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A dream sequence of play:
Turn 3: Hashep Oasis - tap 2 Forest for Elvish Clancaller then tap Hashep Oasis and Llanowar Elves for Song of Freyalise- tap Marwyn, the Nurturer for 3 and cast Steel Leaf Champion (keeping 1 mana in reserve for a Blossoming Defense)
Turn 5: Tap 2 Forest for Elvish Clancaller, tap Marwyn, the Nurturer for 7 mana, sac 2 Hashep Oasis to boost the 2 Steel Leaf Champion and swing with 2 Steel Leaf Champion (10/9 vigilance, trample and indestructible), play Blossoming Defense on Llanowar Elves (5/5 hexproof, vigilance, trample and indestructible) and Elvish Clancaller (2/2 vigilance, trample and indestructible)
As we get deeper into the game other dream sequences could be more dramatic, specially if you can protect a swarm attack with Heroic Intervention
June 20, 2018 5:02 a.m.
Yeah, I was kind of kidding myself that I could throw in a few extra cards if they are cheap to summon and might just draw some removal. I started this deck with 10 mana-dorks, which was the main reason that I brought in Throne of the God-Pharaoh - consistent direct damage. All my other creatures were in pairs. The more that I worked on the build, the more I wanted another Steel Leaf Champion or Marwyn, the Nurturer in there. Yes, I suppose that I have always known that 2 types of mana-dork is likely to be enough, I was just trying to hang onto a bigger number of self-tapping weenies.
Oh well ...... now to test this at an FNM.
June 12, 2018 1:19 p.m.
Had a problem fitting in every sub-theme that I wanted. Ended up cutting Elfhame Druid, but then added Llanowar Scout. The reasoning behind this is that the Scout is an extra card in the deck that acts only to facilitate you playing multiple lands per turn. With Itlimoc, Cradle of the Sun or Song of Freyalise, you could get to tap it for extra mana, but you should have more than enough mana available fairly quickly. You can then start to use Memorial to Unity and Adventurous Impulse to search for your Steel Leaf Champions. Use the effects of Hashep Oasis and Song of Freyalise to make a big, indestructible Steel Leaf with trample.
June 12, 2018 5:05 a.m.
Thanks for the feedback DesArthes
Working backwards through your comments; Steel Leaf Champion or Marwyn, the Nurturer could be finishers. Marwyn just grows over time and can become big. The idea with Steel Leaf is to, at the third effect of Song of Freyalise, sac a desert for Hashep Oasis and attack with a 9/8 creature with vigilance and indestructible. The big plus for Song of Freyalise is not that it acts like a Cryptolith Rite for 2 turns (which might be useful), but that it facilitates a swarm attack with all your mana-dorks that become indestructible for the turn.
Yes, Ghirapur Orrery would be risky against Hazoret Red decks, but once your ramp takes effect you want to be drawing extra cards - card advantage is good. Against a Hazoret Red deck, I would side in Sylvan Awakening, again for the swarm attack. My biggest worry is that I have little to counter U/W control decks (Approach of the Second Sun) and rely heavily on early game tempo, which is not fantastic.
June 11, 2018 5:04 a.m.
Garruk's Horde was reprinted in the 2017 welcome pack, which is playable in Standard.
June 7, 2018 1:55 p.m.
I looked at this deck and immediately started thinking of how I would change it to make it better. Playing around with your deck and those ideas, I kind of went off at a tangent and ended up with an elf tribal deck that I rather fancy - see Elves at the Oasis
June 6, 2018 5 p.m.
Worked on a similar theme with Wielders of the Blackblade. I found Kwende, Pride of Femeref, Jousting Lance and On Serra's Wings a bit slow and expensive to cast for the effects that you gain. I used alternatives. Cards that you use, which I might need to look at again include Tragic Poet, Board the Weatherlight and Dub (although Dub works nicely with Kwende, Pride of Femeref)
June 6, 2018 9:18 a.m.
+1 just for Ghirapur - It is actually surprising how well this card can work in any deck with low average cmc.
June 6, 2018 6:26 a.m.
I agree that Charge is most likely the weakest card in my side-board. Treasure Map Flip just seems a bit slow. I suppose that I need to actually play this deck at a few FNMs to settle on a few final refinements. I have it all sleeved up and in a deck-box and have never actually played it. I need to learn to concentrate on 1 deck at a time.
June 6, 2018 3:30 a.m.
The original idea was to pair Jousting Lance with Kwende, Pride of Femeref - that idea got lost along the way. Considered On Serra's Wings, but was trying to keep the mana-curve down. I like Seal Away and Abrade for removal and Sheltering Light and Adamant Will for protection, but in a deck that focusses on equipping creatures, they would replace equipment cards. I would rather play game 1 with them in the side-board.
June 4, 2018 4:39 p.m.
June 4, 2018 7:21 a.m.
Oops, I forgot the draw a card effect of Vanquisher's Banner. I have never actually got to use the mana-generating effect of Cabal Stronghold, which could really make a difference. Maybe I need to take another look at a Rat Colony deck.
June 4, 2018 6:59 a.m.
June 4, 2018 6:40 a.m.
I always try to include Tezzeret's Touch in any deck that contains Tezzeret the Schemer. Search for Azcanta Flip might be a bit slow in this deck, which is not strictly a control deck that stalls and disrupts your opponent's play. I would try to reduce the mana curve, losing cards that are expensive to cast for cheaper cards (like Tezzeret's Touch) that add value to some of your Planeswalkers.
June 4, 2018 6:16 a.m.
Metallic Mimic is cheaper to cast than Vanquisher's Banner. Secret Salvage is both expensive to cast, and you will never use it's effect fully, I would go with something like Trespasser's Curse. I think that I would drop Cruel Reality for another Gruesome Fate.
Yes, I can see that this could be fun to play if there were fewer control cards in circulation. I built a Rat Colony deck, (see Drat Rats), but have never actually tried to play it in competition - there are just too many control decks out there at the moment.
June 4, 2018 5:47 a.m.
June 4, 2018 5:21 a.m.
Curator's Ward in place of Dive Down could give Tetsuko Umezawa, Fugitive permanent hexproof. I would, at least, have Negate and Unwind in the side-board with a few cards that are unblockable without Tetsuko (Slither Blade, Mist-Cloaked Herald and River Sneak)
My version of this deck, Valduk Umezawa, Salvager is less aggro, but might grow into a bigger threat later in the game.
June 1, 2018 10:46 a.m.
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