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BEHOLD! Sefris of the Hidden Ways has ventured into the dungeon... again.

The commander of this deck, as you guessed, is Sefris of the Hidden Ways. This incredible commander has two powerful and synergetic abilities for the mechanic "Venture into the Dungeon." The first ability allows us to Venture into the Dungeon every time a creature goes to your graveyard (only once per turn, but you'll have "hidden ways" to venture faster). But the second one is the cornerstone of the deck: every time that you complete a dungeon, a creature from your graveyard will return to the battlefield. You will notice that this deck, at some point in the late game, can work even without Sefris on the battlefield, but you will need her if you want to complete dungeons as fast as possible.

So let's talk about "Hidden Ways" to Venture into the Dungeon. To trigger Sefris' first ability someone needs to go to the graveyard, so that is the reason why the deck is full of creatures. The creatures that will send our other creatures or themselves to the battlefield are Plaguecrafter and Viscera Seer. Besides Oriq Loremage will help with "tutoring" which cards from the deck need to be in the graveyard. These creatures will be back again thanks to Sefris' second ability and the help of other creatures like Sun Titan, Doomed Necromancer, Karmic Guide, Priest of Fell Rites, and Obsessive Stitcher. On top of that, Syr Konrad, the Grim will be draining your opponents with each graveyard interaction. And Sheoldred   will kill the creatures of your opponents each time she enters the battlefield.

We can separate the other kind of creatures, the Allstars of this deck, into two categories: Dungeon Enter the Battlefield (ETB) triggers and Attack/Damage Venture into the Dungeon. The first category has Acererak the Archlich, Tomb of Horrors Adventurer, Radiant Solar or Nadaar, Selfless Paladin. And then it is Seasoned Dungeoneer to do everything this deck needs. Whether you venture into the dungeon or take the initiative, these creatures will trigger each time they enter the battlefield from your hand, graveyard, or for being blinked thanks to Teleportation Circle. And all of that under the supervision of Elesh Norn, Mother of Machines and Hama Pashar, Ruin Seeker. Remember that you need to advance as fast as you can to fill the battlefield with creatures from your graveyard because Sefris first ability only triggers once per turn (a creature going to the graveyard). However, if somehow you complete two dungeons in the same turn, you can return whatever creature you have in your graveyard.

The second category is packed with creatures like Midnight Pathlighter, Triumphant Adventurer, and Yuan-Ti Malison. And who will be better to command your attacks than Rilsa Rael, Kingpin?

Regarding the Enchantments of this deck, you will notice that they are there to allow you to draw cards to keep the engine of the deck going. The synergy between Eloise, Nephalia Sleuth + Search the Premises + Thorough Investigation will make a lot of Clue. Tortured Existence will place cards from your graveyard into your hand in case you need it. And with Rona, Herald of Invasion   you can choose what cards you want in your hand or your graveyard.

However, the most important, and flavored enchantment will be Dungeon Delver. You need to be careful sometimes with this enchantment because if you are venturing into the Dungeon: Tomb of Annihilation, you will lose life, sacrifice the same amount of creatures as your opponents, or discard the same amount of cards only to create one The Atropal (because is a legendary creature). But... do you imagine having Dungeon Delver + Hama Pashar, Ruin Seeker when you are venturing into the Dungeon: Undercity? The last room will put 3 creatures into the battlefield with 3 +1/+1 counters on them and hex-proof until your next turn!

And last... but not least. What is a dungeon without zombies? If you are going to sacrifice your creatures, even your best ones (and most of them are legendary) why not let Ratadrabik of Urborg bring them back in a Zombie version with their ETB triggers or Attack triggers? They can join the zombie army that you'll rise with Wand of Orcus.

This is my very first EDH deck and my main deck. I hope you like it let me know if you try it or if you have any ideas to improve it or make it in a different way.

"You are not entering this world in the usual manner, for you are setting forth to be a Dungeon Master" - Gary Gygax

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42% Casual

58% Competitive

Date added 1 year
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

46 - 0 Rares

26 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Champion of Wits 4/4 B, Clue, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Dungeon: Undercity, Goblin 1/1 R, Skeleton 1/1 B, Skeleton 4/1 B, The Atropal, The Initiative, Treasure, Zombie 2/2 B
Folders EDH Decks, Commander Decks for Playtesting/Inspiration, dnd
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