Maybeboard


Probably like most, Just looking to exploit Riku's triggers.

Boosters: Mostly take advantage of casting instants & sorceries. A few utilitarian boosters in there as well.

Mana: Typical rocks and ramp.

Land: Duh. Some utility stuff thrown in. Nivix, Aerie of the Firemind might get cut, just never seem to get a chance to use it effectively.

Modal 1-5: All modal spells organized by the most possible Riku triggers.

Reducers: Reduce instant & sorcery costs; worth noting entwine and spree are all reduced as well; I've been able to cast some spree spells with almost no additional costs.

Other: Finally a few utilitarian spells.

Things I've learned playing this deck: Almost always exile first. The card advantage is huge, and generally the curve is low enough along with the ramp there's plenty to cast. Otherwise, choosing between tokens or +1/+1 depends on the table state; but I prefer going wide rather than all eggs in one basket.

Dismiss into Dream has been amazing with the amount of targeting that can be done around the table by others. Then when combined with cards that target multiple creatures like Shifting Grift, then copying and retargeting with Return the Favor can almost be a board wipe.

Season of Gathering has been a lifesaver a few times vs. Voltron style decks, removing all enchantments or artifacts.

Just added Doubling Season, will see how it does; two of Riku's triggers care, but with only 11 others making counters or tokens, could be an ineffective draw. Will probably rotate in Kraum, Violent Cacophony for more token options.

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92% Casual

Competitive