Light of Sanction

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Light of Sanction

Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

OdricAllyofZendikar on ArchAngel Of Wrath

2 years ago

Sounds good, then might I recommend Mark of Asylum or Light of Sanction as someone who had accidentally wiped his own board with Avacyn more than once I find these quite useful

Milesfuzz on Woof Bark Bark Woof Bark

3 years ago

Heya! Nice deck, would just like to share some of my findings from my own experiments

Light of Sanction, Mark of Asylum and The Wanderer all make your fight triggers one sided removal.

Nightshade Peddler makes all your fights lethal.

I've found Wren's Run Packmaster to be pretty sub optimal since most of the time the only elf you really have access to is your commander himself and I'd rather have Tolsimir in play.

Feed the Pack i've always found to be pretty suboptimal for 6 mana, also alot of the non-token creatures usually happen to be super synergistic and I don't usually want to remove them. Depending on your meta Wolfcaller's Howl can be pretty meh too.

Lastly, I had a larger land ramp package so I could make use of Howl of the Night Pack. Card can end the game all by itself!

king-saproling on

4 years ago

Hi BMHKain. You are an interesting person haha. Well I can't reject the call of duty. Here's what I would swap:

Elsha of the Infinite --> Light of Sanction
Jaya Ballard --> Arcbond
Alter Reality --> General's Regalia
Comet Storm --> Sunforger
Banefire --> Ashling the Pilgrim
Time Wipe --> Hammerfist Giant
Winds of Abandon --> Jeskai Ascendancy
Karma --> Kormus Bell
God-Eternal Kefnet --> Spark Double
Fanning the Flames --> Warmonger
Counterspell --> Narset's Reversal
Swords to Plowshares --> Quasiduplicate
Enlightened Tutor --> Idyllic Tutor
Scour All Possibilities --> Bonus Round
Echo of Eons --> Docent of Perfection  Flip

EmEcks on Alela, Enchantress of the Fae

4 years ago

I like the deck. I have a question about a couple of card choices, however.

I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.

Would you consider running other cards to those two? Or would you consider running more counter magic?

With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).

If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .

If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.

Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.

Simple suggestions, but otherwise, deck looks pretty sweet.

-Em

BS-T on Pillow Fort Bleed - Protecting …

4 years ago

This is tricky - I like it!

There are a few decent prevention effects among these: Scryfall, the best for you probably being Light of Sanction .

Though you've likely tackled this angle fairly well... The best repeatable ones on the list are Story Circle , Circle of Protection: Red / Rune of Protection: Red - and the slightly spicier Shieldmage Advocate , Protective Sphere / Righteous Aura .

Urza's Armor is decent if you're using things like Pyrohemia and is useful to a degree vs Spellshock or Pyrostatic Pillar (also have you got Eidolon of the Great Revel ?) Similarly the ult of Ajani Steadfast seems good.

gavriel1136 on Destroy me not? *dismantled*

4 years ago

Considering how many damage-based boardwipes you run, you might consider Light of Sanction , which turns them into unilateral enemy board killers.

Mick-Tis on Tajic Arrogance

4 years ago

Light of Sanction & Mark of Asylum are good for when you need to Earthquake of some kind without Tajic on board.

Also If you want to be a douche. Repercussion & Personal Sanctuary is fun together.

Load more