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Piloting Zaxara, The Exemplary:

As soon as I saw this card in the commander precon card list for Commander 2020 Deck - Enhanced Evolution I was in love. Zaxara, the Exemplary being a 4cmc commander and my first commander deck in Sultai colors. I mean who doesn't want an infinite mana access right in the command zone, just enchant it with Freed from the Real or Pemmin's Aura. I already have a habit of breaking decks to win by decking yourself and winning with Thassa's Oracle and Jace, Wielder of Mysteries and doing that with various ways as displayed in my Jhoira, Weatherlight Captain, Zur the Enchanter, and my The Scarab God decks.

I replaced the commander of the precon deck and upgraded cards to my liking. I am a fan of disruptive and interactive play so my Blue staples are going to be a big factor in this deck, along with my mana ramp and tutors.

I see big plans updating this deck over time as I play it and fine tuning it for the best possible play within my budget means.

There are several ways to gain access to infinite Mana.

  1. The main way: Zaxara, the Exemplary in play + Freed from the Real, or Pemmin's Aura. Simple as that. Make sure you have outlets for mana or you will be susceptible to removal. However, Pemmin's also has built in protection till end of turn so it can protect your commander only until your turn.

  2. Optional route for infinite mana: Kinnan, Bonder Prodigy in play + any Mana dork that taps for any color Birds of Paradise, Paradise Druid, Ilysian Caryatid + creature must be enchanted with Freed from the Real, or Pemmin's Aura.

  3. Situational Infinite Mana: Argothian Elder in play + Enchanted with Freed from the Real, or Pemmin's Aura + Any land capable of producing any color and more than one mana at least, Command Tower, Meteor Crater, Opulent Palace are prime targets for any colored mana + land must be enchanted with Fertile Ground or Wild Growth for infinite green mana to pay in X costs or if you have other mana available sources to pay any colored costs of a spell.

Pretty much Argothian Elder untaps land for mana, use blue to untap elder to generate infinite mana with that land. Very Janky but its there and when it works its wild.

  1. Infamous IsoRev Route: Isochron Scepter and Dramatic Reversal combo in play + any assortment of mana dorks and mana rocks that tap for 3+ mana, favorable in any color. Always remember IsoRev untaps all NONLAND permanents. keep that in mind.

Cards to use to tutor: Chord of Calling, Muddle the Mixture, Mystical Tutor, Thassa's Intervention, Whir of Invention, Demonic Tutor, Diabolic Tutor, Fabricate, Kodama's Reach, Merchant Scroll, Drift of Phantasms,

Kinnan, Bonder Prodigy this badass will pull all your non-human creatures out of the deck onto the battlefield if you have access to infinite mana. Which is game ending since you have 3 creatures that will just either mill everyone or draw your whole deck. Kinnan is an absolute unit.

Genesis Hydra also works as an effective tutor but only for a permanent that costs less than is X cost. Helpful in some situations, but will not get you game winning instants or sorcery spells.

Many ways to win the game. The simplest way is this:

  1. Demonic Consultation deck yourself, then play Thassa's Oracle be sure to have some sort of protection from instant responses, or just have Tidal Barracuda in play lol. Simply watch your opponents cry as they have no response. Take that filthy blue control players... Wait, we are pretty much the same thing oops.

Other ways to win with access to infinite Mana:

  1. Cast Torment of Hailfire. Stonks.

  2. Since you have infinite mana, having your deck in your hand 99% guarantees the win. Pull from Tomorrow, Finale of Revelation, or Mind Spring.

  3. A more complex way to win is having Kinnan, Bonder Prodigy in play. With infinite mana sort through your deck and put all non human creatures onto the battlefield. Win with either dumping infinite mana into Spectral Sailor to draw your deck or Ambassador Laquatus to mill everyone to death, or Gretchen Titchwillow to draw your whole deck and gain absurd amounts of life because why the hell not!

  4. If you have Midnight Clock in play dump mana into it till you trigger it. Then hopefully you something to win with or tutor with in your new 7 card hand.

Here lists all removal spells:

Beast Within, Chain of Vapor, Deadly Rollick, Oko, Thief of Crowns, Krosan Grip, Simic Charm mainly prioritize its use to give your permanents hexproof until end of turn. Super amazing when its the game winning turn and no one can do anything about it.

Here lists all counterspells:

Counterspell, Dispel, Muddle the Mixture, Negate, Swan Song, Thassa's Intervention, Keep Safe Keep safe is an amazing card, does exact same thing as Turn Aside and it nets you a card WTF. Literally a must have in any blue deck wishing to protect their permanents.

Protect Your commander or game winning creature with these:

Swiftfoot Boots, Alpha Authority, Canopy Cover, Pemmin's Aura works too but gives it shroud so you can no longer interact with the creature till end of turn keep that in mind.

Freed from the Real / Pemmin's Aura Key combo piece for infinite mana. It is a 2 card infinite mana combo with the commander, which is lovely. Go for this route before IsoRev as it will be easier.

Kinnan, Bonder Prodigy This guy. All I can say is that even without infinite mana, having all your nonland permanents pump for an additional one of its produced mana is amazing. With infinite mana though, he turns the whole game upside down and wins instantly for you by effectively pulling one of 3 win-con related creatures dumping mana into their instant speed effects.

Demonic Consultation and Thassa's Oracle Mill, play, win. Repeat next game. Nothing much else to say.

Last but not least. Isochron Scepter and Dramatic Reversal for infinite mana paired with your dorks and rocks. A lot of stuff to assemble, really thinking about taking those IsoRev out just so I can add more card draw, but the amount of hate people will have against you after the first game will be insane. They will kill all your infinite combo cards, which is why it is more annoying for them once they run out of resources to use that you still have, guess what, more infinite combo cards.

A Big thank you for anyone who upvotes this deck and understands its true combo beauty. Sure we can do all sorts of X spells and beat people up with humongous Hydras, but is that really what Zaxara is begging us to do. He yearns for infinite combo shenanigans.

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26% Casual

74% Competitive

Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

31 - 0 Rares

23 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 2.18
Tokens Beast 3/3 G, Bird 2/2 U, Elk 3/3 G, Food, Hydra 0/0 G
Folders Reference Material
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