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Cool deck! I play an Edgar Markov deck myself, it’s probably my main deck, so I’ve got plenty of suggestions but before I get to that I wanted to say that I like this deck.
Firstly, while Door of Destinies can be absolutely amazing in the right circumstances (you get it out early and have plenty of vamps to follow it up with) if you get it any other time it’s just not very good. It needs you to have gas in your hand once it comes down and you never want to draw this late in the game, since it doesn’t have any effect on your boardstate immediately on hitting the field. One potential replacement is Shared Animosity. It costs 1 less to cast and it has an immediate effect, and it is very very strong in this deck. Coat of Arms is also super strong here but that one depends on your meta; if you have lots of other tribal decks around it may not be worth running it, since it’ll help all of them as well. If not, or if you think that it’ll benefit you more than them most of the time, it’s absolutely worth putting in.
A couple other cards I’d say you should drop are Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both good cards, but there are much better options for this type of deck. Licia depends too much on lifegain to be consistently effective (which, admittedly, there will be a fair bit of in a vampire tribal deck) and Mathas doesn’t really fit with the aggressive swarm theme of the deck.
A few other vampires I personally dislike are Pawn of Ulamog, Sangromancer, Balustrade Spy, and Bloodhusk Ritualist. Pawn of Ulamog is alright, but there will probably be more tokens than non-tokens and there are just better things to include here. I took much of the lifegain out of my deck (personal preference really, it doesn’t seem to work as well as pure aggro for me) so Sangromancer came out of mine for that reason. Balustrade Spy costs too much for what it does; 4 mana for a 2/3 flyer isn’t great plus it’s ability doesn’t really synergize with the deck as a whole, and there are better inclusions. Bloodhusk Ritualist just doesn’t seem very good to me; sure it’s a decent mana sink late game, but besides that it doesn’t seem to do much. I much prefer Mirror Entity as a mana sink if that’s what the Ritualist is for; it is technically a vampire and it can pump your whole team a ridiculous amount, which is really what the deck wants.
Another thing decks like this want is consistent card draw. You’ve already got Twilight Prophet, which is good, but in my experience you need more than that. My deck historically had problems drawing cards and I was basically playing off the top of my deck, which is far from ideal. I’d recommend you add some more cards like Champion of Dusk, Phyrexian Arena, Necropotence, or Greed. These are very strong and consistent card draw options, and since you’re in vampire tribal and have a basically guaranteed lifegain subtheme it helps mitigate the life loss from these (which is worth paying anyway).
Also, I’m not really sure why Ghostly Prison is in here; it doesn’t synergize at all with the deck and doesn’t make much sense to me.
As for cards to add, there are tons of great options to choose from. Drana, Liberator of Malakir and Drana, Kalastria Bloodchief are both good; Viscera Seer is one of the bests one drops in this deck by far; Indulgent Aristocrat is another amazing one drop; Legion Lieutenant is a good, cheap vampire lord; Sanctum Seeker basically is your deck in one card, since he hits your opponents super hard every time your army attacks as well as gaining you a whole bunch of life; Stensia Masquerade is a very good anthem-type effect; Terminate, Anguished Unmaking, and Utter End are all amazing spot removal cards; and there are plenty of other great cards I can’t remember right this second.
Sorry about the wall of text, but these are some suggestions for your deck based on my own experience with Edgar Markov. Whether or not you make these changes is up to you of course. Here’s my deck if you’re interested; you may find other things I forgot to mention in there that you may want to put in your deck: Edgar Markov tokens.
June 15, 2018 11:18 a.m.
You may want some other finishers to add on to Overwhelming Stampede, as having more than one is a good idea. I’d recommend Overrun and especially Craterhoof Behemoth (which is kind of expensive but absolutely worth it). Door of Destinies may be worth dropping; from my experience with an Edgar Markov swarm deck it’s too slow and it needs gas after you play it, plus it’s a terrible draw late game. It’s great if you can get it early on in the game but there are better cards. Coat of Arms can be risky depending on what decks you play against, but usually it will help you more than your opponents. If that’s not the case most of the time take it out, it’s just hurting you.
Beastmaster Ascension can also make your creatures really big really fast.
Sol Ring is pretty much an auto-include in most if not all EDH decks so you might want one here.
Nissa Revane may also be worth dropping, especially since you don’t have a Nissa's Chosen (which is a good choice) so one of her abilities does nothing. She just doesn’t do enough to be worth running outside of her ultimate, but in my experience in EDH planeswalkers rarely get enough loyalty counters to ult and they aren’t worth running for that ability alone.
Yeva, Nature's Herald is a fantastically strong card in this deck, I would definitely recommend putting her in here.
Steel Leaf Champion is also pretty great; since your deck is mono green the triple green mana cost isn’t a problem and it’s a very strong 3 drop.
Growing Rites of Itlimoc Flip (and Gaea's Cradle if you can afford it) is a very strong card here. It can produce incredible amounts of mana and should be worth running. Also, Nykthos, Shrine to Nyx is a land I plan to run in my own elf deck when I finally upgrade the mana base (mine is very similar to yours at the moment, eventually I plan to overhaul it but I haven’t yet) since it’s very powerful in a mono colored deck.
These are some thoughts I had based on my experience with my own Ezuri, Renegade Leader deck. There are plenty of other great elf tribal cards out there I didn’t mention and that I’m not even aware of, but these are just some recommendations on cards I know to be good from experience. This is my deck if you’re interested, you could find some more stuff you want there: Go Not to the Elves (Ezuri elf tribal).
June 7, 2018 11:18 p.m.
Since this is EDH, you can’t have more than one copy of a card, so you can’t have 2 Highland Lake’s or 3 Swiftwater Cliffs in the same deck. Also, 32 lands is well below the average amount of lands for an EDH deck (average being around 36-38) but if it works then feel free to keep it.
June 7, 2018 2:32 p.m.
You have Urza's Incubator in here but a card that may be a better choice for this deck is Herald's Horn. Many vampires are color intensive and wouldn’t get the full bonus from the incubator, but perhaps more importantly the Horn gives you a form of pseudo-card draw, which is incredibly important for decks like this.
Speaking of card draw, decks like this often lack much of it. You’ve got Phyrexian Arena, Twilight Prophet, and a few others, which is good, but you may want to also consider Necropotence and Champion of Dusk for even more card draw.
A potential problem with your deck is the creature/vampire count. The deck is meant to be a vampire tribal creature based deck and yet you only have 22 creatures / 20 vampires. This seems pretty low for a deck like this, I would add more vampires (there are plenty of good ones to add out there).
As for things to cut to make room, Crystal Chimes seems like it wouldn’t be ideal for this deck. You don’t have enough enchantments for this to really be optimal, and it seems to me that it could be replaced with a vampire.
Also, while Elspeth, Sun's Champion is an incredible planeswalker, she doesn’t really fit here either. Her ult can definitely win you games, but it’s not worth running her for only that ability since odds are she’ll be killed before she gets there. Her other abilities are good as well but they aren’t vampires and you need more of those.
Also, you may want to consider upgrading your single target removal. You’re in Mardu colors so you have access to pretty much the best single target removal in the game in cards like Anguished Unmaking, Utter End, Terminate, Path to Exile, Dreadbore, Chaos Warp, and more. It wouldn’t be best to run all of those, that would be excessive, but they are all better than Slaughter Pact (you’d be surprised how much that non-black clause matters).
You also may want Boros Charm for more boardwipe protection.
June 4, 2018 7:06 p.m.
Commander / EDH*
SCORE: 3 | 2 COMMENTS | 259 VIEWS | IN 4 FOLDERS
Commander / EDH
Commander / EDH*
SCORE: 1 | 4 COMMENTS | 304 VIEWS
Commander / EDH*
Commander / EDH*
SCORE: 2 | 1 COMMENT | 142 VIEWS
Commander / EDH
Commander / EDH
|Avg. deck rating||2.00|
|Favorite formats||Commander / EDH|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Quest Magic RPG, Quest Magic, Block Constructed, Limited, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, Canadian Highlander, Arena [BETA]|
|Good Card Suggestions||30|
|Last activity||1 week|