removing tibalt's trickery and pyrokinesis
readfoucault, 30 minutes ago
not playing in a pod where these ultra-situational interaction pieces are all that useful
I finally done did it...
gildan_bladeborn, 2 hours ago
...and by that I mean "set whimsy/sentimentality to the wayside" and cut some pet cards that have been kicking around this list since time immemorial: the last few years of Magic product releases have for whatever reason - the whole "it is always spoiler season!!!" probably had something to do with it, alongside particular WotC decisions + them continuing to endlessly release exactly the sort of cards I otherwise would collect resulting in my no longer having any real desire to collect them - have passed by in a bit of a blur, where I wasn't really paying the best attention to new set releases and their content (to the point where despite definitely knowing about it initially I had just "memory-holed the entire existence of Bloomburrow" for a bit, then later had that "...oh yeah! THAT came out!" realization).
Having now exited that fugue state and having gone back to pore over and actually properly read various sets (some of which I'd basically skipped entirely reading at all because "Commander product"), I've belated realized a bunch of cards exist and that I should play them: not a single one of those are cards I just put into this deck though, ha ha!
No, these ones I just cut some of my pet cards to make room for are all cards I did know about, but had sort of glossed over/not really thought properly about and then, because I was making revisions to other decks to account for cards I straight up did not realize ever existed at all (or if I was aware of them, managed to not form any lasting memory of them), I re-encountered these cards that I did at least know existed, but had never given proper consideration to/contemplated axing spots that sacred cows occupied on the list to include them; whimsy & sentimentality were, I was forced to acknowledge, holding me back from playing with some cards that are hella rad (in the parlance of the youth who are now "being called boomers by the actual youth").
- Boseiju, Who Endures
- I should have been running this for just ages and the funny bit is that I literally already owned the copy I just swapped in... but it was in a binder of the sort of various cards that I collect "to have in a binder" for art treatment/non-standard card frame reasons, along with the rest of that cycle, also in full-art & foil, and I think that at the time I just didn't feel like buying a 2nd copy because the associated price tag "is not low". WotC managing to stamp out my obsession with collecting stuff via just overwhelming me with too much to collect though allowed me to shout down/ignore the internal voice insisting I couldn't just take the game piece I already own out of the binder it was inside of to use it because it was "the binder copy" however, so now it is in a more useful place where I still get to look at it because it is in a deck that I play (I did of course still move a random other borderless card I'd collected into its spot though, because "the binder was full").
- Dragonhawk, Fate's Tempest
- I saw this during/after spoiler season, in that space where I skimmed through the card list & special art treatments of Bloomburrow right before I then somehow memory-holed the entire existence of the set for a while, and I believe my thoughts were "oh hey, a bird dragon" and that the borderless treatment "looked cool"; I probably did actually read what it did, but clearly not well enough or with the presence of mind to properly work through the ramifications of what the ETB & attack trigger would look like, in a deck just rammed full of creatures that tick the particular criteria it checks for (else I'd have found a home for it sooner).
- Muerra, Trash Tactician
- While I was likewise "at least broadly aware it existed" I really don't think I ever properly read what this card did at all, beyond thinking "aww, what a silly raccoon; the art in this set is adorable". I have subsequently actually read what the card does, and what the card does has me seriously contemplating finding a way to incorporate "more raccoons" (boy is that not a sentence I ever expected I would one day be typing, about Magic: The Gathering).
- Ojer Kaslem, Deepest Growth
Flip - Now this one I definitely did know about and even knew what it did/contemplated running it... but I don't remember why I originally ruled it out, until I was reminded of its existence recently and had that "oh right! THAT card: why aren't I playing that?" reaction to it, which is why I'm playing it now.
- Vaultborn Tyrant
- I never seriously contemplated incorporating this when I first became aware it existed - I do remember thinking that it was cool though - but upon reexamination I have concluded that past me "was crazy" because the Tyrant "is bonkers good".

Cards Adjusted
wiluthen, 3 hours ago
Iv been adjusting cards within the deck to still hold that punch but not be as financially straining. After some testing i might gut some basics for some more utility within the deck.
The Big 8 Way Switcheroo
DreadKhan, 6 hours ago
I changed up 8 cards in here, and from playtesting it tends to shave at least a turn off this deck's wins, it turns out I was really sleeping on some of these, mostly Derevi and Tyvar. The fixing is quite a bit better too without 2 colourless lands (replaced with 2 true Fetches) and 2 Basics replaced with fetchable Tri lands. Now Krosan Verge can find all 5 colours, at this point it's easily one of the weakest lands in the list, but ramping out non-basic lands isn't bad. In addition I threw in Winds of Abandon and Kudo, Winds is a really good wipe to have in here, and Elesh Norn, Grand Cenobite + Kudo, King Among Bears is a really nice perk at higher level tables, when people are less likely to bother with derpy BS like Anthems or +1 counters. I pulled Spirit of Resistance, Captain Sisay (it was one step too many for a Zur win, just not Bracket 4 material I felt), Domri, and Windborne Muse.
I'm still unsure if the list wants a Phelddagrif, but I think Legacy Weapon is easily the best payoff for infinite mana in Sisay, even if it doesn't technically win on the spot the ability to exile your opponents' boards is pretty devastating, and it's not like you won't have a huge trampling Sisay.
The other cards I wonder about are Rhystic Study, because that's really efficient card draw, Utopia Sprawl and maybe even Wild Growth, though both of those require a dual to get optimal use out of, but 1 mana ramp is tempting! I think if I throw in a few more Fetch lands both of those would make more sense, either plays great if I can fetch out a non-Basic Forest. Obviously for this change to make sense I'd be shaving down my non-Basic Forests for Fetches, so that's less likely as the deck has most of the affordable fetches in it already. I think either of those auras would be more relevant than a Llanowar Elves, I much prefer the ceiling of mana neutral ramp later game v1 an Elf, and those auras are much more stable over time, way less people wipe Enchantments than artifacts or creatures.

Cards swapped
TimTwigg81, 18 hours ago
Okay. The deck has been beaten now. After a half dozen games I have seen what Terra and Celes want the deck to do. I'm going to substitute a bunch of cards for funzies now. Don't worry... they're going to stay in the box and within reach. I recognize this is going to be a sweeping change. All the cards being thrown into the deck are still within the scope of a Final Fantasy VI playthrough. As a fan of the game since launch I absolutely made sure to include the necessary nods like the opera, train (and suplex!), as well as poisoning the waters. Everything is still on theme. I'm thinking the deck's overall value is going to go down. But so is the average cost. So it might be faster...? Let's see. All I know is Terra wants to stay in play and she really likes her shoes. Once I've played it again a few times I'll dial it in further. Removed: - Desolate More - Shadowblood Ridge - Sunscorched Divide - Graven Cairns - High Market - Sol Ring - Talisman of Conviction - Talisman of Indulgence - Coin of Fate - Commander Sphere - Key to the City - Big Score - Summon: Esper Valigarmande - Ruin Grinder - Flayer of the Hatebound - Anger - Combustible Gearhulk - Meteor Golem Added: + Insomnia Crown City + Rabanstre, Royal City + Vector, Imperial Capitol + Adventurer's Inn + World Map + Genji Glove + Elixer + Phantom Train + Poison the Waters + Magitek Armor + Suplex + Opera Love Song + Ultima + Battle Menu + Tonberry + Ahriman + Blasting Bomb + Summon: G.F. Iftrit

None
shadowmasteer, 1 day ago
removed - Ulamog, Kozilek, Krosan Grip, 1x Basic Island, 1x Basic Forest, Jace Wielder of Mysteries, Ponder, Gitaxian Probe, Spellskite, and Endurance. added - Gaea's Cradle, Force of Vigor, Pongify, Wandering Archaic, Mox Diamond, Brainstorm, Talisman of Curiosity, Mirrormade, Mox Amber, and Simic Signet.
Update
IQuarent, 1 day ago
IN: Repurposing Bay, Prized Statue
OUT: Oswald Fiddlebender, Hedron Archive
I have been pretty lax about recording the updates to this deck. There have been many that went unrecorded, the biggest ones being the updated mana base. Oh well.
Never in a million years did I thought I would cut Oswald Fiddlebender, but the new card has more synergy. Maybe I should run both? This will have to do for now.
Hedron Archive is pretty bad. I have some vain hope for a long time that when floating a trillion colorless off Metalworker or Krark-Clain Ironworks the sac to draw would be useful but this has never materialized. Prized Statue seems better.

Assassin Giants
Optimator, 1 day ago
Three years and ten months since the last update!
In: Caduceus, Staff of Hermes, Excalibur, Sword of Eden, Witch Enchanter Flip, Sundering Eruption Flip, and Legion Leadership Flip
Out: High Market, Geier Reach Sanitarium, Indestructibility, Hundred-Handed One, and Slayers' Stronghold

Revival Trance (FINAL FANTASY VI) first impression
TimTwigg81, 2 days ago
Played three games so far. It won all three. The first game was an eight player chaos and somehow this deck survived. Impressive right out of the box. Once Terra has her shoes this deck screams. Now to upgrade and glow up this show piece. I'll try and keep the FF art as long as I can.
1 "common"
flowerpowr, 2 days ago
this printing of command tower is uncommon. check symbol and rarity letter .
Gleeful Update
lil_cheez, 2 days ago
Out Regal Leosaur, in Ivy, Gleeful SpellthiefDecided to bite the bullet and try Ivy in this deck, might have to bring a note pad for the games tho XD
I wasn't really comfortable cutting any card but Regal Leosaur usually does not make much of an impact so for now it will be out

2025 PL increase
ShamiShini, 2 days ago
New Additions: ugin eye of the storms summon:bahamut world map desecrate reality Ulamog, the defiler spawnbed protector null elemental blast Kozilek's command Eldritch immunity Echoes of eternity Metalworker Mishras Workshop Mox Opal Though Knot seer Urza's Workshop Ancient Tomb Grim Monolith Mana Vault The One Ring Blightsteel Colossus Abstergo Entertainment Fomori Vault Talon Gates of Madara planar nexus Urza's Cave glaring fleshraker Myr Enforcer Excalibur, sword of eden New Omissions: Sideboard
None
Piyh, 3 days ago
Cut Drakuseth, Maw of Flames as I forgot it's legendary and it doesn't work that well. Maybe replace with Phlage, Titan of Fire's Fury since that's at least an ETB I can work with

None
pixelmelon42, 4 days ago

An update on effectiveness
octopimp, 4 days ago
So I've been playing this deck against various decks my buddy has, and the only one I really have trouble trouncing is his Scrap deck with Spine of Ish Sah, until I got out Tiana he kept killing off my enchantments and chump blocking me, and I didn't pull anything with trample. At one point I had Uril at a 36/36 with lifelink and we decided to call it a draw. He couldn't kill me because of the life gain and I couldn't reach him to bust him in the chops.
It's a super fun deck to play, although it probably needs more enchantments with trample or menace, but I don't have the energy to mess with that right now. The damage gets silly really quick, though, so swapping out enchantments that boost you just to get more with trample may not actually be ideal.

Recently
atingtdm, 4 days ago
Brackets Update— June 08, 2025 The core of this deck remains untouched. This deck belongs to Bracket 3 as long as it only has three GCs.
Out: Crop Rotation, Worldly Tutor, Intuition, Cyclonic Rift.
In: Nature's Lore, Three Visits, Tempt with Discovery, Second Harvest.
I kept Gaea's Cradle, which lead me to have at least one tutor that helps me to get it untapped in time.

June Update Log
JBTomero, 4 days ago
-
Added Stinging Study, cutting Sorin, Grim Nemesis.
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Added Rakdos Signet, cutting Mana Crypt.
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Added Farewell, cutting Hour of Revelation.
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Added Junji, the Midnight Sky, cutting Akroma's Will.
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Added Arena of Glory, cutting Reliquary Tower.
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Added Shadowy Backstreet, cutting Hanweir Battlements Flip Meld.
![Zurgo Helmsmasher feature for Zurgo Smashes Face - [Updated 06/07/25]](http://static.tappedout.net/mtg-cards/Duel-Decks-Speed-vs-Cunning/zurgo-helmsmasher_1.png)
Shamblin' Up to Speed
Vulnoth, 5 days ago
This will be a very belated progress report on performance, observing Mort's performance three weeks ago and last night. Life has a way of holding you up from stuff, doesn't it?
May 17, 2025
The game I played Mort was strange, as it ever was. The deck felt sluggish, but also I'm noticing a bit more leeway than anticipated with my ability to play politics. I don't tend to drop boardwipes unless necessary, but I scored a great deal of favor by knocking down the a GW Human deck (don't remember the commander name) down with The Meathook Massacre. I reset the board state a bit, effectively crippling the Rakdos, Lord of Riots who is the primary threat to me anyway also. Then by just churning out ugly bois and walling up a bit, I became the "mostly harmless" guy whilst the GW Humans pushed to regain their momentum and in turn draw aggro, doing well to hide the threat of my draining cards like Creeping Bloodsucker. Mort himself got a few bonks in, which were harmless compared to the Humans' less tactful overtures. Game ended when a boardwipe was dropped in panic, then proc'ing Meathook and Zulaport Cutthroat 11 times each. I switched decks for the following games.
June 6, 2025
The only game I played was a "fast game" involving Kynaios and Tiro of Meletis with such lovely moves like everyone pooling mana to resolve Collective Voyage for 15. I'd say "hilarity ensued" but the player going after K and M was Rakdos, Lord of Riots so naturally it was the Rakdos player defacating all over the table. Then the Tovolar, Dire Overlord
Flip deck went sideways and ended the game. My only takeaway here is that I ought to increase my pool of disruptive cards. Decks that cause large amounts of damage or life loss in bursts increase the natural risk of my deck. In the past we sort of had an unspoken agreement to not go heavy on removal, but between the GW Human and Rakdos (both being go-to decks for those friends) I have great need. I don't anticipate leaning into more target creature removal, however, black's access to variable removal in the manner of Withering Torment is low. Additionally, I mean to scale back Mort over time as I build more naturally competitive commanders, but that's a concern for down the road.
Still finding shortcomings that I can solve. The decklist is evolving as I tinker and continue to sift through new cards, but I like the overall feel of where Mort's at. Work will likely slow on him as I develop my new focus: Alela, Cunning Conqueror to take the helm as my top deck.
