|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Masters 25 (A25)||None|
|Tempest Remastered (TPR)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
Combos Browse all
Draw three cards, then discard a card.
2 months ago
I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.
There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.
Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .
5 months ago
This is really cool! I don’t play azorius at all but this deck looks like a lot of fun. I’ve also never heard of the 8x8 rule. Where does that come from?
Have you experimented with cards that have similar abilities to ones you’re using like Imposing Sovereign , Blind Obedience and Frozen AEther ? Kismet and Loxodon Gatekeeper have higher CMCs but they cover all the bases as far as what enters tapped. I would probably run one of them over Court Street Denizen since you’re only running about 13 white creatures. Ah wait... unless you have enough stuff that bounces creatures back then i guess my suggestion is a moot point.
Grand Arbiter Augustin IV seems like a shoe-in to help Lavinia hold down your opponents. But may not work for you if you’re looking to have creatures with ETBs.
I only really noticed you have Sift for card draw. What else do you have? Cause I must have missed some.
Anyway, Azorious is not my specialty but I hope I sort of helped. Good luck! +1
7 months ago
I love this deck, but I don't think Vector Asp works the way you want it to. Since its name is in its infect ability, Lazav won't gain infect, if I am interpreting the cards correctly.
Also, at a glace, it doesn't seem like there is enough hand-cycling to get the creatures you want in your graveyard out of your hand, but I haven't played this deck so I can't be sure. How does it work out? I would think you'd need a couple more cards that allow you to rummage so that you can get the big boys out of your starting hand and into your graveyard. (I only see three cards that let you do this ( Merfolk Looter , Ancient Excavation , and Sift )... but maybe that is enough? I'm just gonna mention Jace's Archivist , Zephyr Scribe , and Dark Deal to help you do this--two of those cards also disrupt other players' hands, great to play/activate after a player has just tutored. Taigam's Scheming is also a mention, as it is effectively a Surveil 5 at sorcery speed without the keyword, but honestly I think the deck probably does this well enough. I wouldn't know without playing around it myself. But I love this deck, so I think I will :)
7 months ago
I‘d suggest replacing Sift with Chemister's Insight , simple because you can cast it 2x. Remove Air Elemental s and Riddlemaster Sphinx , add 3x Dream Eater , his ability with flash works Great,... and of course you could consider splashing for Teferi, Hero of Dominaria . That would also give you The Option to go for a more Control approach with your Mill,... maybe think about that. GL with your Deck, Have Fun!
8 months ago
1) Not a fan of infinite combos!
1a and 3) I originally put in Mnemonic wall/ Dream stalker but because they arent Wizard or Human, I took them out. This is because I put in Path of Ancestry for scrying.
2) Yup, originally had it in and I took it out because I'd thought 1 was enough. On this idea, should I be going for the Wincon 1 combo all the time?
3)Darting merfolk only bounces herself so she has less versatility than the Shrieking Drake or Dream Stalker. The idea I had originally was for my commander to be the main target of bounce/flicker effects.
4)Although bouncing is good, I suppose you mean this combo must be paired with the Peregrine Drake? I guess I could see it as a way to stall the game. At the end of the day, my main wincon is to mill the opponents out.
5)I thought it would be interesting to put in a cantrip that is mill-themed haha. I'd opt for Opt instead because its instant speed and I dont have copies of serum visions/preordain.
I have Secrets of the Golden City already inside. However, instead of the traditional Counsel of the Soratami/ Divination, I used Vision Skeins , Words of Wisdom because they are at instant speed, and helps in the game plan a little. I also used Taigam's Scheming , Contingency Plan , Sift , Strategic Planning , Compulsive Research because they help to run through my deck faster, and also has a discard clause for Delirium trigger.
8 months ago
Hi, Nice deck you have, what are your thoughts on Drowned Secrets ? I usually suggest either that or corrosion but not both, I happen to Like corrosion more but secrets is whenever you cast a blue spell and the more blue spells that are cheap or can defend/stall the opponet then Secrets has its various uses. If your' focusing more on Card draw, go for Corrosion for sure.
The only thing I'm noticing that could be slightly less effective is due to card draw and stalling, while keeping it Azorious, is not enough card draw for Corrosion to play out quick enough.
While keeping it azorious and blue maybe lower Seal Away down or cut to max out psychic corrosion at 4x. If your going the card draw mill route, Opt is kind of a necessity and lets you find your cards easier through scrying. Radical idea, and to be honest, I don't enjoy Chemister's Insight but prefer Sift over it. May not have jump start but it draws more cards than insight.
There's a lot of ways you could go about it, but let me know if you have some thoughts on these cards. I'll playtest a previous Mill deck I have to see how to keep it control/mill.
Otherwise keep up the nice deck building :).
9 months ago
So like Esper Dragons Midrange maybe? Ha I like it but it seems like all your threats come down a bit deep in the curve (5 and up). Maybe throw a couple walls or more counter/bounce spells instead of Take into Custody and Sift .
9 months ago
Not a bad start to a mill deck for standard. I like it. I'm glad to see the new set brought some more mill cards like wall of lost thoughts and thought collapse. The idea of being able to mill the opponet while keeping the board clear is a good thing to remember. I'll have to get the Wall of Thoughts when I can.
I like Chemister's Insight but I ended up going with Sift in my mill deck instead since it draws 3 cards for the same mana cost, despite a discard, I rather not have to discard and pay the cost again as compared to drawing lots of cards for the exact same cost. Its like 4 (Two Insights) to 6 (Two Sifts) ratio at a time (My thinking). Of course if your going the (Psychic corrosion + Drowned Secrets) Combo then Chemisters is a better way to go for Drowned secrets 2nd activation after recast. I guess I just don't like discarding for insight again however
I also found that focusing on both, Corrosion and Secrets hasn't worked out the best for me. It also means more mana cost without being able to clear the board, however in your case, I think it may just work. Waterknot I'll have to try but a 3 cost is alot. The only problem I can see is you won't have to much to keep the board clear, especially against certain aggro matchups.
I enjoy the deck and you've earned a +1 from me :).
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