Maybeboard


This deck is focused on infinite loops. I've been working on it for a while trying to balance the deck and keep it cheap. Mostly trying to focus on mill, control, and loops with a few other useful stuff mixed in. It's been kind of a side project I've been working. I have been trying to make it as competitive as possible considering the format of commander but still seems to be lacking a little.

Loops include:

Infinite mill:

Bloodchief Ascension + Mindcrank

Duskmantle Guildmage + Mindcrank

Mind Over Matter + Temple Bell

Infinite tapping, untapping:

Aphetto Alchemist +Freed from the Real

Aphetto Alchemist + Pemmin's Aura

Aphetto Alchemist + Illusionist's Bracers

Tidewater Minion + Freed from the Real

Tidewater Minion + Pemmin's Aura

Tidewater Minion + Illusionist's Bracers

Fatestitcher + Freed from the Real

Fatestitcher + Pemmin's Aura

Fatestitcher + Illusionist's Bracers

Vizier of Tumbling Sands + Freed from the Real

Vizier of Tumbling Sands + Pemmin's Aura

Vizier of Tumbling Sands + Illusionist's Bracers

Infinite manna:

Deadeye Navigator + Cloud of Faeries

Deadeye Navigator + Peregrine Drake

Pili-Pala + Grand Architect

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Comments

94% Casual

Competitive