Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Triclopean Sight
Enchantment — Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
HydraOoze on Uril, the Dollar Store Yeti ($50 Budget)
2 years ago
A fun card to surprise your opponents is Triclopean Sight . It basically lets you kill an attacking creature and give Uril vigilance.
MajordomoTom on Zur the Enchanter: Lessons Learned
3 years ago
get Zur out attack with him, slap on Triclopean Sight attack with him, slap out Stasis attack with him, slap out Eidolon of Rhetoric
have in hand Darksteel Mutation and Trapped in the Tower and Frogify and Encrust to put on the other player's commander
find new friends
sub780lime on Zur the Oppressive A**hole (Retired)
3 years ago
MajordomoTom that does make for a solid strategy and removes the untap shenanigans. I think my group would disown me :). I actually should just consider adding Triclopean Sight. Once Zur the Enchanter is indestructible, it would be very nice to have.
DreadKhan adding Pariah to Heliod, Sun-Crowned would be super fun. He is often a creature as long as Zur the Enchanter sticks around. Some games, that just doesn't happen, but I still think it is worth considering.
MajordomoTom on Zur the Oppressive A**hole (Retired)
3 years ago
Hey, I agree, there are "social games" and "I'm here to win" games.
My Edgar Markov or my Arcades, the Strategist are in list 1.
Zur the Enchanter loaded up with Stax enchantments to negate the opposing commander, shut down untapping Stasis for everyone except you Triclopean Sight are for those infrequent fixes to your ego.
MajordomoTom on Salt Miner (Rule of Law cEDH)
3 years ago
best Zur cards:
- Darksteel Mutation (for the other Commander, option 1)
- Trapped in the Tower (for the other Commander, option 2)
- Triclopean Sight (for Zur, as he needs Vigilance and this is better than that card as it also untaps him
- anything else to make him nasty/unblockable/lethal
MajordomoTom on Zur the Oppressive A**hole (Retired)
3 years ago
First enchantment I pull to put on him is Triclopean Sight
Stasis might be my second pull.
:)
No, these are not "friendly games", these are games intended to obliterate your opponent. "You want to go home and rethink your whole life".
MajordomoTom on Zur the Enchanter: Lessons Learned
3 years ago
just recommending one card: Triclopean Sight.
attack, slap that puppy on him, and then Stasis and lose all your friends.
wyrlor on Mana Hate Zur
4 years ago
Hey there! I like the list overall. The theme of denying mana from your opponents seems pretty interesting. The main thing I would take a look at is adding some extra control into the deck in order to make sure Zur can get to the battlefield. I would say, with your mana curve and ramp package you could easily cut 4 lands and still remain relativity safe. I think you could also part with some of the less effective / protection enchantments (like Steel of the Godhead, Triclopean Sight, Empyrial Armor, and maybe one of the shroud affects) in order to, again, add more instant speed protection and control. I think the enchantments are strong, but the fact that Zur can tutor out the best ones consistently means that redundancy isn't as important as long as you can reliably cast Zur and keep him around.
In terms of which counterspells I suggest, I would focus on low CMC, non creature counterspells. Counterspells like Negate or Dispel are easy to cast and can be used efficiently to protect Zur against opposing counterspells and instant speed removal. The higher cost counterspells (In terms of monetary cost) are also very strong as well, but that's more dependent on budget. Flusterstorm, Force of Will, Force of Negation, Mana Drain, and Pact of Negation are all fantastic if you can afford them, but spells like Mystical Dispute, Narset's Reversal, and just regular old Counterspell can get you there as well on a budget.
Have (1) | reikitavi |
Want (0) |