Gnarlback Rhino

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gnarlback Rhino

Creature — Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker this is attacking if lethal combat damage would be dealt to all blocking creatures.)

Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

Dinyah on Poison Ivy, Eco Terrorist

1 year ago

yep!, I created a jank deck back in M20 based off value between Season of Growth and Gnarlback Rhino. I don't think this is super updated, but nevertheless, you can see a lot of the interaction/idea behind it here.

Epicurus on Power-4 Stompy Growth

2 years ago

I'm going to differ from the previous comment by suggesting that your mana curve is way too high. Honestly, I think that you need some low-cost stuff in there to keep you alive in the early game and maybe deal some damage well before you need 5 mana to cast anything.

Cards you might consider:

Obviously, you wouldn't be able to add all of these without overhauling the entire deck, but it gives you something to think about.

Cards that you might consider cutting to make room for some of this:

And then perhaps reduce the number of Gnarlback Rhino, Garruk's Uprising and Season of Growth to 2 each.

Just my thoughts. Cheers!

ChickenBoy13 on Pauper EDH Deck Compendium

3 years ago

I made a Gnarlback Rhino list, and I'd like it to be added to the compendium. That's Gnarly, Bro! - Gnarlback Rhino PDH

Peoni on Catrunner

3 years ago

The once a turn clause is definitely a drawback for sure, but I the way I figured it is if you have enough consistent card draw happening every turn then you're still getting to use the ability and you're finding other cards that will trigger it. More card draw never hurts, especially when your commander's activated ability can be a wincon depending on how many cards you have in hand. That reminds me, Library of Leng and Reliquary Tower both serve as pretty good budget options for holding onto all of the cards you'll be drawing, with Thought Vessel being a good but less budget option.

As far as drawing on everyone else's turns, the previously mentioned Runic Armasaur is a really nice choice. Some decent green instant draw you might like are Aggressive Urge, Benefactor's Draught, Bind, Feral Instinct, Inspiring Call, Lace with Moonglove, Lammastide Weave (lol), Momentous Fall (lots of tokens makes the sacrifice no big deal, especially if you get some big ones out there), Provoke, Skyshroud Blessing, Viridescent Wisps, and Vivify could be considered. Also the previously mentioned Verdant Rebirth. I'd say replacing the more situational cards that you'd usually be cycling anyway with cards that net you draw and share the same cost as the cycle should serve as replacements. For example Stinging Shot and Thornado are probably better off being replaced by some of the 2 cmc cards I just listed like Aggressive Urge, purely because in that case you're getting an effect and a card instead of just paying 2 to draw a card.

Gnarlback Rhino and Veil of Summer also have the potential to net you a card on another player's turn, with Veil being a good card all around and giving you some much needed stack interaction to get around enemy counters.

Podkomorka on Pauper EDH Deck Compendium

4 years ago

Decks added:

  • Callaphe, Beloved of the Sea
  • Gnarlback Rhino
  • All the other ones since the last update ^_^'

    Sorry for the delay. Tappedout was being buggy with the updates so I've been waiting for it to calm down.

    Thank you for contributing everyone!

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