Bond of Discipline
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Bond of Discipline Discussion
3 months ago
Swiftblade Vindicator Healer's Hawk Danitha Capashen, Paragon Archetype of Aggression Archetype of Courage Aerial Responder Brave the Sands Angelic Skirmisher Kediss, Emberclaw Familiar angelic field marshall Moraug, Fury of Akoum Segovian Angel Master Warcraft Response / Resurgence Reckless Assault Fury of the Horde World at War True Conviction Bonders' Enclave Bond of Discipline Seize the Day Magus of the Wheel Sandstone Oracle Dragon Mage Generator Servant Hellkite Charger
10 months ago
Well, off the top of my head Lord of the Accursed is a really good tribal zombie card. Drana, Liberator of Malakir is also a very good bomb, and can be used if your going to go wide with zombies. Mutilate is a pretty good budget card that can be used very efficiently if you have a lot of lands. I would say that Go for the Throat is one of the best, if not the best cards for mono black removal. If your looking for deathtouch lifelink, then Death Baron and Whip of Erebos is probably the way to go. I think that splashing in some white might be good, because Bond of Discipline is a really good card (or maybe its just cause I normally play gruul midrange) and its able to completely shut down your opponent if you have some pretty high power creatures. I hope that this could also help but to be honest, I mainly just remember these cards from playing at FNM or such, if you really wanna learn how to play mono black, then honestly going to your LGS and asking around is usually the best bet. Thats how I got started, and what I still do. Most of the time, people are really friendly, but I would look into if your LGS is open. If nobodys there you can also ask the owner (but remember to buy a pack or two).
11 months ago
11 months ago
Just some quick off the top of the head Mire Triton Gorging Vulture Buried Alive Final Parting Bond of Discipline Apprentice Necromancer Syr Konrad, the Grim are all super budget friendly cards that are functional in reanimation decks. I like to mill as fast as possible with 2 drops and use stuff like Reanimate and Animate Dead to get out big pay off cards like Sheoldred, the Whispering One or Vilis, Broker of Blood to the field earlier than later but they arent all budget. I also like Meteor Golem or Ravenous Chupacabra in mill decks because once they are in your bin you can grab them any number of ways, and even though their stats arent great you can always feed them to your Blood for Bones to either destroy something else (they go to the bin before the ability resolves so you can return the creature you sacrifice) or you can put it back in your hand to hard cast later. I really like graveyard decks theyre fun even when you lose.
1 year ago
I have to warn you about Grafted Exoskeleton though - once it's destroyed so is the rest of your creature. It's definitely high risk high reward. Also it's overall CMC is pretty high - 4 to cast, 2 to equip is kinda rough. But what to cut to make room for it? I'd take a look at Bond of Discipline. It's CMC is similar and that spell seems not entirely useful outside of a very specific scenario where you have enough creatures on the board to swing wide and maybe gain a little bit of life. I just don't see that card doing much for you.
Side note - Everflowing Chalice isn't much good in your deck because you have virtually zero proliferation sources. The only reason why it's considered semi-useful is because you can proliferate it's counters in order to generate a ridiculous amount of mana in a short period of time. I'd put in a Fellwar Stone in it's place.
1 year ago
Previously on Color Identity Personality Traits...
I thought I was a Grixis.
This lie broke me as a result.
I got it together, by shattering myself.
I only believe in the idea of Reincarnation for ; I NEVER said I'm a Spiritual being AT ALL.
This was canned for months; no result. Not even a completion...
What is a good 5th & final term for ?
Where the hell is our Shards & Khans/Wedges?!
I don't care if nobody else helps on the epic.
I have one last job.
& IT WILL BE COMPLETED...
The Saga Resumes...
I wonder if using multiple words for an individual trait name is fine, I thought it was wrong before though...
Here are the color combos I wanted to know their traits, personalities, Pros/Cons, etc. This is because I wanted to do some actual video content on Youtube someday aside from gameplay recording on my crap PC:
: Peace, law, structured, selflessness, equality
: Knowledge, deceit, cautious, deliberate, perfecting
: Power, self-interest, death, sacrifice, uninhibited
: Freedom, emotion, active, impulsive, destructive
: Nature, wildlife, connected, spiritual, tradition
: Nihilistic, Devouring, Unnatural, Annihilative, Incomprehensible
: N/A (Even with Arcum's Astrolabe, & Icehide Golem having this as part of their color identity, it can be simply comparable to any Mono-Color & eve ; as their collaborative effort is merely there as any Permanent of this type can be used as a resource; thus why this has Zilch Traits of Any Kind.)
: Thoughtfulness, Emotionless, Perceptive, Order, Proselytizing, Progress (Still working on keeping it to 5 terms; unsure what to remove...)
: Nonconformity, Revisionary, Enigmatic, Omniscient, Deceptive, Domination (Still working on keeping it to 5 terms; unsure what to remove...)
: Egomaniacal, Self-Cautiousness, Misery, Anarchy, Hedonistic, Self-Indulgent (Still working on keeping it to 5 terms; unsure what to remove...)
: Savage, Immediate, Unpredictability, Brutality, Impulse
: Community, Religion, Supportive, Morality, Importance, Unity (Still working on keeping it to 5 terms; unsure what to remove...)
: Eternal, Empowerment, Adversity, Ruthlessness, Resilience
: Improvisation, Driven, Martyring, Militaristic, Conviction
: Evolution, Facilitation, Change, Adaptation, Observation, Curiosity (Still working on keeping it to 5 terms; unsure what to remove...)
: Oblation, Genocide, Spiritual, Patronizing, Hierarchy
: Passion, Creativity, Thought, Inquisitive, Trickery
: Unpredictable, WIP
: Cunning, Manipulative, Enduring, Ravaging, WIP
: Dire, WIP
: Ruinous, WIP
: Strategic, WIP
: Nomadic, WIP
: Has an utter disregard for consequences. Its actions are direct and destructive, but it still can create and carry out a plan--spies, assassinations, rabble-rousing, and spreading anarchy all need patience and preparation. It just doesn't care at all who or what gets blown up, sent to another dimension, or turned inside out and upside down as a result of its plan, as long as it comes out on top. It's more about complete domination than mindless destruction. Sometimes has an Outlandish imagination.
: Can be, if not welcoming, at least tolerant of others. It definitely believes in strength by force and might makes right, but it also believes in expansion. If you're willing to work with, or at least stay out of its way, you're good.
: Enthusiastic, hope, joie de vivre, and collaboration. It spreads the wealth and love in good times and is the first to offer help in bad times. It will sometimes be a little shortsighted and trusting.
: Growth with purpose. It has a goal, Anything that doesn't contribute to that goal in question is ignored or removed.
: Are problem-solvers and methodical. It finds and applies unconventional answers to problems, and keeps those solutions available for future use, although it can occasionally overlook or reject the simplest answer.
: These are a collective of knights and warriors banding together under a king. Rather than valuing freedom, they value loyalty. Honor and dignity is important to them, regardless of how they do so. They'll fight honorably, but won't shy away from dirty tactics or odd strategy when it comes down to it.
: A group of alchemists, wizards, etc. Their view of the world is that through new innovation, anything is possible. They value wisdom, results, and above all, resourcefulness. However, they shy away from growth and nature as a whole.
: A group of necromancer's, dark wizards, and other devilish beings, this group believes the ends justify any means. Not necessarily immoral, more amoral. The largest running ideology throughout the group is not that it should be harm for harms sake, but harm to ensure that what must be done will be done and that freedom to do so, by any means necessary, is an absolute need for an individuals growth.
: A group of warriors, dragons and others who believe that society is not necessarily the most important thing. While they are hierarchical, it's not necessarily smarts or lifestyle that decides whether someone should be the leader, but rather a combination of strength, victories in battle and how much gold someone can collect for the dragon overlords. They believe that sacrifice is also extremely important for success and are willing to part ways with anything they feel is not healthy.
: The elves, spirits, and shamans who believe that nature is their greatest Ally. They'll do anything if they believe it'll benefit the whole more than just themselves. In addition, they look down on those who use laws, knowledge or other methods to gain power. This isn't saying that they don't believe in aiding others through violent means, but that their whole philosophy is that absolute power corrupts absolutely.
: the knights value honor, loyalty. They also value heroism and belief a great honor is dueling. Whether it's backing their king in a duel or a fellow Knight, they'll support the Knight in the duel- even to an unfair advantage. Mechanically, they also like armoring up to fight against battles, and will build themselves up. Hence, I used exalted. Also red is the least likely to not attack with everything they have to win.
: they believe in any good thing being done twice, even if it's reckless to do that. So they'll attempt everything twice. Also their high emphasis on magic means lots of noncreature spells. For this, I decided on using rebound as the mechanic. Similarly, green rarely cares about instant and sorcery spells at all.
: willing to use sacrifice or anything they can to gain their means, this is more of a graveyard strategy. Additionally, they'll also use tons of vile magic to get ahead. Hence, I used gravestorm. White will rarely cares about what goes into a graveyard unless it's a vengeance for its own losses as well or preventing the use of them.
: since there is such a strong emphasis on strength, and a hiearchical one at that, this can be described at best as the true stompy group. Additionally, since they don't care about the weaker, they'll use them to their advantage. Hence, I decided on devour. Blue will rarely barely about sacrificing creatures, and while white doesn't care about it as much, it does often rely on +1/+1 counters to build.
: they respect nature, and often work as a power house in terms of building armies and doing things that benefit the whole of the group. Between their decision to battle using nature and their emphasis that whatever is good for the group is good for them, it becomes apparent that they'll also attempt to win by having huge resources and build their army. Hence I used the mechanic landfall. Unless it's a swamp, black rarely cares about lands, and even then rarely cares if a land enters the battlefield.
Possible Personality Traits:
: Carelessness, Diabolical, Supremacy, Amorality, WIP
: Enthusiastic, Hopeful, Collaborative, Optimistic, Joyful
: Loyalty, Honorable, Heroic, Dignity, Respected
: Methodical, Discerning, Innovative, Resourceful, ??? WIP
Credit for the Eldraine-themed 4 Color Perspective goes to dbpunk. Not bad, man...
& : Generalist, Philosophical, Balanced, Divine, (WIP)
Personality Traits for 4-Color Identities are credited by legendofa; though I might need some more simplification on exactly 5 traits if you don't mind; I'm not original enough to use only one trait once. :/
I'd like as much information as I can get for all there colors in terms of representation, meaning, & beliefs. Maybe even the personalities of how each Color Identity, spanning all Planes of Existence could help!
As for Ravnica, after the WAR, The Living Guildpact, has these to show what's left of even the 10 Ravnican Guilds (Though some of their Colors are shared w/ other groups from other Planes...):
1: Azorius Senate:
*Orzhov: "Their financial-regulation lobbyists are an important source of revenue for us, but of course we maintain absolute objectivity. Their customs are macabre and their methods draconian, but as long as they operate within the law, it's not our concern." (Allies via Bond of Discipline.)
*Dimir: "Our nemesis. Outwardly, we must continue to deny their existence, even if the rest of Ravnica does not. Privately, we must thwart them at every turn and stop their operations in infancy when possible. No other guild threatens us so directly."
*Izzet: "A valuable asset. The Izzet League is like a secondary Lyev Column, carrying out enactments in ways the Senate cannot. They also probe the limitations of our laws in interesting, non-malicious ways."
*Rakdos: "These poor souls are beyond help. The best we can do is prevent their overreach and to help their victims. The day will come when society at large finds them to be superfluous."
*Golgari: "We understand the Swarm least of all guilds. They serve an indispensable purpose and yet share not one iota of ideology with us. Our policy is one of cautious détente, but we would like to understand better the rules with which they self-govern." (Biggest Enemy.)
*Gruul: "Our greatest challenge and greatest opportunity. When order takes hold in Gruul lands, the unguilded there become the strongest evangelists for the rule of law. We must never allow Gruul holdings to lay fallow."
*Boros: "When we have the ear of the Legion, they are instrumental in executing operations that the Senate cannot or will not undertake. When the Legion becomes the tool of another guild, we have no greater enemy."
*Selesnya: "The Conclave generally obeys the law and keeps to itself. In time it could become a threat, but for now it is harmless—if not an ally."
*Simic: "This new manifestation of the Combine must be watched closely. We admire its rigor but cannot allow savage, anarchic wilderness too great a berth." (Allied with them during Dragon's Maze.)
2: Orzhov Syndicate:
*Azorius: "They worship process more than purpose. But we admire their devotion to strict order; it is the first brick in building an empire." (Allies via Bond of Discipline.)
*Dimir: "The Dimir are our mirror in some ways, and therefore a threat to all we attempt to create. We must see them join our hierarchy or see them destroyed."
*Izzet: "Excited children who have lost their way. They could be useful pawns if they got a lesson in loyalty."
*Rakdos: "A danger to themselves and others. A threat to longevity and wealth. They must be controlled."
*Golgari: "Death is not the end; on this we agree. But bugs and fungus do not an empire make. They are like us without hygiene, wealth, or self-respect."
*Gruul: "The Gruul are a cautionary tale. They are what become of every culture without strong leadership." (Biggest Enemy.)
*Boros: "The Boros are limited in their vision but useful in their willingness to execute. Their passions are the strings by which they may be played."
*Selesnya: "They share our vision for a unified world, but their dryads would sacrifice valuable institutions at the false altar of nature." (Allied with them during Dragon's Maze.)
*Simic: "Their roots reach deep into history. But if their interest stops at extending life, they're missing at least half the story."
3: House of Dimir:
*Azorius: "What a waste of knowledge's true power. Let them shuffle their papers some more."
*Orzhov: "Their ostentatious structures are a façade for their rotten, tiny minds."
*Izzet: "They are true seekers of knowledge, but their tools are chaotic and lacking in direction." (Allies via Bond of Insight.)
*Rakdos: "Their flesh is willing but their minds are weak." (Allied with them during Dragon's Maze.)
*Golgari: "Take our corpses and our trash, and don't forget to take your stink with you."
*Gruul: "Whenever we need a riot, a scapegoat, or both, the Gruul are always so doltishly accommodating."
*Boros: "Anything so predictable can be destroyed or altered with a minimum of forethought." (Biggest Enemy.)
*Selesnya: "As soon as we can infiltrate the Worldsoul, they will serve us as no other guild could."
*Simic: "Their minds are alien but their inquisitiveness intrigues us. We must find a way in."
4: Izzet League
*Azorius: "The Azorius freely create rules for everything but freedom."
*Orzhov: "Progress means taking risks. But when you gamble with the Orzhov, you always wager more than coin."
*Dimir: "The less we see of the Dimir, the more we know they monitor us." (Allies via Bond of Insight.)
*Rakdos: "Steer clear of these senseless riot-fiends. The Rakdos are like a party to which all of your body parts might not be invited."
*Golgari: "They are as bottomless as death. If you follow an ant long enough you will find its nest, but the nest is only the tiniest hint of the colony that lies below."
*Gruul: "Thanks to the Gruul we no longer have to wait for natural disasters to have our laboratories destroyed. We rely on our careful protections from them, or else they would destroy all that we would hope to create."
*Boros: "Every time I'm on the verge of creating a little explosion that levels a city block, or a spell that rips a hole in reality and space time, the Boros show up to spoil the fun." (Allied with them during Dragon's Maze.)
*Selesnya: "Selesnyan zealots run with dogs and worship figments of the past. They would be wiser to embrace the wonders of the future." (Biggest Enemy.)
*Simic: "I can admire the inventiveness of the Simic, but the product of what they create lacks soul and fire. They feign to tinker with life, yet they lack the inspiration to breathe true life into their inventions."
5: Cult of Rakdos:
*Azorius: "How do you make an Azorius dance? Rip out his spine and make him into a marionette."
*Orzhov: "The only thing worse than a bunch of rules is a bunch of idiots with the power to force those rules on others. Power to Rakdos!"
*Dimir: "Not afraid to get their hands dirty, but they need to learn to enjoy life more." (Allied with them during Dragon's Maze.)
*Izzet: "Too stuffy, but making bigger and better explosions is a reasonable way to spend your time."
*Golgari: "Anything that spends so much time around fungus should be put out of its misery." (Allies via Bond of Revival.)
*Gruul: "Our poor, stupid cousins. There's more to life than scraps of leather and hunks of flesh. Or at least, more fun things than they use them for."
*Boros: "The only thing angels are good for is target practice."
*Selesnya: "Pampered dryads pretending to be selfless puts Rakdos in a very killing mood."
*Simic: "Freaky brainiacs that mess with nature for all the wrong reasons." (Biggest Enemy.)
6: Golgari Swarm
*Azorius: "To the Azorius, we are background processes. We are stomach sounds and effluvia. Yet we are the foundation on which their power rests." (Biggest Enemy.)
*Orzhov: "The Orzhov are despicable ghosts, always seeking to circumvent the cycles that welcome us back to the loam. Their arrogance in seeking power over decay can only last so long."
*Dimir: "The Dimir share our tunnels and mine our secrets. They believe they rule the undercity, but they only rule those who care for possessions or status."
*Izzet: "The Izzet's methods stink of societal progress; they're ignorant of the cycles they destroy. But they manage the city as we do, providing useful magics to maintain the structures beneath the structures."
*Rakdos: "The Rakdos understand the proximity of death, but seek to hasten its cycle for petty ends. What the demon destroys, we nurture back to life again." (Allies via Bond of Revival.)
*Gruul: "The Gruul are our brethren in the untamed wilds of the city, but they lack the vision to perceive the greater cycles at work." (Allied with them during Dragon's Maze.)
*Boros: "The Boros speak a language we will never understand. Their militant dedication to words and slogans confuses and disturbs us."
*Selesnya: "The Selesnya strive to respect nature as we do, and their devotion to living systems is commendable. But they are night-blind necrophobes, useless in the face of unvarnished death."
*Simic: "The Simic have spent generations scraping at the edges of a truth that is plain to any worm."
7: Gruul Clans
*Azorius: "Our world is diseased and the Azorius are the plaguebearers. Once they are destroyed, Ravnica will regain its primal essence."
*Orzhov: "A guild of ghosts and liars. Best not to have pockets for them to pick." (Biggest Enemy.)
*Dimir: "Weaklings clad in menacing shadow. Hold the Dimir up to the light and you'll see them for the pale, scrawny wretches they truly are."
*Izzet: "While the Izzet fiddle with their theories and cower at the feet of a dragon, the strong carve up the world."
*Rakdos: "The Rakdos know fear is power. They hold no power over the Gruul."
*Golgari: "The Golgari know that to tear down this city, you start at the foundation. But their hearts have been deceived by whispers of power." (Allied with them during Dragon's Maze.)
*Boros: "We respect the Boros! So their heads adorn our pikes instead of plugging the gutters." (Allies via Bond of Passion.)
*Selesnya: "A Selesnyan would coddle a wolf, teach it to fetch sticks, and call it a dog. We prefer to starve the wolf, let it hunt for its food, and make a stronger wolf."
*Simic: "The Simic enjoy twisting nature, but they will not enjoy it when nature twists back."
8: Boros Legion:
Azorius: "Legalistic, arrogant pontificators who use law as a weapon to wield power they don't deserve."
Orzhov: "Selfish pretenders with no sense of justice or righteousness."
Dimir: "Immoral snakes who need to be exterminated for the good of the community." (Biggest Enemy.)
Izzet: "As long as their spellcraft is controlled, it can be beneficial to society." (Allied with them during Dragon's Maze.)
Rakdos: "Immoral rats who need to be exterminated for the good of the community."
Golgari: "An unfortunate guild that serves a necessary function for the good of all."
Gruul: "Lost souls who haven't been exposed to true righteousness but will embrace Boros ideals if provided the right opportunity." (Allies via Bond of Passion.)
Selesnya: "While their devotion to their community is noble, they are mistaken about what a perfect society should look like."
Simic: "A wasteful guild preoccupied with arcane, meaningless experimentation."
9: Selesnya Conclave:
*Azorius: "One day, they will free their minds from foolish, external laws and learn to obey the voice of the Conclave."
*Orzhov: "They are lost in a lifeless prison of their own individual ambitions." (Allied with them during Dragon's Maze.)
*Dimir: "A ghastly horde of disconnected murderers who never fully tasted life's true gifts."
*Izzet: "Tinkerers and meddlers under the control of one oppressive ego. Doomed for failure." (Biggest Enemy.)
*Rakdos: "Until they submit, they must be contained."
*Golgari: "These rot-grovelers could stand to learn more from our ways instead of mucking about with their bugs and death."
*Gruul: "Such a waste… and a smelly, unreasonable, destructive waste at that."
*Boros: "They shall tire of their fighting and, when they do, the gentle embrace of Selesnya will be waiting."
*Simic: "Warpers of life and nature whose downfall will be their lack of community and compassion." (Allies via Bond of Flourishing.)
10: Simic Combine:
*Azorius: "The Senate is well intentioned and far-sighted. But its insistence on caution and control paralyzes it. This is unfortunate, because the surface world needs its leadership, even if we do not." (Allied with them during Dragon's Maze
*Orzhov: "No other guild poses so great a threat to us and our mission. The Orzhov replace intellect with obedience and strength with money. They are the greatest enemies of nature and Ravnica's people."
*Dimir: "Such a disappointing waste of knowledge and insight. They do nothing but transform information into a currency with which to buy power and privilege. In time, life will conquer their deathly, shallow machinations."
*Izzet: "Their efforts are to be admired and learned from, but their disregard for natural systems reveals the short-sightedness of their thinking. Life will in time devise smarter solutions than the Izzet could ever concoct."
*Rakdos: "We must strive not to understand them, but to understand why they are allowed to persist—what needs they fulfill for the citizenry. In the meantime, treat them as rabid animals. Keep your distance." (Biggest Enemy.)
*Golgari: "If they desired allies, we would be their closest. But they focus too much on the viciousness of natural cycles, even turning against their own. They have no patience for anything that doesn't yield power."
*Gruul: "Their base desires keep them at the fringes. Our patient, measured adaptation will prevent us from suffering the same fate. When they come to us for aid, we will not turn them away."
*Boros: "A dangerous combination of emotion and organization. Whether acting of their own accord or under the influence of an external force, the Legion turns its fears and desires into effective aggression."
*Selesnya: "The Conclave understands holism but impedes progress with a layer of mysticism. We admire their collectivism but not their dogmatism. We strive to retain specialization rather than suppressing it." (Allies via Bond of Flourishing.)
All 90 Quotes from all 10 Guilds have been added; all of Which I obtained from The Planeswalker's Guide to (Return to RAVNICA Block), so at least I have evidence this time. The result in the end? All ten guilds would have to have different 4 color identities, two guilds that are the least of enemies, but have to work together w/ many common foes. This turned out to be just as much a Failure as a Nephilim in Ravnica Post-WAR.
But I still have questions like last time:
What are all the personality traits for all color combos (Unless you can't find any for Snow Mana.)
All that set, I think it's time to end a debate, & inspire the ideas for a Logo of mine...
& now, hell on Earth, & The Multiverse Resumes...
UPDATE: 2 Color Identities are almost finished. At this point, all that's needed for them are to simplify the amount to merely 5 that fit each identity the most. Then, to attack the 3-Colors; I'll use the 5 Elder Dragons, Commander 2013 Precons (Besides Dragons like Crosis, the Purger for instance.), & Shards of Alara as Personality Bases, & Khans of Tarkir Wedges, & Commander 2011 Precon Legends (Besides Planar Chaos Dragons.) as Personality Bases. Any unmentioned ideas w/ those very colors (Throne of Eldraine Brawl Deck "Brawlers"), & Other 3 Color Legends might apply also.
I also need to do the following: Add 1 more unique Trait for , 4 more unique traits for , 1 more for , & redo the entire 5 Unique Traits for (Apparently, such terms didn't work w/ a color about Growth & Progress...).
After that, I must make sure all traits are unique; this means needs something other than Spiritual; that was already used for .
Then I'll finish it up w/ a 5th Unique Trait for .
Then, the process is finally finished. I'd like some help throughout this though... Best of luck. :)
1 year ago
I liked the idea of using Bond of Discipline for tapping all the creatures an opponent controls, the lifelink was more secondary to me since other cards I had in the deck provided lifelink like Regal Caracal . Glimpse the Sun God could take its place (like Rorolith mentioned) but if an opponent has a lot of creatures out the cost could get too high to tap all.
1 year ago
Thanks for your recommendations. I was kind of worried about the CMC being too high but I was hoping the lifegain would carry me through until I had enough land. I went ahead and added/removed what I could based on what you said. If you think I need to add/subtract numbers or anything let me know. Also what cards were you thinking to replace Bond of Discipline with?