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Eat, Drink, and be Merry, for Tomorrow Can't Die

Commander / EDH Casual Control Infinite Combo Mono-Blue

SSBoatNames


Looking to draw cards and have fun. This is a much more casual deck and is not meant for serious play. It works very well in multiplayer games and it's always fun to get the combo going!

For me, this deck is very fun because of its mono blue aspect. The idea of having control of what resolves and what doesn't is exciting. Oh, you're gonna win the game? Too bad. Also, if I have won enough or just want other people to feel good, I will allow them to win so they are even happier because I "didn't have a counter." The only reasons to not play this deck are 1. If you prefer to have your opponents die at the hands of your many creatures 2. If you would rather play multiple colors 3. If playing combo is just too confusing or difficult for you
This deck is not in any way meant to win through combat damage unless if you get a fatty off of Rite of Replication. The deck is utilizing its commander in order to draw the right cards for the combo. The combo: The way for this deck to win is kind of slow and difficult to do, but paying billions of life to kill everybody at the table with Aetherflux Reservoir is very satisfying. In order to do this, the deck needs to have either Peregrine Drake and Deadeye Navigator out at the same time. These two allow you to gain infinite mana through soulbonding the two of them together, then bouncing the Peregrine Drake. After it re-enters, it will untap 5 of your lands. This allows for you to bounce it again, floating mana. You could also just have Omniscience out. After getting one of these out, you need to cast Enter the Infinite. If you made infinite mana with Peregrine Drake and Deadeye Navigator, then you could also use Pull from Tomorrow or Blue Sun's Zenith. This allows you to draw your deck. After drawing your deck, cast Aetherflux Reservoir. From here, you are free to cast your entire deck from your hand. You will gain plenty of life from this, but how does it go infinite? Since you already cast your library (except for a few cards that cannot be cast), you should have a very large graveyard. This is where Elixir of Immortality comes into play. By sacrificing it, you get your graveyard back into your library. Since you weren't able to cast some cards (like Pull from Tomorrow and Blue Sun's Zenith, they will be in your hand still. You can cast them using your infinite mana! Now you can repeat the previous steps, and it will result in infinite life, and with Aetherflux Reservoir, infinite damage!

Tomorrow, Azami's Familiar + Possessed Portal or Zur's Weirding Show

Tomorrow, Azami's Familiar + Long-Term Plans Show

Tomorrow, Azami's Familiar + Brainstorm Show

Peregrine Drake + Gauntlet of Power or any other mana doubler Show

Peregrine Drake +Nykthos, Shrine to Nyx Show

Because you will typically be playing this in a multiplayer game, the more lands the better. Typically, 3 lands with a mana rock is good enough. Removal for the early game is nice but not necessary, and a card draw engine such as Rhystic Study is very good.
This deck is really just trying to ramp as fast as possible early game to get to the mid-game. This deck has removal such as Pongify and Rapid Hybridization to kill off creatures that do too much, and Propaganda to try and defend yourself from aggressive players.
After ramping to this point, you should have something like Extraplanar Lens to double your mana. If not, don't worry. This is the part of the game where you will have your commander out and can sift through your deck to find the combo pieces while staying fairly non-threatening. Anything that you can do to prevent damage from being sent to you at this point is very important because you will be the main target towards the late game.
At this point, you are the target. You have to play your card draw spells and get to your combo ASAP! Anything that damages you, even a 1/1, will be noticeable. Try to keep any part of the combo in your hand that you can to protect it. Once you get everything you need, you know what to do!
As always, there are going to be people that want to kill you. However, it is not always the best choice to simply destroy the creatures of whoever is attacking you. If you want to last long enough for your combo to go off, you need to properly destroy creatures rather than go for revenge. So, what creatures should you destroy? Many of the creatures that are threats to you are also threats to your other opponents. The first step is to see how often the creature attacks you compared to other players. Just because you were hit by a 5/5 3 turns ago does not mean that you should destroy it. The other players at the table are there for that. A lot of the time, the creatures that you need to destroy are coming from a player with a powerful board state. This can mean that you can look for an alliance with other players. After the players with large board states are disposed of, there will be less and less players until you are one of the final 2. From here, you must save your life total. If it was already seeming low, it's gonna seem like nothing once you're going head to head with another player. Once it gets to one versus one, every creature with high power needs to be blocked or simply destroyed. The creatures on board are nearly always more of a threat than what they could draw.
As with all decks, there has to be cuts made in order to make the 100 card limit. For this deck, many shapeshifters and copy effects needed to be cut. These cards were nice, but they simply do not do what this deck is trying to do, which is combo off. Other cards that were not included simply did not meet the budget. Jace, the Mind Sculptor, Bribery, Mana Crypt, and Mana Vault were just too expensive and had to be cut. BEWARE! Many people love Sensei's Divining Top, but it does nothing with your commander with its main ability. If you want something like the Top, then play Scroll Rack. With Tomorrow, you are able to use Scroll Rack for 2, then ignore the cards that you put back, or do up to 5 and ignore all but one of the cards you put back! As with all decklists, though, it is just a list. Nothing is set in stone. If you have the budget, go nuts! If you think that there should be shapeshifters, have fun! It's your deck!

Have Fun shooting your opponents to negative infinity!

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

30 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.81
Tokens Ape 3/3 G, Bird 2/2 U, Copy Clone, Frog Lizard 3/3 G, Manifest 2/2 C
Folders [EDH] Decks, Neat Decks
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