Immovable Rod

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Immovable Rod

Artifact

You may choose not to untap this during your untap step.

Whenever this becomes untapped, venture into the dungeon. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

, : For as long as this remains tapped, another target permanent loses all abilities and can’t attack or block.

Flarhoon13 on Tazri, Blinkstorming the Undercity

6 days ago

Oct 5

Tazri Blinkstorming the Undercity: Lost again. Asked the table to shuffle, cuz I looked 7 deep to find my 3rd land. Wouldn't have been able to cast a spell until turn 8 besides Immovable Rod if the table didn't agree. So, I was allowed to shuffle in the 6 cards in hand and draw 6. Still discarded once to hand size. Joseph went infinite with Drafna, Founder of Lat-Nam, my losers' record drops to 8-19

EyelessStarfish on The Hidden Ways of Budget

3 years ago

Vessiliana I prefer a high land count for my Sefris of the Hidden Ways deck, but I'm also trying to find some more budget-friendly control options. In my current paper version I've got about as many lands as this list and I find this amount great for hands with getting Sefris out on tempo. The high land count also helps with cards like Dungeon Map and Dungeon Descent while also being able to cast some cheaper cards or activate Immovable Rod .

Have (0)
Want (1) Stinkycheese29