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This is a Bant, midrange Wall tribal deck featuring Arcades, the Strategist as the Commander. Yes, Arcades Sabboth is back and he's defending the realm. The deck is designed with a low average CMC list of spells that are packed with a ton of tribal synergy, unexpectedness, and control. With 55 of our non-land cards being 3 CMC or less to cast, we are able to consistently cast creatures and still have mana for abilities or interaction. I took full advantage of Bant's colors to ensure we have proper mana ramp, buffs, counters and removal in order to achieve the primary win con: overwhelm the enemy with a huge wall of walls!

For clarity, Wall creatures and the Defender mechanic have had an errata making them one and the same. Therefore, our cards like Assault Formation and High Alert now effect both Walls and creatures with Defender as if they had both attributes. For more information, please check out the rulings at: https://mtg.fandom.com/wiki/Defender.

The way this deck works is we play out our Walls and creatures with Defender to create an overwhelming board state. It may seem hypocritical of the theme, but this deck is meant to be played offensively and not defensively. I've designed the deck to play similar to an Elf tribal deck by placing in as much card draw and mana-generating permanents as I could. The essential cards we need to in order for the deck to function is any card which assigns combat damage equal to a card's toughness on the board (such as High Alert or Assault Formation) as well as any card which allows Defenders to attack. If we cast the Commander, we must be ready to protect him. For that, we run counter spells, walls with a flicker effect such as Jeskai Barricade, and equipment such as Robe of Stars.

The mana base for this deck is very consistent and straight forward. We run 35 lands and 5 mana rocks. Two heroes of the deck for mana ramp are Overgrown Battlement and Axebane Guardian. Either one alone does the job well. For card draw, our Commander lets us do so whenever a creature with Wall or Defender enters the battlefield. The classics Rhystic Study and Sylvan Library are the most consistent sources of card draw in our deck. Even thought our creature type: Wall is a bit low at 18 total, Kindred Discovery is a fantastic source of card draw especially if they can attack.

Board wipes and removal are an essential piece of the strategy to winning. We run spot removal such as Swords to Plowshares and Aura Shards to take care of threats (don't hesitate to Swords your own high-toughness creature for life if you need it). The flip side of Kabira Plateau  , which is Kabira Takedown   can also be used as removal in a pinch. For board wipes, we have Slaughter the Strong and Expel the Interlopers which should work asymetrically to keep our board state strong while taking out almost every other opponents' board state(s). If we're up against a board wipe on the stack that doesn't favor us, don't hesitate to cast Bar the Door to save your creatures when an or numerical value board wipe is cast!

As of January 2025, I have removed all the tutors from the deck in order to take the power level down a notch as well as make the experience a little less predictable and more fun to play. However, we still have Drift of Phantasms and Muddle the Mixture to search for essential 2 & 3 CMC cards such as Rolling Stones or High Alert.

Specific cards to assist in achieving a win condition include Tetsuko Umezawa, Fugitive which will render your opponent(s) defenseless and Towering Titan which will come in large and give everything with Defender trample. Buffs such as Tower Defense or Akroma's Will should create that overwhelming power our opponents can't survive for very long, and paired up with a well-timed Glaring Spotlight will ensure player removal.

NOTE: Tokens created by Wall of Kelp do not exist - none were ever printed and distributed. However, if you Google search "wall of kelp token", some wonderful folks in our MTG community have designed some of their own. Copy those free images into a template, print and glue it to a basic land and you'll be good to go.

As always, I really appreciate any feedback and/or suggestions you may have for the deck. Thank you and happy tapping!

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Date added 2 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

40 - 0 Rares

27 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.63
Tokens Bird 1/1 W, Bird 2/2 U, Wall 0/3 W
Folders EDH Decks, Future Decks, Saved
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