Tatterkite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tatterkite

Artifact Creature — Scarecrow

Flying

Tatterkite can't have counters placed on it.

JGT 0 / 0
Equipoise feature for Hell
EDH 28 / 0
Ashnod's Altar feature for Sacs to be you

Idoneity on Antique Shop

11 months ago

Ohhh! I likey.

You may enjoy Refurbish. That seems on-theme.

Also, the old scarecrows from Shadowmoor may be perfect for a few slots in this list; they're all beautifully cobbled together with scrap and twine. Scrapbasket and Tatterkite each seem especially perfect.

Love the list!

Rhadamanthus on If I turn creatures into …

2 years ago

Unfortunately this won't work. "Placing" counters is an older style term for "putting" counters (Tatterkite has been updated - you can use the Gatherer website or the Wizards Companion app to see any card's current Oracle text). If another creature gains this ability somehow, it just means no more counters can be put on it. Counters that are already there won't be removed.

Mave on If I turn creatures into …

2 years ago

I was looking into some ways to avoid finality counters on creatures and stumbled over Tatterkite who in theory will never enter with a finality counter. I used cards like Mirrorweave, [[card:Shapesharer] and [[card:Sakashima's Will] a lot in the past and since I have decks that put lots of finality counters on my creatures I wondered if I can simply turn all my creatures into Tatterkite until end of turn to get a pseudo Aether Snap (for counters on creatures only) in a mono blue or UW deck. Another case with similar interactions would be: I have a creature with a finality counter on it now I equip Blade of Shared Souls or Assimilation Aegis to the creature and turn it into Tatterkite for as long as the equipment is attached to it. Will the creature lose the finality counter by becomming Tatterkite? Not sure if Tatterkites oracle text changed to be more akin to Solemnity if it simply works like Solemnity and not like a static effect that says there can't be counters on this permanent.

rdean14 on Card creation challenge

5 years ago

Mentioned on Armored Ascension, Heap Doll, and Tatterkite:

Braenna, Cobblesmith

Legendary Creature - Kithkin Artificer (Uncommon)

Sacrifice two artifacts: Create a 1/1 colorless Scarecrow artifact creature token.

Equipment you control have equip Scarecrow .

2/3


Yeah, this 100% is an infinite combo with Anointed Procession.


I'd like to see a card for Auntie Flint, as mentioned on Boggart Loggers and Spiderwig Boggart.

SufferFromEDHD on mikaeus unhallowed

7 years ago

Deserted Temple! for all the big mana lands you are running.

Heartless Summoning drawback is negated by Mikaeus.

Tatterkite that super-secret-tech!

0megaShinryu on Need help with ZOMBIE EDH …

8 years ago

Might I suggest Tatterkite and/or Solemnity which both have excellent synergy w/ Mikaeus, the Unhallowed allowing either every creature you own or Tatterkite to be revived infinitely via Undying. Then you just need a good sac outlet like Ashnod's Altar to gen infinite sac effects, in the case given infinite colorless mana... Let me know what ya think!

sonnet666 on

8 years ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

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