Necromancy, while often shunned and scorned, has both value to the world and capacity to be used for good. It is necromancy that can enable a group of adventurers to survive a perilous dungeon. It is necromancy that can be used for healing, communing with the fallen, or simply asking for guides. Sefris understands this, and so should we. This deck functions on aristocrats/graveyard shenanigans/self-mill, as well as every bit of value we can get from the dungeons.

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95% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

43 - 0 Rares

29 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Champion of Wits 4/4 B, Clue, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Food, Goblin 1/1 R, Skeleton 1/1 B, The Atropal, Timeless Dragon 4/4 B, Treasure, Zombie 2/2 B
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