Maybeboard


Early game there is an advantage with the Planeswalkers in the deck. Mid game you begin sifting through for pieces that allow you to control the top cards of your deck and disrupt opponents. You play Melek later on and, if you get a chance, use him to start the extra turns. The deck doesn't produce infinite turns but it can do a bulky 13 turns if you manage it properly. More if I can manage to retrieve some of the more expensive cards in the game. [Capture of Jingzhou] for instance. After getting extra turns planeswalkers that weren't used in the beginning can be used to win the game along with burn spells. The deck is being changed into a more "reactive" deck. I want the deck to kill people as they do their normal thing that way they're not being discouraged by counterspells but die all the same.

The final kills would be cards such as [Searing Wind] or [Ravaging Blaze].

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Date added 7 years
Last updated 1 year
Exclude colors WBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

29 - 0 Rares

8 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.20
Tokens Boar 2/2 G, Copy Clone, Emblem Chandra, Torch of Defiance, Human Wizard 1/1 U
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