UB Land screwing deck help

Modern Deck Help forum

Posted on July 31, 2017, 7:51 a.m. by nicochulo

I'm working on a deck called F*** lands amirite? (UB).

I need help to make the deck more consistent,because even though Mono_Land has helped me a lot already,I need more consistency.I'm trying to go budget,so I probably won't use 5$ or more cards,and I'm also going for less than 3CMC per card because of mana screw,unless the card you present to me is necessary or something like that.

The deck will be used in Casual Modern,so no need for top notch cards,just a bit more of consistency

Kjartan says... #2

The biggest problem with your deck is probably its archtype.

You can't actually make the deck consistant because most of its functional cands does almost nothing.

If you really want this deck to continously be like it is now, you need to cut your most do-nothing cards.

Chronic Flooding is your worst card by far. It's 2 mana for putting a card onto the battlefield that does nothing but help your opponent.

Your threats (Merfolk Spy and Bump in the Night) comes afterwards. Spy is just all around unplayable, and Bump is an aggro card. If you don't plan on ending the game within the first 4-5 turns. Bump is just another do-very-little card.

I can't see a way to make the deck good, but if you drop your (only CMC 3 or less clause) you can make it better.

Rain of Tears, Annex, Better interaction, Frost Titan, more lands, and mass removal. (Damnation is beast, but Languish is fine)

July 31, 2017 1:39 p.m.

xyr0s says... #3

Agree with Kjartan on more or less everything. IF your strategy is to wait for your opponent to bleed to death from using his lands, or drawing cards, don't spend the time playing small-scale damage like Merfolk Spy or Bump in the Night.

Get 2 more Spreading Seas. They can cut an opponent of from a color, in ways that Sea's Claim can't AND draw you a card. Ghost Quarter and Tectonic Edge can take care of lands that you haven't somehow poisoned.

You could exchange Merfolk Spy for Augur of Skulls. Not because it does anything particular for your deck archetype, but it can block big creatures all day, and when you are going to play a sweeper, use it for discard.

July 31, 2017 2:01 p.m.

nicochulo says... #4

I want to thank you both Kjartan and xyr0s

It's true that this archetype is weird and very hard to pull off,because I made it mostly to destroy that GB Overgrowth deck

I was planning to remove both Merfolk Spy and Curiosity,because that was from a previous attempt to use Islandwalk,which turns out to be very weak

I'll do a massive rethinking of the deck and I'll include that Languish card and maybe I'll reduce the amount of Bump in the Night

Someone even suggested I make a RB version,not a bad idea

Overall I'll search for attack-screwing cards,because that's the weakest point of the deck

August 1, 2017 6:23 a.m.

Kjartan says... #5

Glad I could help. Now that you mention the color Red:

If you want to make anti-land as competitive as possible, I'd suggest you start with Red, and then you can splash any color, but White :)

Stone Rain, Boom/Bust and Molten Rain are all quite cheap, and very effective. (Though Boom takes a bit of build around, it's the best.)

Blood Moon and Fulminator Mage are both very, very powerful, but also somewhat expensive.

Additionally Red has Roiling Terrain, Avalanche Riders, Goblin Ruinblaster, Icefall and Detritivore can all be decent in LD decks.

Green or perhaps Blue are probably the best splashes to go for as far as secondary color goes, but Black is fine. (Just stay away from white. It has no support, and it's best card gives out free lands.)

August 1, 2017 9:56 a.m.

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