Fleetfeather Cockatrice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fleetfeather Cockatrice

Creature — Cockatrice

Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

5GU: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

legendofa on My cognitive dissonance around multicolor …

1 year ago

wallisface Green is super-anti-flying, but cards with flying and a green ability keep being printed. Why is red first strike + green deathtouch a bend? As far as deathstrike goes, first strike is tertiary in black and a non-ability in green, and this only appears on Glissa, the Traitor and Glissa Sunslayer.

https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021


Daveslab2022 Would you consider cards like Recoil, Lightning Helix, the guild charms like Selesnya Charm, or Putrefy bad design, boring, or unintuitive? I understand that + =/= . I'm wondering why that's the case.


I completely understand that there's an active effort to prevent color pairs from feeling too samey, and in interest of completion, I feel obligated to say that Voracious Cobra exists. But I still have some questions.

Is there an absolute prohibition on red-green deathstrike? If so, what distinguishes red-green deathstrike from black-green flying/vigilance?

Is there simply too much overlap between 's dedicated removal and deathstrike?

With Ambush Viper, Ice-Fang Coatl, Winged Coatl, and Fleetfeather Cockatrice, is instant-speed creature spot removal more acceptable in than in ?

What makes Golgari Death Swarm a better creative choice than Warrant / Warden, and why did that get printed if it's an inferior choice?

Is there any potential for a card like Warp World or The Great Aurora to be made in ? Why or why not?

clayperce on Flash Ponza

4 years ago

Rushsilver,
Thanks, mate!

Yeah, I'm not wedded to Fleetfeather Cockatrice at all; it was basically a straight port of Stormbreath Dragon (a common 5-drop in normal Ponza) into UG.

Oh yeah, I always forget about Disallow . And I'll definitely take a look at my mix of counterspells ...

Thanks again!

Bxbx on Rashmi's Surge

6 years ago

Maybe take out Simic Sky Swallower, Winged Coatl or Fleetfeather Cockatrice as they do not offer much apart from their keywords. Also Kiora, the Crashing Wave may not be strong enough? She looks very fragile and I assume that she usually won't provide much value.

Pieguy396 on Big Fish

6 years ago

Also, I just realized that your deck is 63 cards. I'd strongly recommend going down to 60 cards. I'd probably remove Fishliver Oil, Savage Silhouette, and Fleetfeather Cockatrice, plus whatever else you want to take out if you want to add some of the cards I suggested.

ChaosJester on Death on the Horizon

6 years ago

There is a card in the new edition. That is a small paradise bird but I forgot the name. The ability was like: If you pay 2 or 4 Mana (Blue, Green), then you draw 2 or 4 cards? Something like that. Maybe this can fit into your deck dude? :D But apropos Fleetfeather Cockatrice, do you use the software Cockatrice The7thBobba, Domzig138? :D

Grixis_Decks_Win on Scry About It (Planeswalker EDH)

6 years ago

Actualy fragarach97, I think a commander EDH format would be great, that's why I'm also working on it.

This deck looks great, maybe you could add a Master Biomancer and/or a Fleetfeather Cockatrice?

golgariizzet on Zegana's Graft/Evolve WIP

7 years ago

i would switch Prime Speaker Zegana with Vorel of the Hull Clade or Ezuri, Claw of Progress vorel is better then zegana but i think ezuri would really do well for your deck.this is my vorel deck Counter Productive (merfolk tribal) maybe it can give you a few ideas i have a lot of ramp cards in Hale Hydra (tribal) this deck i run lots of green so feel free to check out any other decks i have. i feel you can make this deck strong and fast by going with ezuri and putting in some more tutors for creatures to help your evolve. Green Sun's Zenith & Worldly Tutor & Chord of Calling. and i love hydras and stuff but i feel most of your big creatures are unnecessary there are better cheaper creatures out there, better for what your trying to do like Fleetfeather Cockatrice for certain i think if you get rid of the big guys add in some better smaller more powerful cards that will still work with evolve and triggering it being able to tutor for them and protecting them with cards like Swiftfoot Boots & Haunted Cloak deff. add Bow of Nylea just my thoughts

MartialArt on Snake with big flying Creatures

7 years ago

Ok.

Very interesting base idea but with some flaws

I will not list what to put out since I would put out a lot here (would be too long). And for another reason I wont do it. You should build the deck yourself and let it evolve and not build it how I would do it.

Just some outlines of what I think and some card ideas.

The flyer+snake idea is good. If your commander gets too much hate you can still build up pressure with flyers.

To your snake part I would suggest adding:

  • Ophidian - Another card drawer to use with your commander but with the drawback of not being able to deal damage if you draw
  • Seshiro the Anointed - lets you draw a card with every snake dealing damage (if the snake already does you draw 2) AND it pumps all your snakes
  • Amoeboid Changeling - you dont have snakes? Make something a snake. Oh and this is also a snake.
  • Shapesharer - this card can be fun - it is everything you need. Doesn't need to be a snake. A Darksteel Colossus from your opponents side is cool too. If you first use your commander you keep the unblockable AND the bonus on the copied creature.

To your flyer side I would suggest adding some power:

Another thing is: You play blue. You need counterspells. More of them.

Suggestions:

Lastly I would suggest cutting cards with really weak effects like:

  • Rush of Ice - if you need to get rid of sth kill it, bounce it, counter it but dont let it live. A possibility is Pongify
  • Crippling Chill - same as above
  • Jace's Scrutiny - same as above
  • Ojutai's Breath - same as above
  • Roilmage's Trick - same as above (in 5 colors it could be good)
  • Lead by Example - you can do better in green. Since you dont play with counters there are better options
  • Anticipate - you can do better if it comes to card draw
  • Negate - I gave you better options. This is too focused
  • Archers of Qarsi - unless you focus on walls and defenders this one is useless. Concentrate on winning and not on prolonging the game (unless you win with it of course)

So. Let's see what you do with those suggestions. Further ones may come.

Greets MA

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