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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
Canadian Highlander | Legal |
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Legacy | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Planar Constructed | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Yahenni, Undying Partisan
Legendary Creature — Aetherborn Vampire
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on this. (Dying is being into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)
Sacrifice another creature: This gains indestructible until end of turn.










plakjekaas on How Many Dual Lands do …
3 months ago
It's dependant on the spells you try to cast. If you need to cast Ayara, First of Locthwain and Linden, the Steadfast Queen in the same deck, you'll need a lot more than if your heaviest color requirement is Yahenni, Undying Partisan and Elite Spellbinder in the same deck.
Phoenix-22 on
Minthara Sacrifice Machine
9 months ago
It feels like the deck is trying to do too many things at once. Your average CMC also tends to be higher than is really necessary. Minthara wants to be an aristocrat, so I suggest going all in on the sacrifice theme while cutting down your higher CMC pump spells. Your curve is closer to 4 CMC. Try to get it as close to 2 as you can.
To that end, look at deck lists of the traditional Orzhov Aristrocrats. Any variant of Teysa, Elenda, the Dusk Rose, Elas il-Kor, Sadistic Pilgrim and the new Kambal, Profiteering Mayor. Also examine builds around Massacre Girl. They tend to be brutally elegant in how they exploit her forced sacrifice mechanic. I wouldn't recommend Massacre Girl for your build, though. She is hard to control in the 99.
With each card in your deck, ask a simple question: Does it take advantage of sacrificing my creatures either through mana, recursion or cards? If the answer is no, it's a safe cut.
Here are a few suggested additions: Slaughter Specialist. Bartolome del Presidio. Reassembling Skeleton. Rise of the Dread Marn. Yahenni, Undying Partisan. Bloodcrazed Paladin. Indebted Spirit. Bastion of Remembrance.
8netherwind8 on
Toshiro, The Black Swordsman
1 year ago
Profet93 There ya go. Updated Toshiro's side of things, giving him much more longevity (rez) & speed (draw).
Threw in a Bolas's Citadel for my altered Sensei's to boot (Aetherflux Reservoir when needed). And left the Magus of the Coffers + Yahenni, Undying Partisan (for infinite sac-rez with Corpse Dance) in the sideboard for now.
This created a 33+ card sub-out for the deck swap, now going from Goodstuffs/Theft to Tribal/Theft, and boosting the overall flavor of the theme. "Guts & Griffith, the Eternal Struggle" =D
RufusTheGrufus on
Gonna Need A (Myrkul)
1 year ago
Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:
-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.
-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.
-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.
-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.
-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible
-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul
-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul
-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.
-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.
In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!
Hypersayia9001 on
Kill, Kill and Kill some more.
1 year ago
@Basshunter: Thanks for the input. There are a few things I feel the need to justify keeping in though.
The primary reason I have Paragon of Open Graves and Hero's Blade is so I can easily buff up Sarevok, causing his ability to drain extra life when it triggers. Death-Priest of Myrkul is somewhat expensive, but when he's out, I just got to pay a mana at the end of each turn to ensure I maintain a consistent fuel supply for Cultist (and a lot of my token generation is zombies anyway so... bigger dead dudes.). Similar vein, Palace Siege allows me to sac something to Cultist then play it again on the same turn, which goes real good with Gray Merchant of Asphodel for life gain and Doomed Dissenter for a free Zombie token, if I just don't sac Gravecrawler to play it again cause it cheap.
Skithiryx, the Blight Dragon and Squelching Leeches are mostly there to be big beefy bois if I need them, but yeah, of the suggestions you've made, I'd probably swap them for Black Market Connections and Priest of Forgotten Gods to net me some more card draw. Ophiomancer, Grave Titan and Phyrexian Altar are also on my radar.
Not a fan of Skullclamp, at least in this deck. I'd need either altars or Yahenni, Undying Partisan out to actually get consistent value out of it, otherwise I'd need to pay for another sac outlet.
legendofa on
The Baron's Coterie
1 year ago
Welcome to the club, Barone_di_Morti!
Mono-black Vampires are one of my favorite major tribes. Let's see what's going on here.
First thought is that you should put this either as the Casual format, or add the Casual hub in the deck editor. Vintage is the most powerful format in the game, and leaving it as Vintage with no other details carries certain expectations that you're willing to buy and use the most powerful cards. Legacy + Casual would also work, unless you have Black Lotus and Mox Jet lying around.
What's the intent of Buried Alive? I see the Bloodghasts as returnable creatures, but those are easy enough to play and bring back normally, and there's not mich else pointing to a reanimator or graveyard theme here.
There's a lot of 2x and 3x cards, which means the deck is going to be a little less consistent and reliable. Try to get the full four copies of the cards you most want to play.
Also, 20 lands seems a little low, especially with some key cards being at 4-5 mana and X-cost. The Dark Rituals help, but there's no real reason to be using Polluted Delta and Bloodstained Mire. All your Swamps are basic lands (Urborg, Tomb of Yawgmoth only affects lands in play, not in your deck), so you might as well just replace those with more basic Swamps, or other utility lands. 22 lands would be my starting point.
I see the core of a sacrifice theme in your creatures, with Bloodghast and a few "whenever a creature dies" effects. If you wanted to, you could lean into that aspect a little harder by adding some sacrifice outlets, like Viscera Seer, Ashnod's Altar, or Yahenni, Undying Partisan.
Above all, have fun!
Basshunter on
Forza Orzhova
1 year ago
A well sorted deck and a clear structure +1 go on with good works
Maybe you could consider Spawning Pit *list* instead of Yahenni, Undying Partisan ?
Crow_Umbra on
Smeagol will guide you | **Primer v2.0**
1 year ago
Hi there, thank you for reaching out. I hope my suggestions will be helpful, but here are some things I noticed when I took a look at your deck:
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I know that your commander can steal opponents' lands, but I think you are kind of low on your own land count. Personally, I would suggest bumping up to 35-36, especially since your average cmc is closer to 3.
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I think you can cut Voracious Fell Beast all together, or replace it with something like Fleshbag Marauder, Plaguecrafter, or Merciless Executioner for a cheaper version of a similar effect.
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Gnawing Vermin can likely be replaced by a ramp spell like Three Visits, Nature's Lore, Farseek, or Rampant Growth. Its effect isn't super impactful, even as a sacrifice target.
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You can probably swap out Fall of Gil-galad and Oath of the Grey Host for a couple more effects that let you sacrifice your own creatures like Ashnod's Altar, Plumb the Forbidden, Yahenni, Undying Partisan, Yawgmoth, Thran Physician, or Phyrexian Altar, depending on your budget.
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I would recommend swapping out Rampaging Brontodon with Tireless Provisioner, Scute Swarm, or Tireless Tracker. All are lower on the mana curve, and still work with the landfall stuff you want to do.
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Depending on your budget, you can likely swap Butcher of Malakir out for Bastion of Remembrance, Poison-Tip Archer, Grave Pact, or Dictate of Erebos. The enchantments are a bit more resistant to removal and board wipes than creatures, and all options are lower on your mana curve to come down sooner.
If you haven't already, I would recommend checking out EDHREC's page on Smeagol, Helpful Guide, here are the pages for a Sacrifice themed deck and a more Landfall focused deck. These pages can give you an idea of which effects overlap between the two strats, and what might be within your budget.
I hope these suggestions were helpful.
Have (2) | metalmagic , Azdranax |
Want (1) | C0LDE |