Demon's Disciple

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Demon's Disciple

Creature — Human Cleric

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

BlueTorche on It's so sad that Steve Jobs died of Vren Poisoning

3 months ago

I just thought again of your deck and your commander.

I remembered an old card I have : Ogre Slumlord. It is a similar card as Vren, the Relentless, so it can be a good synergy.

You may also add some cards that say "Each player sacrifice a creature", as you will much likely sacrifice a rat to create 3 of them. Here are some of them you don't have : Accursed Marauder, Barter in Blood, Demon's Disciple, Innocent Blood... As a similar idea, Death Cloud may be a win condition if you manage to cast it for X=7+, destroy all the land and kill all the board except for Vren.

Azoth2099 on Tergrid Sac Discard Draw help please

1 year ago

Asyriel

Ok, so here's a few top picks (imho) for Tergrid, God of Fright  Flip.

Oppression, Liliana, Waker of the Dead, Rankle, Master of Pranks, Living Death, Delirium Skeins, Innocent Blood, Cunning Lethemancer, Bottomless Pit, Necrogen Mists, Words of Waste, Smokestack, Sword of Feast and Famine & Chains of Mephistopheles (just proxy it lol)

There's also a lot of cheaper options that are just as synergistic like Plaguecrafter, Demon's Disciple, Raven's Crime, Hymn to Tourach, Mind Twist, Mind Shatter, Mind Slash & Sadistic Hypnotist.

Outside of the synergy pieces, I'd recommend replacing some of those low-power pieces like Bad Deal & Inevitable End with value pieces like Dark Ritual & Vampiric Tutor for greater consistency.

Azoth2099 on 100 cards for Meren

1 year ago

The_Ush

Fleshbags, my friend. You need Fleshbags.

Fleshbag Marauder, Merciless Executioner, Demon's Disciple, Plaguecrafter, Gravelighter & Phyrexian Delver. Sac them to their own Ability to control the board and pumping Experience Counters at the same time. Lifeline & Grimoire of the Dead could also be great, if you decide to go that route.

RockIV on Kresh of the savage horde

1 year ago

Been reading all the comments , so many cards. Thnks everyone, but decided to take Azoth2099 advice and added Fleshbag Marauder , Plaguecrafter , Merciless Executioner, Demon's Disciple and also Decimate and Rhythm of the Wild

Azoth2099 on Kresh of the savage horde

1 year ago

RockIV

Edicts! Mass Edicts! Fleshbag Marauder, Merciless Executioner, Demon's Disciple, Plaguecrafter & Gravelighter are all nuts in this build. I wouldn't recommend ones that cost more than 3, though. Soul Shatter, Vona's Hunger, Liliana's Triumph & Sheoldred's Edict do the same thing at Instant speed, with the tradeoff being less Counters on Kresh the Bloodbraided, as those are not Creature Spells.

Those cheap, 3-drop Elemental stompers are solid as well, like Ball Lightning & Lightning Skelemental.

I'd also recommend literally as many Dorks as possible, as they also pump Kresh when they die, they're utility at both the floor and the ceiling of your deck is undeniable.

Pestilence & Pyrohemia are also worth it for this Commander for the same reason mass Edicts are worth it: controlling the board and pumping your Commander at the same time is just a great thing to do.

More card draw couldn't hurt either, maybe a Beast Whisperer & a Dark Tutelage or something.

Cheers!

DreadKhan on EDH Merens Reanimator

1 year ago

When I built my Meren deck, I found that even with a pretty Black heavy deck, it was nice to run more Green than Black mana sources, since my Green ramp fixed my Black mana. I also cut lands for repeatable (and potentially repeatable) ramp like Diligent Farmhand or the Dawntreader you're considering, these can not only help get Meren out early, they give her something very useful to do with her ability as soon as she's out. There are quite a few now, but I only run ones that can find swamps. I also run a couple cards like Wood Elves, which don't sac themselves but can be sacrificed for value as soon as Meren is out. Using these types of cards allows my fairly low land Meren deck to be extremely rampy if Meren stays out. You can also run lots of 1 mana dorks in Meren, including Elves of Deep Shadow and knock-off Llanowar Elves.

I also find it's hard to run enough card draw, stuff like Grim Haruspex and Midnight Reaper or Beast Whisperer can draw a bunch of cards, and all of them are creatures. This brings me to another point, I found that in Meren that it's hard to run too many utility creatures of various sorts, you can do an astonishing amount of stuff with creatures in Golgari, I presently have 55 creatures in the 99, which makes cards like Lurking Predators insane and Heartwood Storyteller lots of fun, because Meren decks are also pretty good at pressuring the board, it's hard to know how many of the various Demon's Disciple family of cards you should run, but they feel pretty decent in Meren in my experience, if a bit obnoxious. There are also more cards like Grave Pact, Dictate of Erebos, as well as Savra, Queen of the Golgari, these are all super-obnoxious in a deck that likes to sacrifice stuff. One really weird 'one creature toolbox' is Callous Bloodmage, this can do a bunch of stuff and can be worth recurring if you can get it killed.

Not sure if you've ever come across these, they are old and rare even in Commander, but I find Ritual of the Machine and Helm of Possession can do work in Meren, the Helm is a sac outlet that grabs the best creature on the board. It rarely lasts too long, but it's a very strong effect if you're not worried about running artifacts. Ritual is nice and compact, you sac something you want dead to steal the best thing in a way that's hard to interact with for many decks. Final Parting is an interesting card in Meren, you can put a Protean Hulk or Razaketh, the Foulblooded, maybe Sheoldred into the graveyard and a Reanimate into hand, so it's 6 or 7 mana to put your best creature into play from the library.

If you want any ideas about infinite (or non-infinite) combos that can win games, I read a lot of Meren deck Primers, so I might have some ideas if you want to have that option.

Very good deck so far, hope you enjoy testing it!

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