Warrant / Warden
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Warrant / Warden Discussion
7 months ago
SCORE: 3 | 22 COMMENTS | 195 VIEWS | IN 2 FOLDERS
Is there any good blue or black mana ramp?
Do you think this deck is competitive? I don't trust the casual/competitive meter on the deck page.
10 months ago
I don't think Sage's Row Savant is worth a slot in really any deck, and especially not this one as you are not beating down and you have the opportunity to basically blank your opponent's removal without it. I think one or two Perilous Vault is a fantastic idea, really completes the deck IMO and it does have a pedigree in control decks. Radiant Fountain is also a great idea if you aren't going to lean into the Mystic Sanctuary package and the ability to cast Warden if you're playing it.
I think this is deck is really shaping up into something uniquely powerful!
If you're not into Quench, Censor or Warrant / Warden (just ignore the Warden side) might fill the 2 drop hole. Or it might even be worth slotting Golden Egg back in for the great Disappearing Act combo.
1 year ago
I think I've got to a point where I'm satisfied with how the deck plays. Warrant / Warden is a very good tempo spell, and it definitely works well. Also, I've completely removed both Faerie Vandal and Pteramander from the deck. While playtesting, I felt like I was holding Winged Words in my hand without really wanting to cast it unless my opponent managed to stall me and force the long game, at the point that I would be able to cast a sorcery without worrying about leaving Mana open to work on their turn.
But probably the best addition I've made was Hallowed Fountain as having just 2 of them is enough for me to be able to use the other side of the split cards, giving me more versatility if the game drags on.
1 year ago
Also other edit
1 year ago
I like the subtle changes I'm seeing in the maindeck. I'd personally go -1 Mirror Image +1 Knight of Autumn , primarily to make sure you don't flood yourself with clones with nothing to use them on. Three clones should be enough to generate overwhelming value in this deck. I also might go -1 Meteor Golem +1 Pelakka Wurm ; the seven life, game-dominating body, and card-on-death are probably going to be better against most everything except Teferi. I also really want to find room for Biogenic Ooze in this deck, since Militia Bugler can pull it, much like Trostani Discordant . I don't know if it's better than Mesmerizing Benthid , though, so I'm not sure how it would fit.
Your sideboard looks pretty good. Vannifar decks are likely to out-grind the popular BGu Value decks, so you probably don't need much in your sideboard for those matches. If you can fit in a single The Immortal Sun , that might be worthwhile. I was going to suggest Shield Mare if it hadn't made it in; it's perfect for what this deck wants to be doing against aggro (especially MonoRed). Kraul Harpooner is also an excellent choice to keep you in the game against UR Drakes and MonoBlue. Incubation / Incongruity is nice emergency removal against giant flying creatures and helps dig for other sideboard answers otherwise, so it's reasonable, though I'd take the opportunity to go -1 Incubation / Incongruity +1 The Immortal Sun just for the occasional free wins.
Negate beats every spell that Make a Stand beats and more: Seal Away , Ixalan's Binding , Vraska's Contempt , Teferi, and most importantly Settle the Wreckage and Find / Finality . You lose the ability to swing creature combat in your favor, but in general you're favored during board stalls anyways. Negate will help you beat Wilderness Reclamation decks, burn decks, and Gates decks as well.
With seven copies between Knight of Autumn and Mirror Image , you've got plenty of maindeck ability to deal with Wilderness Reclamation , Experimental Frenzy , and Guild Summit ; additional artifact/enchantment removal is unnecessary (especially if Negate is in the board too). Rather, it might be better to have access to the swingiest white creature in the format - Lyra Dawnbringer - against aggro decks and Tithe Taker to harass and pressure decks that want to operate on your turn. Honestly, I'd rather see Tithe Taker in the main, but it's a fine sideboard card too. Other options in that open 2x slot are Seal Away as hard removal and Warrant / Warden as a flexible answer/threat.
is also usually present in green lists somewhere in the 75. I'm not sure she's necessary here, but it's a card to always remember. Another card you have access to is
, which is great for stealing
and is effectively a removal spell that also gives you pod fodder.
Settle the Wreckage
are also available in your colors and can be potential blowouts. Just options to keep in mind.
Finally, looking back over the list, you may actually need more mana sources than 23 lands + 4 Incubation Druid . 23 lands means that you're only 58% likely to make your fourth land drop on your fourth turn. If you're missing Incubation Druid and Prime Speaker Vannifar (or if they die), you can struggle to make it to your heavy hitters. Most Vannifar lists I've seen have roughly the same curve as your deck and are running 23-24 lands + 8-13 mana dorks. Not that this is necessarily correct, but the lists appeared to be performing well with that combination.
1 year ago
A couple of ideas for you, hopefully nothing too major!
First off, I want to address the SB choices. You are in Esper colors, which is full of plenty of extra options to keep the deck flexible. Right now, you seem very focused on creatures, which is fine, but I feel that makes the deck far too narrow... here's a few options:
Smothering Tithe --> This one is eh... but it might help in the control matches.
Depose / Deploy --> I have been EXTREMELY impressed by this card in playtesting so far, but this one is also somewhat opinionated.
Warrant / Warden --> See above.
Unbreakable Formation --> BONKERS
Ethereal Absolution --> I play tokens... be prepared...
Settle the Wreckage --> Lopsided board wipe, kinda. Can be useful if your meta is full or aggro.
Your deck seems to be focused on early disruption and overall being annoying. You have a lot of interaction, so here's a few ideas for the main:
Hero of Precinct One --> Only if you add in a few more multi-colored spells, but I love this card.
Kitesail Freebooter --> I know it is in your sideboard, but since the rest of the deck is so disruptive it may be worth a thought.
Basilica Bell-Haunt --> What's mono-red anyway...
Seraph of the Scales --> Significantly more expensive, but, she good. at least, so I've heard.
Several of the cards can be shifted around, for example Kitesail Freebooter can probably just replace Ministrant of Obligation in the main, even if for only 2 or 3 copies. I think any of the split cards I put for the sideboard could go in the main as well, Plaguecrafter can shift to the SB (meta dependent). I also feel that Chemister's Insight doesn't have a home in this list, since you want to out-value and disrupt rather than win through card advantage in a design like this.
Have you thought about adding in a planeswalker anywhere? Both new walkers I feel a soft spot for in my heart, I even added Baby Dovin to my tokens list, (which is now bant) and I just have a soft spot for new Kaya as well.
These are all just opinions, but if you have any questions about my suggestions or want some help let me know!
1 year ago
@Jeepod: I actually ordered a playset of Wall of Lost Thoughts alongside with Quench , Thought Collapse and Warrant / Warden to test them out. Warrant / Warden has a chance of being the long-awaited instant-speed removal this deck needed. A 4-cmc or 5-cmc mass-bounce effect like Engulf the Shore would have been nice as well, but you can't have everything.