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Memnarch the overdog

Commander / EDH

Hopper_2011


This deck list is the main-stay commander deck for me at my local gaming store. We average 12-24 players a night and have multiple rounds of pods in a tournament style play. This deck makes it to the final round reasonably often, and can be dangerous if the other blue players tap out. The deck holds multiple combos and heavy long term established synergy between cards and fishing out win conditions. The main combos for the deck are Isochron Scepter with Dramatic Reversal, or Isochron Scepter with any other Low CMC spell and a Paradox Engine. My favorite target to use with this is Remand because I can remand my own artifact spells to draw my deck. The other main set of combos uses Deadeye Navigator to bounce Palinchron or more preffered, Archaeomancer to get Time Warp and soon to be Temporal Manipulation back to keep casting. Another use for Palinchron is to use High Tide to skip the requirement for Deadeye Navigator. The other main combo used is the generic Rings of Brighthearth and Basalt Monolith to make infinite mana. While these combos are consistent the current issue to be adressed is the ways to turn this into a win. Memnarch has been a recent change. Along with Staff of Domination, Capsize and Tidespout Tyrant; i'm finding ways to transfer infinite casts and mana into win conditions. any card reccomendations are appreciated!

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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

27 - 0 Rares

16 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Bird 2/2 U
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