The original strategy of the deck was to win by storming off, but it resulted into extremely long turns that just bored the other players out of their minds. So I decided to change the deck's focus on copying spells and attacking with Veyran, Voice of Duality to win, removing combo pieces and adding more interactions such as counters and removals.

Even if it's not as powerful as I originally intended, the deck can still be fairly explosive while causing less downtime for the rest of the table.

The game plan revolves around Veyran's ability to double the triggers of our permanents to generate value, while a steady stream of card draw keeps the engine going. The deck includes a couple of neat utility spells that don't look like much on paper but proved to be very synergistic: 1) Flame Jab can restart our engine from the graveyard, turning useless lands into Magecraft triggers and even generating us mana with Birgi, God of Storytelling  , Storm-Kiln Artist and Runaway Steam-Kin. 2) Ground Rift can make our commander extremely big and basically unblockable for just one mana.

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99% Casual

Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 0 Rares

29 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.60
Tokens Ape 3/3 G, Elemental 4/4 UR, Frog Lizard 3/3 G, Treasure
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