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kdown You're my kind of crazy! I've tried 2 or 3 builds using the "gates matter" theme, and none of them have really flowed, but I like your ideas. I need to test out this build a bit, but if it's still awful, I'll happily try one or both of those as well!
October 16, 2018 9:44 p.m.
Togalstir Hey thanks for the ideas, those are all really good thoughts. I had mentioned to Logan before we recorded our set review that the Blackblade should really be a one of at most. We also probably need to find a spot in there for Scapeshift and/or maybe Gatekeeper Gargoyle
October 16, 2018 11:57 a.m.
mtgplaneswalker yep, you're 100% right, that was in the original version, but I didn't find room for it in the control version. Looks like I have some revising to do.
October 9, 2018 8:36 p.m.
Hey Kizmetto! Thanks for checking us out! This is a really ambitious deck, I honestly don't expect it to perform very well, but part of what we enjoy is trying odd angles. So, Blood Sun doesn't remove the Gate subtype (so all the Gates will still work with the Glaive of the Guildpact but it DOES remove the "enters the battlefield tapped." Unfortunately it does this for all lands, so opponent's shocklands don't need 2 life to enter untapped. It's a .... risky move.
October 6, 2018 10:59 p.m.
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|Avg. deck rating||6.92|
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|Favorite formats||Standard, Pre-release, MTGO, Unformat, Pauper|
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|Last activity||5 days|