Convincing Mirage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Convincing Mirage

Enchantment — Aura

Enchant land

As Convincing Mirage enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

legendofa on Colorshift Land Control

7 months ago

I've never live tested this, but my thought is that the more different types you change your opponent's land into, the more likely they are to use it. Like, if they're running , and you have Evil Presence, Spreading Seas, and Blood Moon, 1/3 of your cards won't help you. If they're running , only Spreading Seas will have a lasting impact. And then your next opponent is going with Izzet Murktide...

For all the multicolor decks in Modern, most cards are still monocolor. If you can predict what colors your opponent can and can't use, you can probably mess them up enough to get a few wins. To focus on color denial over land destruction, I think starting with forcing one land type and Convincing Mirage-style cards, and loading your sideboard with the full range of these effects would get the best results. Like, if you mainboarded Evil Presence, Contaminated Ground, and Convincing Mirage, you have a strategy against all non-black decks. When a black deck shows up, sideboard those out for your Blood Moons, Quicksilver Fountains, or whatever else will shut them down.

Icbrgr on Colorshift Land Control

7 months ago

I am wondering what people think about the concept and effectiveness of Changing an opponents land type as a means of control.

The two big examples That I can think of that have seen play In the format is Blood Moon and Spreading Seas; but there are other cards that also serve the same function.

Is there a deck that these cards have a home in? Or do these cards have potential to be revisited for a homebrew?

I'm currently fantasizing about some sort of Grixis Pile with some sort of combination of the above cards combined with some removal and or the Grief/Malakir Rebirth  Flip package.

NoopyNolife on Merfolk Land Hate - Global Warming

2 years ago

Hi Breakaway! I've spent the past week building the same concept. I fully agree with wallisface on Convincing Mirage. It doesn't look all that impressive but it gives you the ability to deal with blue decks too (and every copy of Spreading Seas should be welcome.

Since you've been brewing the same idea, would you maybe have a look at my version? It splashes green for Shardless Agent to cascade into more Seas effects: Modern Simic Seas

wallisface on Merfolk Land Hate - Global Warming

2 years ago

So, Tide Shaper, Sea's Claim, and Spreading Seas are all really good ways to deal with lands. However, Eye of Nowhere, Boomerang, and Hidden Strings are not at all.

  • The bounce effects of Eye of Nowhere & Boomerang will not slow your opponent down much at all, seeing as most modern decks can comfortably cast most of their spells with 2 lands in play - and they can simply replay the land you've bounced. This will often cost you more tempo than it will disrupt your opponent.

  • Hidden Strings being sorcery speed means that you can never tap down an opponents lands to do anything meaningful, besides maybe preventing counter-magic (they'll be untapping everything in their upkeep anyway). Any other instant-speed stuff the opponent wants to cast they can just do in response to you casting this. The Cipher effect seems even less useful, as there's even less valid targets to tap down after the combat phase, leaving you mostly having to untap your own stuff to get value.

I would suggest the following two cards instead:

  • Convincing Mirage is another card that will permanently turn off an opponents land, so is a lot more useful than a flicker effect.

  • Ashiok, Dream Render prevents your opponent being able to search their deck at all, which means if they're playing fetchlands, these lands are useless to them now.

carpecanum on Chicken of the Sea

2 years ago

Aquitect's Will to replace Convincing Mirage probably. I have also had good luck with Launch and Octopus Umbra .

In order to get your boss out before blockers exist it helps to get her out on turn 2. Saprazzan Skerry and Svyelunite Temple are some of the only cards that can do that.

Other people often go voltron so Grip of Phyresis hurts them and helps you.

This is one of my favorite commanders. The amount of ramp from Thada is amazing and exiling combo pieces is just as useful. Try to steal Double Strike equipment early and exile two artifacts at a time, or artifacts that double triggered effects.

Dezibell on Mono-Blue Merfolk Tribal

5 years ago

Spreading Seas is a better Convincing Mirage , unless you want to screw up the manabase of other blue players.

Boza on Need removal pieces...help!

5 years ago

Vapor snag is decent, since you can bounce your own Venerated Teacher. The problem with level up are that the creatures are bad and venerated teacher does not help a lot, since it is the only enabler. Random proliferate things like Tezzeret's Gambit will help, but for example Knight of Cliffhaven is a Serra Angel for 14 mana. Even with venerated teacher, it still is a Serra Angel for 8 mana.

The only decent level up creature is Halimar Wavewatch that synergizes well with Convincing Mirage-type cards.

I would recommend limiting the level up theme to halimar wavewatch, but if you do get more than those, be aware that the payoff is not substantial.

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