|Commander / EDH||Legal|
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For each creature, that creature's controller pays (1) or sacrifices a permanent.
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Fade Away Discussion
3 months ago
Hey Podkomorka, I appreciate the feedback, but just to be clear my goal was never to build a control deck. Goals like that tend to converge on mainstream decks which I try desperately to avoid. My goal here was to build the best deck I could based on Fade Away. And I have to disagree with you about Fade Away. Most pauper decks play low on land and heavy on creatures. Which make them particularly vulnerable to Fade Away. In most exchanges it's a 3-1 card advantage and sometimes (with elves, goblins, stompy, etc) much, much bigger. Alternatively, those that play low on creatures tend to be particularly vulnerable to COPs. So this deck tends to have an answer for everything. In general it only struggles because it has one or two answers and not four or eight answers. So a couple key counterspells or removal spells can cause real problems. But overall it's a good deck nobody sees coming. Having Runes of Protection and other more typically sideboard bound cards in the main deck really wreck havoc in the first game. And frankly, how do you define control? I define control as a defensively oriented deck designed to limit your opponents options and disrupt their ability to pursue their preferred method of attack in a systematic way. This deck checks all of those marks for me.
3 months ago
I'm going to be a little blunt. I think it's cool to really like something and try to make it work. After testing the deck and looking over it I can tell you that your deck is not much of a control deck. You said it yourself, you try not to die and thats it. As it is I would say your deck is just trying to cast Fade Away (which to be honest is pretty bad effect especially if youre trying to play control) just to see what happens. If you're interested in building a true blue whote control deck i would be happy to help you. I would give lots of good card suggestions. As it is now, however, the control viability is almost non existent.
6 months ago
Nice deck , really appriciate the diplomacy factor.Suggestions are:Trepanation Blade fun little mill and power boostNecrotic Ooze why not enjoy all those cards in the graveyardsFade Away when correctly played, this is an awesome whipeHavengul Lich Geth's assistantDiabolic Vision fav of mine in dimir
7 months ago
It isn't difficult to handle Every Last Vestige Shall Rot if you're just defining behavior. You need a rule that states "Nicol Bolas always pays full costs for effects" and errata Every Last Vestige Shall Rot to have a limit of INT_MAX for X (or declare a finite, but very large amount of mana for Bolas to be able to spend each turn). This rule also prevents cards like Fade Away and Flow of Maggots from causing problems for the Bolas AI. If you add this rule, you'll probably want to ban Killing Wave, but that card should generally be banned from any format where at least one player is autonomous.
As an aside, it's possible under the current ruleset for the first player to get targeted by Behold the Power of Destruction and then hit by Nicol Bolas, which could knock a player mostly out of the game. Is this something worth changing the rules to avoid?
8 months ago
I really dig the look of this!
It's got all the cool dudes :)
Apart from that. This looks absolutely solid!
10 months ago
10 months ago
I am building my own pauper taxing deck based on an old, old deck I once played with using Errant Minion and Winter Orb. I thought I'd see what I could do with a pauper variant. Here is a link to my deck: A Tax to Grind
To start off, I really like what you have going here.
A few suggestions...
Most cards in pauper are very cheap and lots of decks are very thin on mana production as a result, so playing Rhystic Study can be a huge burden. Playing more than one, is almost unfair. Plus, you should really have some card drawing ability.
Shimmering Glasskite might be an interesting creature to consider as well. It'll be hard for your opponent to cast two creature-hate spells in a turn.
You might want to consider Fade Away for the sideboard if too many creatures are hitting the table.