My newest deck with the Zendikar Rising set.

THIS DECK IS ROTATION-PROOF!



Check out deck 2: A Basic Guide to Selesnyan Counting



Disclaimer: This Deck Has 66 Cards! I plan on removing the 6 cards if I find any problems with the deck, which I do not currently. So far, everything has been consistent. I already know what cards I plan to remove should I need to. If you want to copy this deck and remove some cards for yourself, go ahead. Just make sure that if you plan to make it public, put this deck's link in your deck description.



One of two decks I have made with the new Zendikar Rising expansion, and not to brag, I feel good about. This one focuses on clerics mostly, but has other types as well which we will cover later. Now the main focus of this deck is to use Vito, Thorn of the Dusk Rose to kill your opponents by gaining life from the multiple sources in the deck. This is your main win con, but not your only one. This deck has some +1/+1 counter building with Cleric of Life's Bond and Heliod, Sun-Crowned. So without further ado, let's get into the nitty gritty of the deck-build.



  • Archfiend's Vessel: Your're normal turn 1 1/1 w/ lifelink. The big kicker is the text ability which plays into another card which we'll cover later in this board.
  • Clackbridge Troll: What's better than a 5-drop 8/8 with haste and trample that gives you life. Yes your opponent can sac the goats and delay the troll, but you gain life in the meantime, and it's a constant threat. Nothing can stop the TROLL
  • Cleric of Life's Bond: One of the staples of this deck. Has consistent +1/+1 growth and, if played early on, will payout later. Only downside is that it doesn't have lifelink, which can be solved with Heliod, Sun-Crowned.
  • Grimdancer: Your "removal," per se. Just plop that baby down with the lifelink and deathtouch and you're good to go. Your enemies will now keep their distance.
  • Heliod, Sun-Crowned: Not something too important to the deck. Works best with Cleric of the Life's Bond to give that 10/10 lifelink, which adds a +1/+1 counter to it (if it hasn't already from life gain), and deals 10 damage to your opponent if you have Vito, Thorn of the Dusk Rose. Not many white creatures, so you may not be able to do much with it throughout the game, which is fine. You only really need the activated and mana ability on it.
  • Indulging Patrician: Good card to sheer off more life since you'll more than likely consistently gain 3+ life a turn. Plus it has flying and lifelink itself and it being a 1/4 makes it a good blocker.
  • Murderous Rider: An excellent addition to this deck. It has lifelink, doesn't go to your graveyard, and the adventure is excellent for a deck where your life is dispensable.
  • Nullpriest of Oblivion: Lifelink and evasion? Count me in. Plus the late game revival, too as an added bonus.
  • Orah, Skyclave Hierophant: Works best with Archfiend's Vessel, but otherwise has good-ish revival. Would be better if it was same or less CMC rather than just a lesser CMC.
  • Speaker of the Heavens: Great 1st turn choice. Lifelink & vigilance, plus the text tap ability. It's almost too good to give up.
  • Taborax, Hope's Demise: Going to be one of your main forms of card draw. The lifelink is good, but the flying is better. A good target for Heliod, Sun-Crowned.
  • Vito, Thorn of the Dusk Rose: Your main win con in this deck. Just play a bunch of Revitalize and with Indulging Patrician on the field, that 6 damage per Revitalize per Indulging Patrician.
  • Agadeem, the Undercrypt: Great modal "bolt" land, where life is dispensable.
  • Grimclimb Pathway: One of the best standard "dual lands". Can enter untapped and in either color, but can't tap for either color.
  • Emeria, Shattered Skyclave: Great modal "bolt" land, where life is dispensable
  • Plains: You can't not have basic lands.
  • Radiant Fountain: Easy 2 health, comes in untapped, and it's not too much of a burden as a lot of the creatures have some colorless mana.
  • Swamp: You can't not have basic lands.
  • Light of Hope: Easy & cheap life gain or counters. Plus the enchantment removal just in case.
  • Dire Tactics: Your removal, and when your life is quite dispensable, it's pretty cheap.
  • Disenchant: Gotta run some enchantment/artifact removal at least in sideboard.
  • Cling to Dust: One way to get rid of creatures with escape, or you don't want your opponent to bring back a big boi. In the end, it's a 1 drop where you either gain 3 life for exiling a creature, or just draw a card for exiling a card in a graveyard.
  • Revitalize: Good for quick life and card draw.
  • Runed Halo: May not be good overall, but can save you in times of need by shutting down your opponent's win con.


Any advice is greatly accepted as this is a growing deck. Also please, don't forget to upvote or feature it if you really really like it and want to support this deck. If you like this deck or any of the other decks I've made please follow me. It supports me alot. And if you use this deck as inspiration or want to modify this deck on your own account, make sure to put a link to this deck in your description if you want to publish it as it helps me greatly (and if you want, let me know if you are so I can help you if you need it (keep in mind: I don't do well with anything other than standard so I might not be helpful with modern/edh decks)). I will be making more decks in the future. If you want to see an idea you have for a deck be made, let me know.





Credit also to Wihito for the custom card names. Refer to this deck.



This deck was made by BP. Refer to my profile.

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Top Ranked
  • Achieved #2 position overall 4 days ago
  • Achieved #1 position in Standard 1 week ago
Date added 2 weeks
Last updated 17 hours
Legality

This deck is Standard legal.

Rarity (main - side)

11 - 0 Mythic Rares

27 - 4 Rares

10 - 6 Uncommons

9 - 5 Commons

Cards 66
Avg. CMC 2.73
Tokens 4/4 Angel, 0/1 Goat
Folders Zendikar, ...
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Revision 8 See all

17 hours ago)

-3 Bloodchief's Thirst side
-1 Cling to Dust side
+4 Murderous Rider main