Fade Away

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Common

Combos Browse all

Fade Away

Sorcery

For each creature, that creature's controller pays (1) or sacrifices a permanent.

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Recent Decks

Fade Away Discussion

Grubbernaut on Sultai Cycling Song (Pauper)

1 month ago

Fade Away seems nearly always worse than Shrivel or Evincar's Justice. In particular, awful against elves, speaking from experience

Grubbernaut on Sultai Cycling Song (Pauper)

2 months ago

Evincar's Justice might be better than Fade Away, since elves can deal so well with Fade by producing a gorillion mana. Also reusable, late game

Skwarka on One Elf, Two Elves, All the Elves (Tier 1)

3 months ago

Grubbernaut, Fade Away is best handled by the Quirion Ranger + Priest of Titania as they can only play it starting on turn 3. if you are playing against blue you have to be conservative anyway, so that matchup doesn't really improve post board.

cohandel09, glad to help out!

Grubbernaut on One Elf, Two Elves, All the Elves (Tier 1)

3 months ago

How do you deal with Fade Away post-board? Or it just one of those hoser cards you have to watch out for?

Von.Banamaor on As Rune As Possible (Azorius W/U Control)

7 months ago

Hey Podkomorka, I appreciate the feedback, but just to be clear my goal was never to build a control deck. Goals like that tend to converge on mainstream decks which I try desperately to avoid. My goal here was to build the best deck I could based on Fade Away. And I have to disagree with you about Fade Away. Most pauper decks play low on land and heavy on creatures. Which make them particularly vulnerable to Fade Away. In most exchanges it's a 3-1 card advantage and sometimes (with elves, goblins, stompy, etc) much, much bigger. Alternatively, those that play low on creatures tend to be particularly vulnerable to COPs. So this deck tends to have an answer for everything. In general it only struggles because it has one or two answers and not four or eight answers. So a couple key counterspells or removal spells can cause real problems. But overall it's a good deck nobody sees coming. Having Runes of Protection and other more typically sideboard bound cards in the main deck really wreck havoc in the first game. And frankly, how do you define control? I define control as a defensively oriented deck designed to limit your opponents options and disrupt their ability to pursue their preferred method of attack in a systematic way. This deck checks all of those marks for me.

Podkomorka on As Rune As Possible (Azorius W/U Control)

7 months ago

I'm going to be a little blunt. I think it's cool to really like something and try to make it work. After testing the deck and looking over it I can tell you that your deck is not much of a control deck. You said it yourself, you try not to die and thats it. As it is I would say your deck is just trying to cast Fade Away (which to be honest is pretty bad effect especially if youre trying to play control) just to see what happens. If you're interested in building a true blue whote control deck i would be happy to help you. I would give lots of good card suggestions. As it is now, however, the control viability is almost non existent.

Gattison on Song of Faeries

8 months ago

Fade Away for weenies matchups?

Wyyern on Welcome to the Undercity

11 months ago

Nice deck , really appriciate the diplomacy factor.Suggestions are:Trepanation Blade fun little mill and power boostNecrotic Ooze why not enjoy all those cards in the graveyardsFade Away when correctly played, this is an awesome whipeHavengul Lich Geth's assistantDiabolic Vision fav of mine in dimir

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