Jeskai Charm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Jeskai Charm

Instant

Choose one —

  • Put target creature on top of its owner's library.
  • Jeskai Charm deals 4 damage to target opponent.
  • Creatures you control get +1/+1 and gain lifelink until end of turn.

Latest as Commander

Jeskai Charm Discussion

Gidgetimer on Got confusing messages about 2 ...

1 month ago

Jeskai Charm is not exactly two colors, so you can never put it in your hand from Niv-Mizzet Reborn . I'm not sure what two green cards you had or what you mean by "made it alright", but with the effect you get to put up to one revealed card each that is exactly WU, WB, UB, UR, BR, BG, RG, RW, GW, GU. If they have any more or less colors than two they can not be put into your hand, if you reveal more than one card with exactly the same two colors you pick one to put into your hand.

Emrakul's Influence specifies "Eldrazi creature card". All Is Dust is an Eldrazi card, but is not a creature card. So it will not trigger Emrakul's Influence .

Kogarashi on Got confusing messages about 2 ...

1 month ago

For the first question, Niv-Mizzet Reborn 's ability lets you keep one card for each color pair, but it must be exactly that color pair. So Rakdos Charm should work, but Jeskai Charm is three colors and therefore not a valid choice. And if you reveal both Rakdos Charm and Rakdos Firewheeler , for example, then you can only keep one of them.

I don't know which two green cards you were fetching that were fine.

The basic idea behind Niv-Mizzet's ability is that if you're supremely lucky, you will reveal exactly one card that represents each guild on Ravnica (so if your reveal hits one of each guild charm, then you can keep them all, because they are each exactly two colors, and there is exactly one for each color pair).

Regarding your second question, Emrakul's Influence has a triggered ability, not an activated ability (it's an important distinction). In order for it to trigger, you must cast an Eldrazi creature spell. While All Is Dust is Eldrazi Tribal and thus has a creature type, it is not a creature spell (it needs "Creature" on the type line to qualify).

Bobby654 on Got confusing messages about 2 ...

1 month ago

First being that I couldn't use Niv-Mizzet Reborn 's effect when I had Jeskai Charm and Rakdos Charm But yesterday having to green cards made it alright somehow. I'm not sure which is correct.

second. Can I activate Emrakul's Influence when I play say All Is Dust

JKRice on U.S.A - Assault Team

3 months ago

Great deck! The only thing that seemed questionable was Jeskai Charm . The third ability is not super useful since you are heavy on spells and control, and it would probably be bad for you to tap out and try to aggro win, since they prob have responses. The second ability could be replaced by just a lightning bolt or lightning helix. The first ability could be replaced by path to exile, although bolt would work just as well as removal.

LoneCrusader399 on Jeskai Heromancer

7 months ago

Squirrelbacon: I'll test out 2 copies of Snapcaster Mage at some point and see how it plays.

Heroic Reinforcements , like Jeskai Charm , is probably a bit too cute, but also allows for a swing of 9 points of damage with either just Hero or Pyro out. Like snappy, I think it is worth testing at least.

As someone who has also played Geist of Saint Traft and Spell Queller in the same deck, I agree it can be awkward sometimes. But usually I find that it is highly situational on which is the correct to play. There is no hard rule about which one you should play on turn 3 as it'll depend on a lot of factors, your opponent's board state and deck for example, on which is going to end up being correct. Also, Geist excels mostly against combo decks and is still an extra, and I'd say necessary threat, against control.

Eidolon of the Great Revel is an interesting sideboard card and probably worth considering if Storm's meta game share goes up. Same with Render Silent , it's a personal favorite of mine in EDH as well.

I love discussing decks and card ideas with people, we may not always agree on everything, but it is always worth figuring out what cards are worth testing or not, especially with a brew like this.

LoneCrusader399 on Jeskai Heromancer

7 months ago

TristanTaylorsVoice, vomitpile, Squirrelbacon.

The reason why I'm going with Jeskai over Mardu is that I already own the cards for U/W/x Control decks in Modern. So it is easier for me to experiment with Jeskai. Therefore, I'd like to keep discussion on improving the Jeskai version.

I've seen a lot of people not liking Electrolyze , but as someone who has played a lot of Jeskai Control, that card is one of the key reasons why you play Jeskai over UW. Killing tokens, dorks or utility creatures at Electrolyze's rate is always good.

Jeskai Charm is too cute, playing more Boros Charm s is a good suggestion. How do you feel about trying out Heroic Reinforcements in that slot?

I think maindecking 4 Path to Exile is crucial right now with Arclight Phoenix decks and GDS being at the top of the meta game currently. My lgs in particular is full of those decks.

I'm unsure about Snapcaster Mage as it just seems kinda slow in a more aggressive/tempo style deck. But it is probably worth testing.

Squirrelbacon on Jeskai Heromancer

7 months ago

I think that you can make it work with Jeskai, I was going to comment a few days ago when I upvoted but I was in class. Finally got back around to this.

I play a mardu version of this deck like was suggested above with Monastery Mentor and Young Pyromancer , and overall, it isn't worth doing tbh. I feel like you can do just as well with this Jeskai list, but there are a few issues I see with it right now. Your deck is very low to the ground, which is fantastic, however that also raises a few concerns. Here's my suggestions:

Maindeck

Electrolyze --> Way to inefficient for what you are trying to do. You're better off with Opt or Serum Visions for set up, even though it isn't multicolored. It pains me to say this though, as Electrolyze is one of my favorite cards.

Jeskai Charm --> 90% of the time, you'll be casting this as a Boros Charm anyway... just fill that slot up. I feel that splashing 1 Stomping Ground for Atarka's Command could also be be in this slot.

Path to Exile --> Given the number of bolt effects you are playing, I'd trim to 2 or 3 copies. Too much removal is often dead in hand to combo...

Speaking of bolts, with how many cheap spells you have have you considered playing Snapcaster Mage ? You can sometimes just close games off of bolt/snap/bolt.

I'd love to work on this list and develop it further if you want help!!

DrButtSecks on Card creation challenge

11 months ago

Obsidian Fireheart

Obsidian Fireheart
Creature — Elemental

Flying
:Put a blaze counter on target land without a blaze counter on it.
As long as that land has a blaze counter on it,
it has “At the beginning of your upkeep, this land
deals 1 damage to you.” (The land continues to
burn after Obsidian Fireheart has left the battlefield.)

1/7


Abzan Charm
Jeskai Charm
Mardu Charm
Sultai Charm
Temur Charm

Bant Charm
Esper Charm
Grixis Charm
Jund Charm
Naya Charm

All 10 already exist...


Create a Gruul card that does something with tokens other than creating them. legendofa

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Jeskai Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%