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Enchantment (1)


The plan with the deck is to force all creatures of all opponents into combat - and controll that phase by destroying the creatures actively or passively.

Remember that this is a casual deck and I dont want to spend tremedous amounts of money on it (e.g. on mana base, though I know it needs some fixing, probably a bit fewer lands first of all).

(And yeah, Im aware of the incredible poor synergy between my instants and my general... But think I have enough other cards to trigger combats to leave them useful.)

All suggestions are welcome, thanx!

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