Wandering Wolf

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Wandering Wolf

Creature — Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Helgrind on Tovolar

2 years ago

Ik denk niet dat Mana Flare en Dictate of Karametra veel voor je gaan doen, meer voor je tegenstanders. Daarnaast denk ik dat Fearless Pup, Ferocious Pup, Wandering Wolf en Young Wolf relatief zwak zijn.

Mogelijk includes zijn Unnatural Moonrise, Somberwald Beastmaster, Varis, Silverymoon Ranger, Arlinn, Voice of the Pack en Wolfcaller's Howl

Tovolar's Huntmaster  Flip, Immerwolf, Full Moon's Rise en Duskwatch Recruiter  Flip zouden voor mij autoincludes zijn.

Ze zijn bij cardmarket geloof ik allemaal goedkoper dan een euro, behalve Immerwolf, die is 1.50

TheVectornaut on Revised RG wolves

3 years ago

Sorry I'm a little late responding, but I didn't see you had created an entirely new version yesterday. As a follow-up to my prior suggestions, it looks much stronger without so many vanilla creatures. I will say that I'd probably have kept the Young Wolf . Having creatures to curve out with is pretty important, even in slower midrange decks. Young Wolf specifically is also much better than it first appears and can often be treated as a sticky creature that's a 1/1 and 2/2 bundled together. The games where you can play T1 wolf, T2 wolf, T3 Partisan are much better than the games where you play nothing on turn 1 (except maybe a Bolt) and then only have 2 wolves to target on T4+. If I had to swap something for it... I'd maybe pick Lone Wolf . Its effect is functionally similar to the cheaper Wandering Wolf and both cards have gotten weaker with the removal of Wolfir Silverheart and Might of Oaks . Or, you could move the Asceticism to the sideboard depending on how much creature hate you're expecting to run into. If you need earlier defenses in the main, I'd look into Blossoming Defense and Vines of Vastwood . As for adding more targeted combat tricks, the first card I'd cut would definitely be Moonlight Hunt since unlike a more standard Prey Upon fight spell, it doesn't actually target any of your own wolves. In the absence of Partisan, the Hunt is probably better. But, I'd say the potential to generate an overwhelming number of tokens shifts the delta in the favor of multitarget spells. Technically, you could also run Zada, Hedron Grinder to go crazy with Might of the Masses , Confront the Unknown , Temur Battle Rage , etc., but I assume that you don't want any goblins polluting your tribal purity.

Snake_Oil on Mowu, Loyal Companion - The Goodest Boy PEDH

4 years ago

A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.

I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.

If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.

Aura Gnarlid and creatures like Wandering Wolf might be an idea -- If you can pump those up, they're virtually unblockable. Silhana Ledgewalker comes with hexproof too as well as pseudo-unblockable.

Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!

wolfsack on Sinister Strike

5 years ago

*you're

ZorrosRage nah, there's no need for it. Not sure what score you're talking about.

Wandering Wolf and Tormented Soul are essentially both unblockable. Vault Skirge and Gurmag Swiftwing have flying which means they're pretty hard to block as well.

Rancor is not an instant or sorcery so it would not trigger Wild Defiance (which is what this entire deck is focused around).

All Rancor would do is slow me down, so it doesn't really have a place in this deck.

lagotripha on

5 years ago

You considered cutting the ramp into beacon for something like Shapers' Sanctuary and some Wandering Wolf?

Rhadamanthus on Blocking

7 years ago

Yes, it's still blocked. Once a block is declared, the attacker stays blocked until combat is over, even if something happens to remove the blocker, give the attacker extra abilities that would have affected blocking, or any other change in conditions. The last chance you have to grow Wandering Wolf in order to influence blocking is before your opponent actually declares any blocks.

Wyrbak on Blocking

7 years ago

If I have a Wandering Wolf at 2/1 and my opponent declares a 2/2 as a blocker. I then Giant Growth the Wandering Wolf, is it still considered blocked?

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