Death Rattle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Death Rattle

Instant

Delve *(You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) *

Destroy target nongreen creature. It can't be regenerated.

HalbrechtHalbrecht on "Nascent Delirium"

5 years ago

I apologize everyone for the lack of response, but I appreciate all the feedback!


@M_Malcom — By "an aristocrat route", I assume you mean including the "artist" piece of the Aristocrats triad, since I have so much of the "fodder" already? While I can see your point on that, the reason that Aristocrats can work is because it has the third piece of the triad — sac outlets — to ensure death triggers. I can't take up space in the deck for cards that rely on incidental deaths from blocking. Also, that strategy is ultimately at odds with the main win-con, which is having a lot of spiders.


@mal099 — Thanks for taking a look at one of my decks! :)

As to infect, yes, I've absolutely considered it. In fact, I have an entire brew on the backburner that I might try out at some point. But in that vein, I think the main issue is that trying to fit the various infect cards into this deck would detract too much from the game plan of this specific build. I'd rather dedicate a different deck to that theme if I were going to do it. So I'll let you know if I ever try out that other brew!

You other idea, however, is a very good one. The only worry I have is that Threshold might be too slow. The whole point of most of the spells in the deck is to reach Delirium and stall the game until I can unleash Ishkanah on turn 5. In my playtesting, I found that I don't usually reach Threshold until right around turn 5. Still, I'm going to try it. But you're right — only the cards you mentioned fit this deck. Of those, I don't prefer Rancid Earth because of the double black to cast and the fact that it would only be good in certain matchups. Toxic Stench , though, might be good.

But you also gave me the idea of looking for other graveyard synergies. I'm also considering the Delve card Death Rattle or Murderous Cut . My graveyard quickly fills with redundant card types, making perfect targets for Delve. I think it'll suffer from the same speed issue as Threshold, though, as it won't be castable for 1-2 CMC until around turn 5-6.

Other than those mechanics, most cards that care about the graveyard care about specifically creatures in the yard, which isn't as good in my deck. But I found two cards that might be good — Drown in Filth and Ghastly Demise . I'm leaning toward the latter.


@Vman — Thank you so much for your multiple points of feedback! Budget is not a huge concern, as this deck will be a gift, so I don't mind spending a bit extra. ;)

I will give Mishra's Bauble a try. Thanks for suggesting it!

I feel like Green Sun's Zenith is just an alternate card for / additional copies of Traverse the Ulvenwald , since I won't want Ishkanah to enter the battlefield unless I have Delirium anyways. So 1 green mana + 5 to cast GSZ is functionally identical to 1 green mana for Traverse + 5 to hard-cast the searched-up Ishkanah.

I actually already have Dryad Arbor in my Maybeboard, due to it having two card types. Other than the two card types for Delirium, why do you suggest Arbor? And why only 1-of?

I might look for an Overrun effect. Anyone know what would be good? Triumph of the Hordes perhaps?

Lastly, I do acknowledge that Constant Mists is very good. But this deck can't afford to sac lands. If anything, it needs to ramp. And this card would have to take the place of Arachnogenesis , which is obviously much more on-theme!

Grubbernaut on

5 years ago

I would cut Terminate for something like Doom Blade, Ghastly Demise, or Death Rattle

Also: With only 4 fetches and so many cantrips, I'd sub Ponder for Preordain

It might be worth going up to 6 fetches and playing some Grim Discovery instead of Soul Manipulation, perhaps, to get the fetches back

Also: for SB, Electrickery is da bess!

Cheers!

Grubbernaut on Frankenstein's playground

6 years ago

Blue Elemental Blast is not pauper legal, but can easily be upgraded to Hydroblast. Otherwise, looks like a lot of fun!

Doom Blade, Deep Analysis and Death Rattle are all Pauper legal. Tappedout's legality checker is absolutely terrible and wrong; google 'Scryfall.' The best checker by far.

Cheers!

Ruffigan on Shadow Cycle

6 years ago

The deck is shaping up well. You could add Frantic Search and Compulsive Research for card draw. Crypt Rats would be another good wipe. Macabre Waltz for recursion. You might consider Relic of Progenitus, Tormod's Crypt, or Scarab Feast for more graveyard hate. Death Rattle would be good for removal. Honestly when we played you were pretty well set, the main problem would protecting your creatures from removal. You had Exhume to abuse which was cool but without it it would've been hard to get value off of your guys and hamper the other player as much as you did.

Pinewoodboy0324 on 4c Pauper Slivers

7 years ago

For slivers, you are doing really well. I made a casual deck (click on my name and find it in my decklist(I have made so many prototypes that the current name is forgotten)).

The best way to ensure your mana is to with one color, but I like where you can go with more (like I did). In your post in the deck help, you wanted to ensure you could beat Ulamog's Crusher, and eel the best way is to put play them...unless it's tron, screw tron...atleast in non-casual(may or may not have tron deck). If you can increase your curve, Angelic Edict, Angelic Purge, Death Rattle (reduce with delve), Oblivion Strike (before he attacks), Pillar of Light, ooooo Unmake...that's all that I can think of.

Hope it helps, it sure helped me. Happy Hunting

MattStar on

7 years ago

so this is the first time i've seen a deck like this, and i find it hilarious, but it would be awesome if you can get it working. the big choke points in the strategy that i can see is getting Hivemind into your hand, and being able to afford casting it as soon as possible.

you might want to tutor for it directly via Diabolic Tutor, Netherborn Phalanx, or Ethereal Usher. beyond that, just ramp-up i guess. Deathrite Shaman can ramp and replace scavenging ooze controlling graveyards, and Birds of Paradise is always a good option.

if you'd rather just focus on control the whole way until you fall into enough mana to play and find hivemind, then Judge's Familiar, Stratus Dancer, Spiketail Drakeling, Daring Apprentice, and Wizard Replica are some options for non-instant counterspells.

But a fun thing you can do with this deck; just what if you chose to make all your creatures the same color. like you get out your hivemind and start playing kill spells like Doom Blade, or Death Rattle, or Go for the Throat, and meanwhile youre playing exclusively black or green or artifact creatures exclusively. i dunno, it just sounds fun to me.

good luck with the deck :D

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