jjp16 Deckling

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Said on Selvala's Big Dudes...

#1

Some suggestions from a fellow Selvala 2.0 player, I strongly suggest Throne of the God-Pharaoh, as others have mentioned, especially because you have the potential to generate some tokens. If you can get a way to tap them all down beyond combat its even more explosive, generating a load of tokens with Hydra Broodmaster or Hooded Hydra then dropping Harmony of Nature with a Throne onboard, you'd gain a ton of life and wipe everyone out at once. Effects that say "each player" are incredibly powerful. If you can afford it, Staff of Domination allows for infinite mana in a similar way to Umbral Mantle. For removal, you're limited in green but as mentioned above, Beast Within is great, Song of the Dryads is another out in a pinch.

A note: Selvala can work well with the x things like hydras, but beyond that just look for creatures that are undercosted for their power and stuff that can sink extra mana into to increase size later, like Chameleon Colossus which you have. Primalcrux and Realm Seekers come out larger than their 6 cmc costs. Duskwatch Recruiter is a good mana-sink that can act as a type of draw to dig through your deck for key creatures. Rhonas the Indomitable is a stud in this deck, 3cmc for 5 power on indestructible deathtouch body, with a built in pump and mana sink is amazing.

Some others to think about:

Hurricane/Squall Line-again, each player, as long as you have more life than the others, you can finish a table with enough mana in one shot

Viridian Joiner can be a second Selvala with Umbral Mantle, goes infinite very easily

Check mine out if you want more ideas, its been a blast to develop and play. Go Green

November 9, 2017 12:36 p.m.

Said on Deja Vu (Saffi ......

#2

Nature's Lore was in there but I had moved it to another deck and had it out on here to reflect that, I'll be getting a second copy. I do agree with Wake as well, the +1 is a nice boost with the little creatures but I typically am doing other things with 5 mana available. I'd be curious if you'd mind looking at my mono green deck as well?

It's my favorite one to play and is designed with some of my pet cards in green using Selvala to ramp into them. It is not meant for storm paradox engine combo like many lists, more goodstuff green with synergy and resilience for multiplayer. I could use advice on balancing the various ramp methods, adjusting to have a variety of land ramp, enchantment ramp, and mana dorks. Your lists all look solid and I'd appreciate your input. Thanks.

November 7, 2017 11:06 p.m.

Said on Deja Vu (Saffi ......

#3

No I took it out just because I felt like I didn't need the colorless mana early in this deck. The way I tend to play it is more of a grindy stalling game until I hit my combos, I could find a home for it, I just found that early on I just want colored mana more, and honestly I'm trying to get less dependent on staples in my edh decks in favor of more pet cards, my group is pretty casual and appreciates uniqueness more overall.

November 7, 2017 5:15 p.m.

Said on Just Stay Dead...

#4

I see your point on helping the other players too much being hit with a surprise hate card could be damaging. That said, most of the people I play tend to avoid hate cards so it might be worth a gamble. Thanks to both of you.

November 7, 2017 1:01 p.m.

Said on Just Stay Dead...

#5

Have you tried Aluren in your deck? Would conserve mana if game goes longer than expected and gives more flexibility flashing things in. Your build may be so focused on speed that it wouldn't be worth it but I'm thinking of seeing how it goes in mine. Love to hear your thoughts on it.

November 6, 2017 12:05 p.m.

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