldrazi Conscription than the Steel, making it a questionable reason to include the Steel.

Non-spirit UW creatures that are notable include:


I think that you will struggle to find a deck where the majority of creatures want to use the Steel, leaving it as a dead draw and a card that you want to tutor up (off of effects like Tallowisp etc).

Other cards that go into an enchantment theme (but you have to be careful balancing the number of spirits in the deck if you want to use Tallowisp as the main engine) include:

As another note, you may want to consider Honor of the Pure over Favorable Winds - almost all of your creatures are white. You have two "Misses", where the Winds has ten currently. I'm not sure that either has enough synergy to deserve to be in the deck, but Honor of the Pure will serve you better than Favorable Winds.

You currently run 6 auras that are not removal. While not inherently terrible, you will end up with hands clogged with them when you would rather have creatures. If you can, I would try and cut down on some of them and move them to the sideboard. The problem when designing a "toolbox" is to try and solve every problem. It's best to solve most problems, and leave a few one-ofs in the sideboard for those niche cases when you need the other solutions. If your game plan ends up being "Play Geist of Saint Traft, load it with Auras and win", this becomes slightly more excusable (Geist is much harder to kill in response to the aura being played), but it's still a rough spot to be in.

Finally, I would include at least one totem armour in the deck (likely Hyena Umbra), because your Drogskol Captain will always want protecting whenever it is out.


Some other cards to consider:

I am currently considering putting Eidolon into my own deck in place of Stormbound Geist, as I find an early blocker would often be better than the resilience that the Geist offers. Doing this would force me to switch from Favorable Winds to Honor of the Pure, and leave my Dungeon Geists unbuffed. In the new set, we are going to see a new 1 CMC spirit - Topplegeist (link as not yet on Tappedout).


As such, I can see five ways to go with the deck:

At the moment it seems like you are trying to do most of these simultaneously, and not managing to do any of them well.

Eversor487 on A Whole Flocking Lot of Fliers

8 years ago

The following are cards that are good in UW. I did not categorize these, as you are the one making the deck, but for the most part, these are pretty rad. I'll point a few out I think should be included for sure, but the rest are just suggestions.

Draining Whelk; this card is just awesome, should be included.

Ith, High Arcanist; helps slow them down.

Loxodon Gatekeeper; slows em down

Avacyn, Angel of Hope; include, derp

Rout; field wipes are needed.

Day of Judgment

Faith's Reward; nice emergency card or post wipe from you

Return to Dust; other people will play artifacts/enchantments, should include

Prahv, Spires of Order; neat land

Temple of the False God; free ramp, should include

Azorius Signet need dem mana rocks

Darksteel Ingot

Prison Term; great removal and great cards for politics

Windreaver; cool flyer

AEthertow; annoying card to slow others

Cloud Cover; help keep yo stuff

Teferi's Moat; someone attacking you and stuff, not anymore (probably)

Mind Control; hehe, taking creatures is fun

Ward of Bones; force a slower pace for others, should include

I may have included cards already in the deck (too many to check), but these are pretty rad.