Parallel Lives

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Parallel Lives

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many tokens instead.

CickNason on Prosshy Prossh

1 week ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

Gidgetimer on Sixth Doctor + Adix and …

2 months ago

There are a couple of problems with the interaction that means that you will not get extra value. I'll present the one you postulated first and then a larger problem that might make you reconsider running both cards in the same deck.

They resolve in the wrong order for the non-token to double the token. When you cast Adrix and Nev, Twincasters The Sixth Doctor triggers and goes on the stack above Adrix and Nev. When the The Sixth Doctor trigger resolves it will make a copy of the spell, which goes on the stack above the original and resolves first.

The second, and bigger, problem is that tokens resulting from copying a permanent spell are never "created". Adrix and Nev, Twincasters has no interaction with The Sixth Doctor. This goes for Doubling Season and Parallel Lives as well as anything that cares about "creating" tokens.

111.12. A copy of a permanent spell becomes a token as it resolves. The token has the characteristics of the spell that became that token. The token is not “created” for the purposes of any replacement effects or triggered abilities that refer to creating a token.

Rhadamanthus on Dance of Many + Populate

2 months ago

Correct. That part of Dance of Many's abilities is only referring to the token created by that particular Dance of Many, not by anything else.

Contrast this with a situation where instead of a Populate effect you have something like Parallel Lives. In that case both tokens are the ones created by Dance of Many and either one of them leaving the battlefield will cause the Dance to be sacrificed.

lhetrick13 on Wolves

3 months ago

SaPoMa - I love the flair you brought to the deck with the wolf/werewolf theme even in the support cards. Some of them would be outclassed by other cards but then you would lose some of the unique identity of the deck. One card I was surprised I did not see given the wolf token element of the deck is Parallel Lives. Unnatural Growth might also be worth considering.

Cmi1103 on Queen Allenal's Token Horde

4 months ago

This deck seems really fun! Great Build so far!

Rhys the Redeemed along with all of the token doubling enchantments such as Doubling Season, Anointed Procession, Mondrak, Glory Dominus, Parallel Lives, would all do insanely well in here, as well as more spells with X in the cost like March of the Multitudes, Arachnogenesis, White Sun's Zenith, and Secure the Wastes.

I have a Rhys deck that works similar to this and specializes in creating an insane amount of tokens. You're welcome to check it out for more ideas! SO MANY ELVES!!

Load more