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So our main combo comes from either generating infinite mana with Dramatic Reversal + Isochron Scepter or Deadeye Navigator + Peregrine Drake

With the infinite mana we can then cast our commander and start getting into the real value of the deck, Jadzi's second ability specifically. Cast an instant, get something off the top for essentially free. Keep in mind that unless the spell you flip has flash or is an instant then you will not be able to cast it, as there are still things happening on the stack. To get around these misfortunes we can cast Veldaken Orrery or Leyline of Anticipation to give all of our stuff flash, which effectively lets us cast anything we flip off the top.

This deck can realistically cast everything off the top with about 2-4 Jadzi's in play. The way we get more than one Jadzi is with either Sakashima, Double Major, or Helm of the Host. The more Jadzi's we have, the more cast triggers we get off of our instants and sorceries.

Opening Hand

Ideal opening hand I would say is 3 land, some form of ramp, card draw, and then just your typical counters. This way you can still do stuff, hit your land drops, and interact with anything major out. The main goal is to get Jadzi out then cast an instant or sorcery, and ramping is the best way to do that.

Things I want the Deck to do

I would like to make it faster without having to drop more money on tutors and such for my combo pieces. Any suggestions in this department?

Another thing is the combo feels very clunky to me, though really satisfying when it goes off for sure. By clunky I mean it requires infinite mana, a flash enabler, an instant/sorcery in hand, and your commander out. This deck is still very new to me and every list I've seen uses the back side as the build around so I decided to try the front.

I am open to any suggestions for the deck. Thank you!!!

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92% Casual

Competitive