For each creature, that creature's controller pays (1) or sacrifices a permanent.
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|Commander / EDH||Legal|
Fade Away Discussion
2 months ago
Rapid Hybridization - Engulf the Shore - Spin into Myth - Devastation Tide - Displacement Wave - Curse of the Swine - Ixidron - Capsize - Leadership Vacuum - Imprisoned in the Moon - Mana Chains - Fade Away
3 months ago
Non-Linear: Thanks for the suggestions
Maybe I'm misguided but I feel that single-target removal is mostly there for permanents which will either hamper you greatly or will give its controller an insurmountable advantage, which makes me feel that permanent agnosticism (including lands like Glacial Chasm) weighs heavier than the higher CMC and the replacing: a 3/3 token won't bother Pako too much since he'll be at least a 4/4 after he attacks (and the token will likely have to deal with some kind of stax). Chaos Warp can be horrible admittingly, but the odds are much higher that it'll either put in something irrelevant or just whiff with a spell card. The added ramp from Song of the Dryads usually doesn't matter, since the highly problematic permanents I prefer pointing removal at usually come out later on (plus, it can pseudo-tuck commanders which can be very powerful). Still, Nature's Claim is obviously very good and it's always at the back of my mind. Volcanic Offering is something I've only recently acknowledged and is interesting for being able to deal with larger creatures (which the current stax doesn't hit as hard) and not being as much card disadvantage for you vis-a-vis the other opponents, so I'll keep it in mind as well.
I do have Aetherflux Reservoir & Shadowspear for lifegain (and Propaganda as a pseudo-blocker)! ...But with all the other incidental life loss in the deck, yeah, I should probably be less of a hipster and cut Pyrohemia. Don't really want Anger of the Gods due to Burning Sands but the rest other two are interesting, especially Fade Away. (I found Barrage of Boulders which seems better over the Wave here.)
Finally and arguably most importantly: You can still play fetched lands so is hitting them really that bad? For casting Pako consistently I'm following the land count formula of 31 + number of colors + CMC - 1 for the CMC 0 Mana Crypt. (It's not often I'm told I have too many lands!)
3 months ago
howdy, blue has some of the better creature stax
Low level board wipes are nice, Pyrohemia is fine but dealing damage to yourself is not ideal, especially since you have no life-gain and essentially one blocker.
Cosmotronic Wave will clear the board for the good dog to attack
Too many lands, this would be fine if you had more ramp but currently you have 4 land tutors. hitting lands is no bueno for the dog, if you need the mana play more mana rocks
Last thing is more removal. There are 3 spot removal spells and they are all replacement removal, which could cause more trouble then they are all worth
8 months ago
Thoughts on deck construction and how the deck played:
I would have included Ashiok, Dream Render , however most of my playgroups have Graveyard strategies included, and i don't want to be that guy.
I originally built with intent to run Desecrated Tomb . When it was played I found it to be too slow and didn't provide a lot of value. It was really gimmiky and really only ever netted me 2 bats over 15+ games.
You could also include cards like rise of the dark realms, or command the dread horde for added graveyard recursion, and a way to propel yourself to the front of the game after a major board wipe like In Garruk's Wake .
1 year ago
With that extra space you might consider:
Dramatic Reversal would combo well with your Isochron Scepter and large mana rocks for infinite mana.
Dream Cache and Sensei's Divining Top for more topdeck manipulation.
Stroke of Genius if you want any more redundant draw X.
Fade Away , Inundate or Wash Out for some board control.
Long-Term Plans to tutor for a spell to topdeck with Kefnet.
1 year ago
1 year ago
I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.
First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.
That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.
So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .
These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.
Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.
Anyway, I really like this deck, keep working at it!