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Format | Legality |
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Myr Propagator
Artifact Creature — Myr
{{3}}, Tap: Put a token that's a copy of Myr Propagator onto the battlefield.








Flavuss on
Myrtron
2 years ago
lagotripha Thank you for the time spent here ! I'll definitely try Icon of Ancestry I'll test it a bit and i'll continue to search for cards to add. What do you think about Myr Propagator ? :D
Snickles@EDH_only on
Vigilance is dumb
4 years ago
alrighty, so here are some I would definately cut: Traxos, Scourge of Kroog (while good for mass piloting, really not necissary with the token production), Faith's Reward (doesn't return tokens), All That Glitters (single target buff, 2 for 1s are bad, especially in EDH), Springleaf Drum (not really useful. keep wanting to have a use for it, but not sure what for), Prototype Portal (kinda meh, not a fan of imprint in EDH. needs ALOT of mana to avoid 2 for 1), Devout Invocation (to slow, needs to survive full rotation), Myr Propagator (replicates to slowly), Karn, Silver Golem (vehicles are bigger than their CMC, literal downgrade), and Alloy Myr (overcosted for a manadork)
SilentPlague on
Cheap Esper Deck
4 years ago
It seems like your Thopter Foundry, Salvage Titan, and your other artifacts clash. The artifacts you have require sacrificed to be used. So you could be in a game waiting to sacrifice them until you get a Thopter Foundry or Salvage Titan that may or may not come. Or the opposite happens where you sacrifice your artifacts for their effects and then you can't take advantage of the 2 cards your really want out. I would look getting out artifacts like equipments or maybe some cheap Myrs.
Look into Myr Propagator, Alloy Myr, Gold Myr, Hovermyr, Leaden Myr, Myr Battlesphere, Myr Moonvessel, Myr Retriever, Myr Sire, Myr Turbine, and Palladium Myr. These all serve as a quick creatrue to get out, supply more mana for the big creatrues, or even supply you with plenty of endless artifacts for Thopter Foundry and Salvage Titan.
Requillias on
Alela, artful provocateur
5 years ago
Deck Upgrade:
Creature Upgrade
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add:
Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
Enchantment Upgrade
To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot
To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation
Artefact Upgrade:
To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
Sorcery Upgrade
To Remove: Covetous Urge, Dance of the Manse, Epic Downfall
To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,
Instant Upgrade:
To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid
To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking
shadow63 on Myr Tribal
5 years ago
If your going with the isochron combo you could always try to make infinte myr with Myr Propagator and Myr Galvanizer . As for a general I'll suggest Golos, Tireless Pilgrim
shadow63 on Myr Tribal
5 years ago
If your going with the isochron combo you could always try to make infinte myr with Myr Propagator and Myr Galvanizer . As for a general I'll suggest Golos, Tireless Pilgrim
shadow63 on
6 years ago
Since you have Myr Galvanizer why not go the infinte combo route with Palladium Myr and Myr Propagator
ClockworkSwordfish on
Momir Basic Cube
6 years ago
Just off the bat, I'm going to say you've got too many creatures with activated abilities that require mana. An ability has to be really good - like say, that of Soul Sculptor - to justify spending less on just making a creature that turn. I guarantee that nobody will ever want to copy their Myr Propagator but pay 3 less for whatever creature they generate.
Try focusing on creatures that stand on their own more fully!
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