
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Voyager Staff
Artifact
, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.



Crockosneef on Advice for protection for izzet …
2 years ago
Oh fun, I'm actually in a relatively similar situation, as I'm working on a Renari/Cultist deck, myself! While I run Lightning Greaves, I mainly run counter magic and removal. We have different themes, though, as you're going for blink.
Instant speed blink is definitely your best bet, as they go splendidly with your theme. While the cards you've listed there are definitely quite strong, I personally would shy away from the creatures and enchantments, as being able to cast just about anything at instant speed is definitely a strength which should be played into. Taking into account artifacts which blink you like Voyager Staff might be a good option? I also think phasing is a bit antithetical to your overall game plan, as they don't enable ETB duplication and there's just way more instant-speed blink enablers out there that are worth running over the phasing cards. That's my 2 cents, anyway.
rb701 on
artifact aggro
3 years ago
i don't quite understand what you're trying to achieve here. it's like a race-horse that's fast in every direction but straight. my first attempt in using this, by turn 6 i was able to force out the Colossus. the second and third attempt, a sitting duck
i would start with switching the lands for artifact land. Darksteel Citadel was the sixth artifact land made, and was originally the only modern-legal for some time; to my understanding, they just made a bunch more that are colored and indestructible. the Forgemaster is good, but paints a glaring target on itself for the potential of a combo, you need something to distract or protect. Frogmite can come in quickly, Welding Jar to restore, or gear like Lightning Greaves or Swiftfoot Boots to protect it. i would also switch out the Manalith for the Darksteel Ingot; same cost, but cant be destroyed. the Pyramid becomes an easy target for at least 4 colors for removal and can stunt your resource development; simply trade that out for cheat creatures (such as Myr Enforcer) or more protection (Voyager Staff could be fun here). finally, Everflowing Chalice is only good if you have the resources to build it up AND the infrastructure to keep it for more than a turn, which you do not. that card could be better served with another creature that can do lots of damage, be quite the deterrent, and demands an answer - Lodestone Myr. it's not a perfect creature, of course, but the likelihood of a natural or cheat play of Colossus in modern against anything greater than a "kitchen table" deck is not good
hope this helps
Destroyerbirb on
BCC Week 3 | Triad of Fates
4 years ago
heading textWhat store's prices are you going off? TCG player or Cardkingdom?
Also, here are some suggestions. (Sorry if I mentioned some you included! This is a big list!)
Panharmonicon, Conjurer's Closet, Sudden Disappearance, Eerie Interlude, Flickerform, Restoration Angel, Ghostway, Cloudshift, Ephemerate, Eldrazi Displacer, Voyager Staff, Angel of Condemnation, Skybind, Wall of Omens, Charming Prince, Fiend Hunter, Stonehorn Dignitary, Solemn Simulacrum, Swiftfoot Boots, Lightning Greaves, Strider Harness, Chariot of Victory, Haunted Cloak, Ring of Valkas, Strionic Resonator, Magewright's Stone, Illusionist's Bracers, Lithoform Engine and Flickerwisp.
+1 from me.
king-saproling on
We Are Groot (Phylath, World Sculptor)
4 years ago
Looks good. You might like these: Perilous Forays, Animist's Awakening, Kamahl's Druidic Vow, Boundless Realms, Traverse the Outlands, Second Harvest, Parallel Evolution, Stone-Seeder Hierophant, Ogre Battledriver, Kalonian Hydra, Splendid Reclamation, Shared Animosity, Coat of Arms, Voyager Staff, Temur Sabertooth, Retreat to Valakut
Epicurus on
Breya's Fabergé Eggs
4 years ago
Artifacts I recommend that Salvaging Station can grab:
Other artifacts I'd recommend:
Don't know about cuts. Hope that helps. Cheers!
king-saproling on
4 years ago
Sundial of the Infinite could be used to keep the pig's friends in play. Activate it when the delayed return to hand trigger goes on the stack, fizzling the trigger and keeping the creature on the field.
You might like these too: Conjurer's Closet (works similar to sundial), Voyager Staff, Seize the Day, Fiendish Duo, It That Betrays, Minion Reflector, War Elemental, Treasonous Ogre, Helm of the Host, Knollspine Dragon, Ogre Battledriver, Dockside Extortionist, Kiki-Jiki, Mirror Breaker, Rapacious One, Chancellor of the Forge
gavriel1136 on
Check Out My Pet Rock Collection
4 years ago
The first thing I noticed were that you don't have much protection for Jhoira, which means less interaction. Here are some cards that can bounce/flicker her to save her: Seal of Removal, Voyager Staff, Aether Spellbomb, Salvager of Ruin, Phantom Wings, Disappear. These are good because they stay on the field, and cost little or no mana to activate, so they can be a deterrent for others to attack.
Remove->Replace
Prophetic Prism- Everflowing Chalice
Chromatic Sphere- Voyager Staff
Brudiclad, Telchor Engineer- Mirrodin Besieged (You don't make many or big enough tokens to justify him being here)
Chromatic Star- Esperzoa
Preordain- Another Land
shifthappen1 on
Breya Revels in Riches (and Thopters) [Primer]
4 years ago
I've been 5hinking, since this deck is heavily token based, what are you usually tutoring and/or recuring from the graveyard? There's great utility with daretti and co, but there's no artifact that ends the game right there or is a huge threat all by itself. I guess what I mean is, how do you approach the game when you got tutors and/or recur engines available?
Also, for the control aspect, while there's a bunch of staples, a lot of them don't synergise all that. Have you concidered gettin control stuff that also adds tokens like Bake into a Pie, Spell Swindle, Confirm Suspicions, and others? And/or, using artifact based blinks like Voyager Staff or Tawnos's Coffin, or more artifact based control like Spine of Ish Sah, Duplicant, or a bunch of others.
Gosh, so many options, it'll take a while for me to decide how to actually build my version.