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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.





Apoptosis on
Smile all the way
5 months ago
In: Alesha, Who Laughs at Fate (a solid recursion option), Ali from Cairo (this is a ripcord to pull when you're looking at lethal, I've found myself in this position a few times and since this deck is very good at dialing up answers, I've slotted good 'ol Ali into the deck, Callous Bloodmage (this is a needed answer for decks that also rely on graveyard recursion), Carrion Feeder (I needed a creature based sac-oulet, which would be easier to tutor and would allow infinite combos), Dolmen Gate (chose over Legion's Initiative and Reconnaissance -both of which I love and are good alternatives -I'm testing out the gate to see which one I like more), Goblin Bombardment (free sac outlet, can go infinite), Pinnacle Monk Flip (back into the main and out from the maybe; the one game I didn't have it I found the game stretching with lots of juicy targets accumulating in the graveyard and no way to get them back; I like options), Swamp (up to 5 total, better hitting land drops), Viscera Seer (another more optimal free sac-outlet).
Out: Aether Vial (I love this card and it's done good work mid-game, but I think there is better value), Anafenza, Kin-Tree Spirit (I decided to remove the infinite combo with Murderous Redcap for more resiliency and interaction potential), Baton of Morale (I really want to showcase the power of banding and think this could be a good way to direct damage to the creatures you want to die/recur, but am testing Dolmen Gate as an alternative way to do it), Cauldron of Souls (good for ETB recursion and wraths but I wanted to bring down the CMC, tough call), Claws of Gix (replaced for better options), Denethor, Ruling Steward (better options), Legion's Initiative (I love this card and it lets me get an extra ETB trigger, but am trying Dolmen Gate as an alternative), Murderous Redcap (took out the infinite damage trigger with Anafeza), Sword of Light and Shadow (I really like swords, but felt there are better options).
YouDontKnowMu on
BlinkLantza
6 months ago
I'll definitely look into Communal Brewing that seems wild without any "big" drawbacks
I have Legion's Initiative in my maybeboard, but did'nt saw the blink as defensive option, I'm going to switch for Legion's Initiative instead of Another Round
I updated the list to integrate :
-
Invasion of Ikoria Flip instead of Parting Gust -> Didn't had many tutors nor revival from Graveyard + good transofrmation. Parting Gust seemed to tricky to play with 2 whites needed and I fell like I already have enough blink.
-
Silverback Elder Instead of Hulking Raptor -> more control, since Hulking doesn't discover that much + was discoverable with pantlaza, didn't feel like a card I wanted to get with Discoveries
-
Guardian Project instead of Rishkar's Expertise -> more draw on the long run, discoverable by Pantlaza, and don't need to already have a big Dino to work
-
Bonders' Enclave instead of Temple of the False God -> less slow + draw engine
Considering to add :
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Warstorm Surge -> big damages if I blink all my board... and lots of control anyway Maybe instead of Lightning Greaves
-
Heroic Intervention -> fore more protection, but I don't see what to cut.. Maybe a land, as you said
Fombrot on
5 Colors
1 year ago
Ramp/Acceleration
- Retraced Image
- Gretchen Titchwillow
- Thrasios, Triton Hero
- Murasa Rootgrazer
- Land Tax
- Exploration
- Wild Growth
- Brought Back
Draw/value
- Treasured Find
- Maelstrom Nexus
- Overbeing of Myth
- Mask of Riddles
- Sygg, River Cutthroat
- Tainted Indulgence
- Shapers' Sanctuary
- Tribute to the World Tree
- Temur Ascendancy
- Jared Carthalion, True Heir
Removal/interaction
Other
JanSteveRein on
Tokens and Protection
2 years ago
Thank you for your input! Yea the CMC is super high, that's where the need for protection came from in the first place. I was thinking to maybe cut the Soul's Attendant and use the space to speed up my board a bit by using some Sol Rings and potentially gain even more tempo by replacing Gleam of Battle and Legion's Initiative with a 4 off of Starfield Mystic
What exactly do you mean by locks? I'm not too familiar with terminology since we only play casual kitchen table magic :)
Max_Hammer on
Boros Legion
2 years ago
Hey, that's alright!
There's absolutely nothing wrong with playing budget, despite what WotC and some elitist players would have you think. Besides, a 40-50$ deck is still very much going to perform well.
This is honestly a pretty good list, by the way. If I were you I'd just take what you have and play with it against other people's decks. Depending on your local meta/what your friends like to play, then just change it up a little bit.
Props, by the way, for including Blessed Sanctuary plus Legion's Initiative. I don't remember if I suggested either of these, but that's actually a really clever way to make a bunch of tokens when you lose yours.
If I were you, I'd just take out Fumigate and that's all. Other than that, let me know if there's any specific suggestions you need!
wallisface on
Boros Modern Soldier
3 years ago
I have the following suggestions:
- add in 4x Lightning Bolt, 4x Lightning Helix, 4x Monastery Swiftspear, 4x Searing Blaze. The burn spells will help clear a path for your attackers, and/or hit directly to-face to close a game out. Swiftspear is one of the stronger creatures you could be playing, so should be in here.
To make room for those 16 cards, I’d suggest removing the following:
-
2x Solar Blaze. You don’t need a janky board wipe, and generally you want your curve low. Dropping these’ll mean you can run less lands
-
2x Land. You should only need 22 at this point
-
1x Feather, the Redeemed. You have almost nothing that can even target it, making it fairly useless
-
3x Legion's Initiative. You don’t want to waste a turn with this - you need to be spending every turn either presenting threats, or removing your opponents.
-
2x Boros Signet. Same as above. I see no need for this.
-
2x Boros Swiftblade. These guys are fine, but Monastery Swiftspear is better.
-
2x Justice Strike. I think keeping 2 could be good for big problem creatures, but running 4 is overkill - generic burn spells should be able to deal with most things.
-
2x Response / Resurgence. Its just too situational a card to be useful
lhetrick13 on
Boros Modern Soldier
3 years ago
This looks like a fun deck and you put some thought into it. I am still fairly new so take anything I throw out with a grain of salt but just wanted to throw out my two cents...
-
first off, creature count looks a little low but you compensate by having an arsenal of spells which all seem to have the ability to buff or damage. So that is great.
-
You specifically mention you like the mentoring ability which buffs weaker creatures when another attacks. I have been experimenting with that same mechanic in a deck of mine and find that it works best when you buff specific creatures. you are running 3xSwiftblade Vindicator which is ideal for those mentoring opportunities but at only 3, chances are low you actually get her pumped. Maybe consider adding in Boros Swiftblade or something like him as well for a similar effect?
-
Lastly, two enchantments you might consider adding would be Legion's Initiative for some cheap pumping with the caveat that you could save your creatures from a board wipe by sacrificing it. Another potential would be Rise of the Hobgoblins. Nice way to get out some cheap creatures and provides you access to giving all your creatures first strike nearly on demand.
DawnsRayofLight on
Obi-Wan Can Blow Me
3 years ago
Thanks for the suggestions. As the list is, it is running fine, so I do not have too many plans to change it, not that your suggestions have no merits.
I was running Skyknight Vanguard and ever since I added that and Honored Crop-Captain along with some aggro stuff, the deck started running wonky and got stomped all over. I dropped those out recently and added some more midrange stuff and the deck has been running much better.
Breena, the Demagogue: unless I am misunderstanding this card, it just doesn't seem too great to me. I mean, yes, the politics aspect helps a lot, but I am not a fan of my opponents drawing as well. Tymna the Weaver: will definitely be an add if I feel the list is running slow and not drawing enough. I have been going back and forth on adding her, I just cannot fit her in the current list. There is some draw for now: Kaya, Ghost Assassin, Phyrexian Arena, Bolas's Citadel, Skullclamp, Chief Jim Hopper, Esper Sentinel, and sort of Land Tax
Ramp: It seems to be fine to me as is, at least with how the deck plays. I have only tested the current list a couple of times and only 1 on 1 so I will see if more ramp is needed. 9 mana rocks seems a bit hefty at times. I will note I am running some treasure token producers and may add back in Smothering Tithe, I dropped it to test Unquenchable Fury as Tithe didn't feel too necessary at times. Aerial Surveyor also ramps pretty well and Land Tax helps with hitting the land drops.
Protection: Iroas, God of Victory Serves as Dolmen Gate while giving them menace and acts as a 7/4 beater. Teferi's Protection may go back in, I just dropped it but we will see. I guess in working on my protection I was more concerned with counterspells and certain blue board wipes (which is why Grand Abolisher, Deflecting Swat (lul cyclonic rift), and Defense Grid are in there) rather than worrying about other board wipes. I added Legion's Initiative as it kind of acts like Teferi's Protection in that it works a bit better to protect from exile wipes like Winds of Abandon and Farewell than some of the indestructible protection spells.
Fireflux Squad: for some stupid reason it never occurred to me to use this on the tokens. I will definitely find a spot for the squad.
Have (1) | Eulemann |
Want (2) | XxSirKittehxX , C0LDE |