|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Rare|
|Promo Set (000)||Rare|
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Creature — Elephant
When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature you control and put five +1/+1 counters on it.)
Sandsteppe Mastodon Discussion
1 year ago
Some suggestions:Archetype of Endurance, Ghoultree, Goliath Spider, Krosan Cloudscraper, Liege of the Tangle, Living Hive, Myojin of Life's Web, Naya Soulbeast, Polyraptor, Skarrg Goliath, Spike Hatcher, Stonehoof Chieftain, Terastodon, Vorinclex, Voice of Hunger, World Breaker, Worldspine Wurm, Allosaurus Rider, Caller of the Pack, Gaea's Revenge, Garruk's Horde, Kalonian Twingrove, Sandsteppe Mastodon, Sekki, Seasons' Guide, Siege Behemoth, Thorn Elemental, Tornado Elemental, Verdant Sun's Avatar, Woodfall Primus
1 year ago
1 year ago
Well if you really want to go infinite with SoH, the cheapest way to do so is with Sandsteppe Mastodon and Temur Sabertooth. The bolster puts 5 counters on SoH then you take another turn and bounce Mastodon to your hand with Sabertooth and replay Mastadon to bolster again. OR you can play Conjurer's Closet and flicker the Mastadon to put counters back on SoH.
1 year ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!
1 year ago
I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku
Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.
Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.
Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.
Other infinite combos you can do in Temur colors
Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat
Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage
Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.
Hope this gets the brewing juices flowing!
1 year ago
If you do want to keep your current color fixing, try adding Hardened Scales as it is a budget vrsion of Doubling Season. Though a bit pricey, you can look at Archangel of Thune so that it can combo with Spike Feeder. Spells with the bolster mechanic are prevalent throughout the Tarkir series, so look for those like Honor's Reward, Echoes of the Kin Tree, or even creatures like Sandsteppe Mastodon.
1 year ago
36 lands is as low as I'd want to go here. So if I were going to cut 5 cards, they might include the following.
Sandsteppe Mastodon - Very powerful, but as a one time ability on a high costing card I'm not a fan.
Dromoka Captain - I feel like this will take too many attacks before it starts generating real value, and on its first attack is so easy to block and kill.
Not Forgotten - Pretty narrow at sorcery speed.
There are some other cards I'd consider making swaps for too, but I think these are less important than upping our lands first. But some choices:
Naga Vitalist/Druid of the Cowl/Honored Hierarch - These could be Rampant Growth, Kodama's Reach, or Cultivate. Things that put lands into play are usually better in Commander, since board wipes are so common. The Rishkar, Peema Renegade mentioned earlier would be the only creature I would really consider here, but thats just me.
Celestial Flare/Swift Reckoning - Looking at removal, Blessed Alliance has a little more flexibility. Beast Within is a little costly, but its one of the best things green can run since it hits everything. Sylvan Reclamation fixes land, or gets rid of two problem artifacts or enchantments, very useful! Ainok Survivalist is another possible option, again b/c you don't have many things to deal with artifacts or enchantments. Caustic Caterpillar is worth a look too.
If you already have the cards in your list, then try them out before swapping over this is all just general thoughts since I haven't played the deck. Adding those lands is really my #1 desire.
2 years ago
Thanks for the suggestion UpsetYoMama, I put Terastodon in the sideboard as I prefer the reach on Sandsteppe Mastodon as well as its lower casting cost. Terastodon is still an incredible card, especially useful against control or enchantment heavy decks. I feel that Sandsteppe Mastodon covers the decks weakness to flying creatures, before I have had a chance to sideboard. Once you know the matchup, feel free to swap it out for Terastodon as and when it is needed.
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